Looking at the Real World Value of Virtual World Protests

August 31, 2009 -

Protests held in virtual spaces such as Second Life have real-world political value, according to international projects lobbysist Max Burns, who pens an op-ed for Foreign Policy in Focus.

Paying particular attention to SL demonstrations against the Iranian government's post-election crackdown against opponents of the Ahmadinejad regime, Burns writes:

The active Iranian protest community in Second Life is more than a curiosity, and downplaying the importance of virtual societies in our political and social lives... understates the power of synthetic worlds in creating viable social movements...

Authoritarian governments that repress real-world demonstrations have difficulty doing the same in the synthetic world. Virtual rallies are so hard to shut off because the mechanics of virtual protest are fluid...

Indeed, the efforts of real-world governments to restrict the Internet usage of virtual protesters appears to strengthen the rallies as the online community responds to what it views as an offense against expression. So, for instance, Second Life's virtual protests continued — and even increased in scale — after real-world Iranians started to mysteriously disappear from the synthetic world...


Comments

Re: Looking at the Real World Value of Virtual World ...

Great idea. Think about voicing your opinion, standing up for what you believe in, without the threat of violence.

Unfortunately, with every rally, regardless of the cause, there's always a threat of riots. A person can be peaceful and non-violent, but people are dumb, violent, dangerous creatures. You get a bunch of people together, and you get a mob. And a mob is only as smart as it's dumbest person.

But in Second Life, that threat is removed. Yes, you're still going to have those loud and foul mouthed idiots, but they're influence will be greatly reduced, and program doesn't allow for physical violent behavior.

I think this is a trend that can only prove benefitial as it grows.

 
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Matthew WilsonI updated to a clean instill of windows 10.07/29/2015 - 2:36am
Mattsworknameargue that it's wrong, but then please admit it's wrong on ALL Fronts07/29/2015 - 2:06am
MattsworknameTechnoGeek: It's actually NOT, but it is a method used all across the specturm. See Rush limbaugh, MSNBC, Shawn hannity, etc etc, how many compagns have been brought up to try and shut them down by going after there advertisers. It's fine if you wanna07/29/2015 - 2:05am
Mattsworknamediscussed, while not what I liked and not the methods I wanted to see used, were , in a sense, the effort of thsoe game consuming masses to hold what they felt was supposed to be there press accountable for what many of them felt was Betrayal07/29/2015 - 2:03am
MattsworknameAs we say, the gamers are dead article set of a firestorm among the game consuming populace, who, ideally, were the intended audiance for sites like Kotaku, Polygon, Et all. As such, the turn about on them and the attacking of them, via the metods07/29/2015 - 2:03am
MattsworknameAndrew: Thats kind fo the issue at hand, Accountable is a matter of context. For a media group, it means accountable to its reader. to a goverment, to it's voters and tax payer, to a company, to it's share holders.07/29/2015 - 2:02am
Andrew EisenAnd again, you keep saying "accountable." What exactly does that mean? How is Gamasutra not accounting for the editorial it published?07/28/2015 - 11:47pm
Andrew EisenMatt - I disagree with your 9:12 and 9:16 comment. There are myriad ways to address content you don't like. And they're far easier to execute in the online space.07/28/2015 - 11:47pm
Andrew EisenMatt - Banning in the legal sense? Not that I'm aware but there have certainly been groups of gamers who have worked towards getting content they don't like removed.07/28/2015 - 11:45pm
DanJAlexander's editorial was and continues to be grossly misrepresented by her opponents. And if you don't like a site, you stop reading it - same as not watching a tv show. They get your first click, but not your second.07/28/2015 - 11:40pm
TechnogeekYes, because actively trying to convince advertisers to influence the editorial content of media is a perfectly acceptable thing to do, especially for a movement that's ostensibly about journalistic ethics.07/28/2015 - 11:02pm
Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
MattsworknameDitto kotaku, Gawker, VOX, Polygon, ETC07/28/2015 - 8:41pm
 

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