Virtual Goods Lead to Real Benefits for Haitian Kids

October 20, 2009 -

FarmVille users on Facebook have taken advantage of a program launched by the games developer to donate almost half a million dollars to a pair of nonprofit agencies in Haiti.

Zynga launched Sweet Seeds for Haiti about three weeks ago reports VentureBeat, offering its 56.0 million users a chance to make a difference by having a portion of the price of virtual sweet potato seeds sold in the game go to the nonprofits FONKOZE and FATEM.

FATEM President Jacky Poteau said that over 500 children have been affected positively by the donations, allowing them a chance to escapes poverty and gain a better education.

FONKOZE is an alternative bank for the poor, while FATEM dedicates itself to improving the basic needs of the community, with a focus on education and alleviating hunger.

So the next time someone tells you to stop wasting time on Facebook, tell them you’re simply making the world a better place.


Comments

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

I was part of this donation. Did my part, and it didn't cost me a cent. I signed up for a couple advertised items, got some spam in my email, and in the end some kids in haiti got some money.

Literally something for nothing.

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

Considering that Zynga makes some of the most profitable - and annoying - games on social networking sites, I can't help but wonder what their cut is of this.

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

for this drive, it was 50%, but much of thier 50% was revenue they'd already earmarked as regular income, so.... less than that.

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

And therein lies my problem. They are using the "50% goes to charity" line to encourage people to spend more money with them, therefore increasing their own profits. It's a cynical marketing ploy.

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

Facebook.  Myspace.

I just don't see the appeal (other than perhaps a convenient way to share pictures with your friends and family).

Then again, I don't enjoy multiplayer games so I suppose it's not surprising that I'm not a fan of social networking sites.

 

Andrew Eisen

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

Which is why LAN was invented! Also why it needs to stay! (I'm looking at you, Blizzard)

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

Worse comes to worse we'll still have Counter Strike. Counter Terrorists Win

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 Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

---------------------------------------------------- Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

Yeah, invites for this and other slacktivism games have been annoying me on Facebook for a good month now. Nothing a quick click of "Block Application" can't fix though.

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

"....to donate almost half a million dollars to a pair of nonprofit agencies in Haiti."

you go girl, keep blocking those applications!

Re: Virtual Goods Lead to Real Benefits for Haitian Kids

The company behind it is Zynga. If they aren't skimming a little something off the top, bottom and sides for themselves from the donations, I'd be very surprised.

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.
 
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ZippyDSMleeEh still rather subjective… the haters would be better off going after teen and beauty rags and magazines than fiction, fiction follows reality and going after fiction tends to turn into a bullying fest’s… plus its fiction its unrealistic to start with….02/27/2015 - 1:10am
MechaTama31That's a pretty difficult anatomy to break.02/26/2015 - 11:09pm
MechaTama31"the way her animations repeatedly break her anatomy" <-- I'm sorry, but we are talking here about the woman who can roll up into a little ball and live to tell the tale, yes? ;)02/26/2015 - 11:09pm
Andrew EisenAs far as examples that could be culled from female game characters though, that one's pretty mild.02/26/2015 - 9:11pm
Andrew EisenNot as much the heels or the suit in and of themselves but certainly the way her animations repeatedly break her anatomy to show off her lady bits.02/26/2015 - 9:10pm
E. Zachary KnightWell, Samus's heels are certainly impracticable, but I wouldn't really call her Zero suit objectified. I don't really feel that the new Lara Croft is objectified either, but that is my subjective opinion.02/26/2015 - 9:08pm
Andrew EisenTomb Raider: No but we haven't seen much of anything yet. Samus: Yes.02/26/2015 - 9:07pm
ZippyDSMleeWould you call the new tomb raider objectified? WOuld Samus Aran from the new Smash bros be objectified?02/26/2015 - 9:02pm
WonderkarpI'm hoping they put the rest of the comic book ghostbusters in there. Ortiz and Rookie(From GB the game)02/26/2015 - 8:38pm
Wonderkarpghostbusters board game is doing great. getting close too a 3rd extra playable Character. Ron Alexander.02/26/2015 - 8:37pm
Andrew EisenSmurfette is not subjective. If there's more than one female character, it's not Smurfette. Anyway, as with everything on the list, Smurfette is, in and of itself, not necessarily a bad thing.02/26/2015 - 8:32pm
Andrew EisenI think there's 5 women (out of 15, I think) but other than one being a bit more "hippy" than the others, they pretty much all have the same body type. Especially when compaired to the huge variety of male body types.02/26/2015 - 8:31pm
Wonderkarpso I dont see Smurfette as a bad thing. Unless like all your female characters are Smurfette. remember the Smurfs also had Sassette02/26/2015 - 8:29pm
E. Zachary KnightOne good example of the larger issues is one Anita used in the presentation, Blizzard's Overwatch game. There are a dozen men in the game with a dozen body types. But there are only 4 women with 2 body types, but 3 of them have the same one.02/26/2015 - 8:28pm
Wonderkarpthe smurfette thing is subjective to how many female characters you have. Take Sonic for example. You have Amy, who is obvious smurfette, but there's several other female characters now without that. Including the original animated seriescomics with Sally02/26/2015 - 8:28pm
E. Zachary KnightAE. Very true. I think that is where I was going, but it didn't come out right. Jack Harkness is sexy but not objectified. Whereas, a women would have to be objectified in order to be "sexy" in most games.02/26/2015 - 8:26pm
E. Zachary KnightAnd as Andrew pointed out, there is a big difference between a sexualized man, and an idealized man. But for some reason, there is no distinction between women in games. For the most part.02/26/2015 - 8:25pm
Andrew EisenI think one of the issues we run into repeatedly with these conversations is the confusion over "sexy" and "sexually objectified."02/26/2015 - 8:24pm
E. Zachary KnightYet, for some reason, in orde rto have a sexualized women, she must be wearing lingerie or a bikini. Can't women be sexual and still dress for the job at hand?02/26/2015 - 8:24pm
E. Zachary KnightThe problem I have with complaints of "sexualized men" is that men don't have to wear speedos to be sexualized. Captain Jack Harkness from Torchwood/Doctor Who, was one sexy man, but he spent 99% of his time in a WW2 soldier's trenchcoat.02/26/2015 - 8:23pm
 

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