Second Life Wiki Receives Takedown Notice

October 1, 2009 -

The creator of Second Life in Education, a wiki designed to document the educational uses of the online world, has received notice from developer Linden Labs that the site infringes on their trademark.

The website has been in operation since 2006. While Jokay Wollongong wrote on her blog that the notice came as “a kick in the guts,” the site’s founder said that she would not fight the request and would move the resources of her wiki to another domain. She also wrote:

I also worry that this is a sign of things to come for many other residents who are creating fantastic content.

Massively notes that one of the infringements in question centered on Linden Lab’s SL trademark, which they only registered within the past two weeks.


Comments

Re: Second Life Wiki Receives Takedown Notice

The thing is, if she had the site for this long and Linden Labs knew about it and said nothing until now, I would think she would have a leg to stand on, so long as she is not charging or making money off of it.

This just seems strange.

~Weatherlight~

~Weatherlight~

Re: Second Life Wiki Receives Takedown Notice

Actually, if it's because of the two-weeks-registered trademark, it makes perfect sense.

The thing is, under US law, a trademark must be actively defended in order for the registree to continue to claim it. This is actually at the root of a number of stories involving Disney suing people for painting Mickey Mouse on the walls of a daycare they run (or the like) -- if a competitor can prove that Disney (or Linden Labs, in this case) knew about unauthorized usage of the trademark but did not act, they have legitimate grounds for the courts to rule the trademark abandoned, at which point they can start using said trademark with their own products without having to pay a dime.

The Massively article did argue (and I would be inclined to agree, though of course it's not like I've ever taken, let alone passed, any bar exam) that the usage of the trademark in this context would likely fall under fair use, so I'm thinking Neeneko was right about it being an overzealous lawyer more worried about "Second Life" becoming a legally generic term for virtual worlds than about not pissing off the community.

Re: Second Life Wiki Receives Takedown Notice

I don't understand this? Is just as if Linden Labs (Second Life) does not want a website documented how much can be learned from playing computergames online. Hopefully, this is a just a lawyer who tries to earn his keep...

Re: Second Life Wiki Receives Takedown Notice

All the more reason why TM/CP needs to be scaled back....


Until lobbying is a hanging offense I choose anarchy! Stop supporting big media and furthering the criminalization of consumers!! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: Second Life Wiki Receives Takedown Notice

Massively had a good post on it pointing out that this is probably the result of a lawyer who was tasked with 'protecting the trademark' trying to rack up kills to prove their worth.

It would not surprise me if LL management came back with an apology... I would be surpised if they even knew this was happening ahead of time.

 
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Matthew Wilsonthat kind of system only works when most people (around 70 to 80 percent ) do not need to work.07/11/2014 - 1:21am
TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
TechnogeekHonestly, though, what I find most thought-provoking about the article isn't the guaranteed minimum income aspect at all, but a more fundamental point: that we treat poverty as a moral failing on the individual, rather than a design flaw in the system.07/10/2014 - 11:53pm
TechnogeekOr, if your concern is that people won't even bother to work at all if their basic needs are met...well, let me put it this way: do you really want people like that in the workforce anyway?07/10/2014 - 11:51pm
TechnogeekAlso, you raise a valid question, but I'd argue that as things stand we're artificially limiting the amount of "gold/silver" that could be produced. The whole "work a job you hate to pay the bills" thing meshes poorly with the entreprenurial spirit.07/10/2014 - 11:49pm
TechnogeekSeriously, though, it looks at how in-game economies work and what lessons can be applied to reality, focusing primarily on multiple currency systems. Such systems do exist in real life (food stamps, for example), although generally aren't seen as such.07/10/2014 - 11:43pm
MechaTama31Or to produce the gold and silver, for that matter?07/10/2014 - 11:42pm
MechaTama31But in seriousness though, the F2P games can conjure up all the "valuables" out of the ether. Are there going to be enough people going for the "gold" and "silver" to actually produce the necessities the "free energy" is supposed to cover?07/10/2014 - 11:39pm
TechnogeekHey, it works for Wall Street.07/10/2014 - 11:36pm
MechaTama31We should base our real economy on something that is reviled as a soul-sucking scourge? ;)07/10/2014 - 11:25pm
TechnogeekRelevant to this website's stated focus: an argument for a guaranteed minimum income using F2P games to illustrate how and why it could help. https://medium.com/@gthoreau/game-socialisme-6312268d469507/10/2014 - 8:28pm
ZenOk, so yeah...it's kind of a lie...but I HAD to go with "Nope. I'm zen." lol. Only broke one controller myself (PS3) on a playthrough of Uncharted that got frustrating.07/09/2014 - 10:38pm
MechaTama31I am not proud of this, but I had to select the "multiple times" option. Not for the same game, but I went through several controllers (particularly dreamcast ones. fragile, maybe?)07/09/2014 - 6:52pm
Andrew EisenI'd say breaking a handheld out of anger counts (even if it's just the hinge). Likewise, I'd say busting a keyboard or mouse counts so long as you were playing a game at the time.07/09/2014 - 12:28pm
ConsterAnd since there happened to be (without me realizing) a towel which broke the fall resulting in 'only' a damaged hinge, would that be option 2 or 4?07/09/2014 - 12:23pm
ConsterAbout the most recent poll: since the "controller" for the DS is basically part of the DS, does throwing my DS against the floor because Mario Basketball cheats count?07/09/2014 - 12:22pm
Sleakersaw this on Forbes, thought it was pretty good: http://www.forbes.com/sites/timworstall/2014/06/03/if-comcast-and-time-warner-dont-compete-then-why-shouldnt-they-merge/07/08/2014 - 9:09pm
Adam802the Sun is claiming games are as addictive as herion: http://www.eurogamer.net/articles/2014-07-08-the-real-story-behind-the-suns-gaming-as-addictive-as-heroin-headline07/08/2014 - 6:43pm
ZippyDSMleeIt takes 2-6 days to transferfunds to your bank, it can take up to 30 days for ebay to give you moeny from a sale. But lord to spend it its instant!07/08/2014 - 10:50am
 

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