Wolf Down Latest Game Update

February 2, 2010 -

The Minnesota Zoo and Eduweb have released the latest installment in their downloadable game designed to teach the public more about ecology and the lives of wolves.

The original WolfQuest game was released about two years ago for the PC and Mac. Episode 1, entitled Amethyst Mountain, was set in the Northern Region of Yellowstone and allowed players to hunt elk, find a mate and “harass” grizzly bears and coyotes.

The just-released Episode 2, named Slough Creek, introduces an additional four square miles of Yellowstone and lets users select a den site, raise pups and mark their territory with “raised-leg urination and howling.”

A multiplayer aspect further allows players to form online packs containing up to 5 player wolves and to work as a team to hunt humongous bull elks.

The newly released version combines both episodes and was developed for “tween-agers” aged nine-thirteen.

The game’s development was assisted by a grant from the National Science Foundation (NSF).

The Minnesota Zoo is home to a pair of Gray Wolves and four Mexican gray Wolves.

The game does not contain a mode for hunting wolves from a helicopter however.


Comments

Re: Wolf Down Latest Game Update

This is pretty cool. Wolves are beautiful creatures. & now there is a dog out there called "The Native American Wolf Dog". It is of course bred between wolves & dogs & that is the reason why they named these "Wolf dogs" their names. But I want one so bad. I want a puppy.

 

 

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Re: Wolf Down Latest Game Update

I've played this. My daughter (aged 6) likes it, but I can't see it holding the attention of their target demographic (around age 10) long enough for it to be more than a quick distraction, and only then for kids who are obsessed with wolves. The graphics are about ten years old and gameplay is simple to say the least. The new version brings in some more simple gameplay elements, but there's nothing for real gamers here, unless they're really committed to learning that wolves wander around endlessly, mate, chase/hunt prey, mark territory by peeing and look after their puppies by carrying them around in their mouths. I learned that by watching a 30 minute nature show about 35 years ago, and children can learn it faster (and in a more entertaining way) by watching TV (kinda sad, but true). They won't spend more than a couple of hours with this game - and they'll only spend that long with it if they REALLY like watching the arse end of a wolf running through forest 99% of the time. The game is tedious, and it has no pack dynamics beyond the basic male and female roles, which are very basic indeed. There are simple tasks here - but there's no challenge and very little in the way of fun.

All-in-all, WolfQuest is a wolf simulator with a desperate need for some complexity. There is a kernel here that could be developed into a complex and interesting simulation, but since it takes the developers months to add the simple act of peeing (marking territory) to the game (and even then in a simplistic form - it has no effect on gameplay), I expect the game to be playable and enjoyable with useful features, real gameplay and interesting pack dynamics in around 2075AD, long after I'm dead. Of course the game won't be around that long - I suspect its minimal funding will probably be cut in about a year - if it lasts that long.

It's not a bad effort, considering the extreme low budget that's being forced on the developers, but all I keep thinking is that a game like this should be so much more. When a wolf marks territory, it should have some effect on other wolves; when a wolf encounters other wolves, there should be more to do than fight or try to mate. There is just no game here, and the simulation is on  such a simple level that only a 5 or 6 year-old will find it interesting. There's a vast untapped market for quality simulation games, but if the money isn't there to fund them, they're not going to get made, no matter how committed the people behind them are.

It's sad that great simulations can't come from people who know their field of study intimately, but it's a fact of life. The only way, at present, to make a truly complex and useful simulation, is to take a mainstream arcade game that approaches the subject, and mod it to be more of a simulation. This game shows what happens when you attempt to do it from scratch.

Re: Wolf Down Latest Game Update

Hunting down a humongous elk in pack multiplayer sounds pretty sweet

 

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Re: Wolf Down Latest Game Update

A friend of mine would love this game. She's... ah, a fan of wolves.

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Consterwhy aren't "Video game players" an option on the poll? :P07/04/2015 - 5:19am
Andrew EisenThat was quick! Pretty accurate cosplay of the new Ghostbuster uniform and proton pack: https://twitter.com/mirabellemusing/status/61673135125394227207/03/2015 - 6:23pm
Matthew Wilson@mast I dont know, but I do know it got a cult fallowing here.07/03/2015 - 6:22pm
MastermuneWasn't the Zero Escape series more popular here than in Japan?07/03/2015 - 6:19pm
Matthew Wilson@mast given the game was revealed in the US, I wouldnt be shocked if it was released at the same time.07/03/2015 - 6:15pm
MastermuneI don't trust the big AAA worldwide simultaneous releases though.07/03/2015 - 5:57pm
Mastermune@Infophile I have come to the conclusion that smaller games like zero escape, JRPG's and the like are actually worth preordering sinc they are limited quantities and since they usually release in japan first we know if there are any issues.07/03/2015 - 5:56pm
Infophile@Matthew! Awesome news. I'd preorder on that shout alone if I didn't have a policy against preordering anymore.07/03/2015 - 5:16pm
Matthew Wilsonzero escape 3 was announced today.07/03/2015 - 4:21pm
Matthew Wilson@pnx I am guessing a ddoss since that is what happened to neogaf, but sony needs to do a investment in psn as a whole. steam is still the most reliable and fastest digital platform I use.07/03/2015 - 3:06pm
PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
Matthew Wilsonhttp://www.vg247.com/2015/07/03/digital-extremes-trespasser-keystone-pc/ if true, this is funny and embarrassing for Digital Extremes. companies need too have better security.07/03/2015 - 2:57pm
Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
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PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
 

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