It just popped into my head. I have made games in the past... just for the sake of making them, but I wanted to (release) something for the mainstream public – something with a message versus just a game.
I dumbed [the complexity] down so people don't get overwhelmed. (It's) for people who don't play video games that often.
Indeed, the game simply involves shooting ever-increasing numbers of rats as you stand atop a large pile of uncollected trash bags.
GP: Thanks to GamePolitics reader Trencher for the tip!