A new report that details online game revenues in China showed a second quarter tally of 6.18 billion yuan (approximately $906 million U.S.), a 39.5 percent increase over the previous year.
Reuters reports that Tencent Holdings led the way in the quarter with a 20.2 percent share of the pie, or 1.24 billion yuan (approximately $182.0 million U.S.), by virtue of its free online game offerings. NetEase.com, which operates World of Warcraft in China in league with Activision Blizzard, took third place in the quarter, with 12.7 percent of the market and 780 million yuan (approximately $115.0 million U.S.). Research firm Analysys International provided the data.
Of late China has tightened its controls of online games, recently cracking down on online titles with illegal content and attempting to ban foreign firms from any involvement in online games.
Full year revenue from online games in China is expected to be between 24.0 to 27.0 billion yuan (approximately $3.5 billion to $4.0 billion U.S.), growth of 30.0 to 50.0 percent over the previous year.