German Group Plans Killer Game Drive

October 14, 2009 -

A German advocacy group has organized an event designed to get participants to bring their “killer games” to in order to dispose of them in a trash can.

Aktionsbündnis Amoklauf Winnenden, or Action Alliance (loosely translated), has setup the event for this Saturday, October 17 in front of the Stuttgart State Opera. One game tosser will win a signed jersey from the German national soccer team. No word on what will be done with the “donated” games, but presumably they will be smashed or discarded in some way.

GP reader Matthias noted that one image used in the group’s promotion for the event appears to use a modified copy of an image designed to aid Germany in ridding use of the swastika, substituting a CD or DVD for the Nazi symbol.

The Action Alliance is made up, at least partially, of the parents of children slain earlier this year at the awful school shooting incident in Winnenden, Germany, which claimed 16 lives.

Thanks to GP reader Stephan as well.


Comments

Re: German Group Plans Killer Game Drive

So after this event is over and there still is violence in the world, will they admit video games do not cause real-life violence?

Re: German Group Plans Killer Game Drive

Yes?

Re: German Group Plans Killer Game Drive

*Face palm*  Good luck with that.

Re: German Group Plans Killer Game Drive

I notice there is a fine line between irony and hypocracy. They used a modified anti-Nazi logo for a Nazi-based pasttime: destroying media you (or more precisely your government) disagrees with. The only difference is trashing, rather than burning.

Re: German Group Plans Killer Game Drive

Perhaps German gamers should hold a Killer Game Trade-a-Thon. Gamers would trade their used killer games for whatever other killer games they wish to play, or buy and sell them for cash.

Re: German Group Plans Killer Game Drive

Apparently the best plan is to just approach people in line. They'll still have a game to throw out.

Re: German Group Plans Killer Game Drive

I expect the group behind the Killer Game Drive would try to stop it. Fights would break out between those trying to score free games and those trying to get folks to throw them away.

Re: German Group Plans Killer Game Drive

Doesn't take much to guess who would be throwing the first punch.

Re: German Group Plans Killer Game Drive

Or who would win.

"De minimus non curat lex"

"De minimus non curat lex"
 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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