Kotaku editor Mike Fahey has written a wonderfully detailed and candid first-person account of his addiction to EverQuest.
Fahey begins his story in late 2000, noting that he had a job, a car and a girlfriend. Shortly after, following the breakup of his relationship, he was enticed to join the online world of EverQuest at the behest of his roommate. Falling completely for the game he soon found himself unemployed, his car towed and his wallet empty. While he rebounded for a time, he apparently committed the long rumored, rarely admitted geek-sin of turning down relations for a chance to hit level 40 with his character.
Mike again rebounded, turning his addiction into a job, which helped, as he states, “I’ve managed to turn a habit that once interrupted my work into something I actively have to do for work. It’s no longer escapism if I am doing my job.”
Fahey also admitted that the fault was mostly, if not all, his own:
I hid. I ran from my problems, hiding away in a virtual fantasy world instead of confronting the issues that might have been easily resolved if I had addressed them directly. As far as I am concerned, the only thing Sony Online Entertainment is guilty of is creating a damn good hiding place.