Wolf Down Latest Game Update

February 2, 2010 -

The Minnesota Zoo and Eduweb have released the latest installment in their downloadable game designed to teach the public more about ecology and the lives of wolves.

The original WolfQuest game was released about two years ago for the PC and Mac. Episode 1, entitled Amethyst Mountain, was set in the Northern Region of Yellowstone and allowed players to hunt elk, find a mate and “harass” grizzly bears and coyotes.

The just-released Episode 2, named Slough Creek, introduces an additional four square miles of Yellowstone and lets users select a den site, raise pups and mark their territory with “raised-leg urination and howling.”

A multiplayer aspect further allows players to form online packs containing up to 5 player wolves and to work as a team to hunt humongous bull elks.

The newly released version combines both episodes and was developed for “tween-agers” aged nine-thirteen.

The game’s development was assisted by a grant from the National Science Foundation (NSF).

The Minnesota Zoo is home to a pair of Gray Wolves and four Mexican gray Wolves.

The game does not contain a mode for hunting wolves from a helicopter however.


Comments

Re: Wolf Down Latest Game Update

This is pretty cool. Wolves are beautiful creatures. & now there is a dog out there called "The Native American Wolf Dog". It is of course bred between wolves & dogs & that is the reason why they named these "Wolf dogs" their names. But I want one so bad. I want a puppy.

 

 

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Re: Wolf Down Latest Game Update

I've played this. My daughter (aged 6) likes it, but I can't see it holding the attention of their target demographic (around age 10) long enough for it to be more than a quick distraction, and only then for kids who are obsessed with wolves. The graphics are about ten years old and gameplay is simple to say the least. The new version brings in some more simple gameplay elements, but there's nothing for real gamers here, unless they're really committed to learning that wolves wander around endlessly, mate, chase/hunt prey, mark territory by peeing and look after their puppies by carrying them around in their mouths. I learned that by watching a 30 minute nature show about 35 years ago, and children can learn it faster (and in a more entertaining way) by watching TV (kinda sad, but true). They won't spend more than a couple of hours with this game - and they'll only spend that long with it if they REALLY like watching the arse end of a wolf running through forest 99% of the time. The game is tedious, and it has no pack dynamics beyond the basic male and female roles, which are very basic indeed. There are simple tasks here - but there's no challenge and very little in the way of fun.

All-in-all, WolfQuest is a wolf simulator with a desperate need for some complexity. There is a kernel here that could be developed into a complex and interesting simulation, but since it takes the developers months to add the simple act of peeing (marking territory) to the game (and even then in a simplistic form - it has no effect on gameplay), I expect the game to be playable and enjoyable with useful features, real gameplay and interesting pack dynamics in around 2075AD, long after I'm dead. Of course the game won't be around that long - I suspect its minimal funding will probably be cut in about a year - if it lasts that long.

It's not a bad effort, considering the extreme low budget that's being forced on the developers, but all I keep thinking is that a game like this should be so much more. When a wolf marks territory, it should have some effect on other wolves; when a wolf encounters other wolves, there should be more to do than fight or try to mate. There is just no game here, and the simulation is on  such a simple level that only a 5 or 6 year-old will find it interesting. There's a vast untapped market for quality simulation games, but if the money isn't there to fund them, they're not going to get made, no matter how committed the people behind them are.

It's sad that great simulations can't come from people who know their field of study intimately, but it's a fact of life. The only way, at present, to make a truly complex and useful simulation, is to take a mainstream arcade game that approaches the subject, and mod it to be more of a simulation. This game shows what happens when you attempt to do it from scratch.

Re: Wolf Down Latest Game Update

Hunting down a humongous elk in pack multiplayer sounds pretty sweet

 

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Re: Wolf Down Latest Game Update

A friend of mine would love this game. She's... ah, a fan of wolves.

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Mattsworknameside07/28/2015 - 5:51pm
MattsworknameAnd if feminist don't wanna be lumped together, then how bout the moderate feminist do something abotu the radical looneys who appear to be runnign the show right now for that sid07/28/2015 - 5:51pm
Mattsworknamethey try to BAR the game from being sold07/28/2015 - 5:50pm
MattsworknameIF a retailer makes that choice on there own ,MAYBE, but this wasn't target chosing not to sell it, they had already been selling it. They only stop after the feminists launch a campagin against them. THATS censorhsip by proxy, tehy can't stop rockstar so07/28/2015 - 5:50pm
Andrew EisenAnd hey, you know how gamers don't like being lumped in with all the bad apples. Yeah, feminists don't like it either.07/28/2015 - 5:48pm
Andrew EisenA private retailer deciding not to sell a product is not censorship and there are no grounds for a lawsuit there.07/28/2015 - 5:47pm
Andrew EisenThere's a few from '85. Some from '84. Wow, even a couple from '81.07/28/2015 - 5:46pm
MattsworknameRockstart should sue casue it's censorship by Proxy07/28/2015 - 5:44pm
MattsworknameOh thtats bullshit and you know it, they took it down cause of the shirll bithcing of a mob of feminists. They essentially yelled tarrget into submission07/28/2015 - 5:44pm
Andrew EisenNatir - I didn't say that. Of course they have. Most tangibly Sarkeesian.07/28/2015 - 5:40pm
Andrew EisenThey weren't bullied into doing a damn thing. They made a business decision. And Rockstar should sue them? On what grounds?07/28/2015 - 5:35pm
Andrew EisenOoh, there's a game from '87.07/28/2015 - 5:35pm
MattsworknameNo, but they were still bullied by feminist into pullign the game. Something I think rockstar should have sued over07/28/2015 - 5:33pm
NatirAndrew, people like Zoe Quinn, Anita Sarkeesian, and Brianna Wu have no affect on anything with regards to the gaming industry?07/28/2015 - 5:33pm
Andrew EisenI also don't consider petitions (even stupid nonsense ones like the one in question) to be bullying or threatening.07/28/2015 - 5:33pm
Andrew EisenTarget is not a developer or publisher.07/28/2015 - 5:31pm
MattsworknameAndrew: target asutraila, GTA 5. You were saying?07/28/2015 - 5:27pm
Andrew EisenNatir - Everything. I've been here since the beginning but we're not talking about ethics in games journalism right now. Did you really want to switch subjects?07/28/2015 - 5:25pm
Andrew EisenYes, how a game works, how characters are portrayed, how the controls operate, tone, themes, writing, etc. are all up to the devs. But that doesn't mean any of that is off limits to criticism by the people who consume it.07/28/2015 - 5:25pm
NatirAndrew, what do you exactly know about the GamerGate issue and the history behind it?07/28/2015 - 5:23pm
 

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