British Chancellor Discusses Economic Policy with Blitz Games CEO

July 20, 2009 -

Relations between the video game industry and the British government continue on the upswing.

In the latest indication of cooperation between the Gordon Brown government and the game biz, Develop reports that U.K. Chancellor Alistair Darling (left) took a meeting in Westminster last week with Blitz Games CEO Philip Oliver.

Darling is responsible for all British economic policy, while Blitz's credits include Fuzion Frenzy. From Develop:

According to a statement, it was Darling who requested to meet with Oliver to discuss the state of the industry and examine policies going forward.



Oliver had presented a list of arguments, arranged in part by the UK games industry body Tiga. He said it was “hugely encouraging” to see the Chancellor consult the games industry on the issues of skills and education...

The Blitz Games chief executive argued that the government should cut tuition fees for undergraduates taking mathematics and computer science degrees.

..

In April, Darling was criticized by Tiga head Richard Wilson for failing to include game developer incentives in the U.K. budget.


Comments

Re: British Chancellor Discusses Economic Policy with Blitz ...

As someone at a developer in the same 'gaming hub' as Blitz (Leamington Spa), I think this is a solid step forward, but clearly much, much more needs to be done by the government for the games industry to match incentives in the likes of Canada and South Korea.

I'm not certain whether cutting tuition fees would necessarily work - at Teesside it remains one of the university's most popular courses, so attracting students isn't a problem, it's funding and ensuring there's an industry available for them to get hired by when they leave.

Re: British Chancellor Discusses Economic Policy with Blitz ...

The trouble isn't getting students onto Games Courses in the UK it is that the majority of the courses do not produce students who can be hired by the industry without being almost completely self taught, in which case they would've been better served by doing a regular computer science degree.

Re: British Chancellor Discusses Economic Policy with Blitz ...

That's why I did a regular Computer Science BSc, it's got a lot more flexibility than a game development degree, and, to be honest, I'm not sure I could program games for a living anyway, for one particular reason. I enjoy writing games, and I think doing it for a living would destroy that enjoyment, I'd certainly never be able to write games for myself any more, regardless of some of the contracts that forbid you from doing so anyway, and that'd ruin it for me.

Games writing degrees are too narrow in aspect for my tastes, it limits you to one aspect of the industry, better to go for something more wide-reaching, get your foot in the door, and then start deciding what direction you want to head in.

 
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Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
Andrew EisenMatt - Banning in the legal sense? Not that I'm aware but there have certainly been groups of gamers who have worked towards getting content they don't like removed.07/28/2015 - 11:45pm
DanJAlexander's editorial was and continues to be grossly misrepresented by her opponents. And if you don't like a site, you stop reading it - same as not watching a tv show. They get your first click, but not your second.07/28/2015 - 11:40pm
TechnogeekYes, because actively trying to convince advertisers to influence the editorial content of media is a perfectly acceptable thing to do, especially for a movement that's ostensibly about journalistic ethics.07/28/2015 - 11:02pm
Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
MattsworknameDitto kotaku, Gawker, VOX, Polygon, ETC07/28/2015 - 8:41pm
MechaTama31So, between pulling a game from one chain of stores, and forcing editorial changes to a media source, only one of them strikes you as being on the edge of censorship, and it's the game one?07/28/2015 - 8:41pm
Andrew EisenHave gamers ever tried to ban a product? Can you be more specific? I'm not clear what you're getting at.07/28/2015 - 8:41pm
Mattsworknamethey should have expected some kind of blow back. But I didn't participate in that specific action07/28/2015 - 8:41pm
MattsworknameAndrew Youd have to ask others about that, I actualyl didn't have much beef with them till last year, so I can't speak to there history. I simply feel that gamesutra chose politics over gaming and chose to make enimies of it's prime audiance. For that,07/28/2015 - 8:40pm
Andrew EisenI'm still not clear on how Gamasutra was lacking in accountability or what it was lacking in accountability for.07/28/2015 - 8:38pm
MattsworknameAndrew: You and I agree on most of that. I don't diagree that there should ahve been other actions taken. Now, I do want to point something out, casue Im not sure if it's happened. Have gamers ever tried to have a product banned?07/28/2015 - 8:37pm
 

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