You walk into a game store to pick up the latest AAA title, be it for a console or PC, and you are probably going to pay in the neighborhood of $60, unless, of course you get Rock-Band-like peripherals with your order.
Have you ever given any thought as to what goes into that price point? David Thomas over at Crispy Gamer did, and came up with an interesting analysis, examining possible reasons such as reasonable greed, consumer stupidity or evil conspiracy. He quotes a few industry officials, including the ECA's Hal Halpin:
"I'm not sure that we'll see a standard $70 price point at all," observes Halpin. "To my mind, emerging technologies, subscriptions and episodic and downloadable content should all enable price drops -- increasing accessibility to a much wider audience. Free-to-play, ad-supported models, too, diversify the price landscape."
Definitely an interesting read. What is your perspective? Will prices ever come down?