id Ports Nuked Off of Android Market

December 15, 2009 -

id Software and its relatively new parent company ZeniMedia have filed a Digital Millennium Copyright Act (DMCA) complaint in order to rid the Android Market of several non-id developed mobile games.

The ports in question were versions of Doom, Quake and Wolfenstein. 11 applications in all, including a Doom Soundboard, were targeted for removal. Android and Me has a clip of the fax sent by ZeniMedia to Google.

A developer of Doom for Android noted that Doom is open source, but outlined some of the mistakes he may have made in his release and is attempting to contact ZeniMedia to see if he can make any changes in order to get the app back on the marketplace. He stated:

Although the Doom source code, was open sourced, and the application was based on a port of the PrBoom engine, the application is still suspended.  My mistake was allowing the download of the Plutonia  and TNT WADs, at least that is what I suspect. Although I may not be able to distribute the application through the Market, the APK can still be downloaded and installed through the web.

This YouTube video shows off one of the versions of Doom for Android in action.


Comments

Re: id Ports Nuked Off of Android Market

This guy is kind of a douche.  Taking something made free and open source by the owners then trying to sell it.  

http://www.eliteownage.com/nice

Re: id Ports Nuked Off of Android Market

Actually, the ENGINE is open source, not the actual game content.  You can use the engine for whatever you want (FreeDoom, etc), but the game's content is still subject to copyright.

Re: id Ports Nuked Off of Android Market

My understanding of Open Source was that you can do what you want with it as long you don't make a profit.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: id Ports Nuked Off of Android Market

There are many different open source licenses. Most of which still allow for for profit ventures. The catch with most is that any changes you make to the code that is under the open source license be open itself. So if you alter a class or function within the open source code, you have to publish those changes. But if you extend a class or write a wrapper class, you can keep it closed source and profit from your own code.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: id Ports Nuked Off of Android Market

Doom's game engine is open sourse but Doom the game is copyright software own by id Software.

http://www.magicinkgaming.com/

Re: id Ports Nuked Off of Android Market

I played all the parts of Doom game in computer, i bought my new Motorola Android phone but i did not try the doom game in that.
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Wonderkarpor hell, even take the general concept and try to replicate it with new hallways and floors and make a full game out of it. I'd pay just to keep the original spooky hallway alone05/29/2015 - 9:35am
WonderkarpIf they were smart, they would just change the ending "Silent Hills" Teaser and keep the game out on PS4 as a Peace Offering. It stands on its own.05/29/2015 - 9:34am
MechaCrashNo mention of shoving PT into the memory hole, I see.05/29/2015 - 8:38am
WonderkarpSorry for caps. copy pasted the title05/29/2015 - 8:36am
Wonderkarphttp://www.ign.com/articles/2015/05/29/silent-hills-publisher-konami-issues-apology-explains-mobile-first-future KONAMI ISSUES APOLOGY, EXPLAINS ‘MOBILE FIRST’ FUTURE05/29/2015 - 8:36am
PHX Corphttp://www.gamespot.com/articles/need-for-speed-will-require-an-online-connection/1100-6427672/ Need For Speed Will Require An Online Connection05/29/2015 - 7:54am
Wonderkarpjust be happy and encourage it.05/29/2015 - 7:37am
DocMelonheadSorry about that, but I'm surprise at what IP participate in this discussion.05/29/2015 - 7:25am
E. Zachary KnightIron, I did not Google Search because I figured the ESRB would publish such infor on their site, which is where I looked. http://www.esrb.org/ratings/ratings_process.jsp05/29/2015 - 7:22am
WonderkarpDocMelonHead, don't look a gift horse in the mouth05/29/2015 - 7:21am
E. Zachary KnightDoc, Uncalled for. Please keep things civil.05/29/2015 - 7:21am
MattsworknameThey were discussing the appeals process for Esrb ratings Doc.05/29/2015 - 7:21am
DocMelonheadDid IP post something that isn't related to White Supremecy?05/29/2015 - 7:13am
IronPatriotBut hey, you're welcome.05/29/2015 - 5:23am
Andrew EisenEZK did say he didn't find any info on the appeals process. And if all he did was look at the ratings process part of the ESRB's website, he wouldn't have. That's where I would have looked too. But hey, thanks for being thorough and finding the info.05/29/2015 - 5:01am
Andrew EisenDude, again. I am NOT saying there is no appeals process. THERE OBVIOUSLY IS. All I am saying is that the appeals process is not described in the ratings process part of the ESRB's website.05/29/2015 - 4:59am
IronPatriotI googled appeal esrb.org and it is the first and third hits. Second is esrb talking about appeals for web publishers. Gamefaqs is fourth.05/29/2015 - 4:01am
IronPatriotZachary said he did not find any information about a formal appeals process. I did a simple search and found two places on the esrb site with the info. Just sayin.05/29/2015 - 3:57am
IronPatriotOn Google I get "1 Written Testimony of Patricia E. Vance President ... - ESRB" http://www.esrb.org/about/news/downloads/pvtestimony_6_14_06.pdf05/29/2015 - 3:55am
Andrew EisenNow, that post on GameFAQs was made four years ago. It appears the ESRB has since moved the appeals process stuff behind the publisher login on its website.05/29/2015 - 3:32am
 

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