A Soldier’s War with DRM

February 25, 2010 -

As Ubisoft’s recent struggle with DRM technology brings the subject back into the limelight again, the always excellent Ars Technica has an article up exploring how DRM can impact a specific group of gamers—soldiers stationed overseas.

A soldier now stationed in Iraq detailed his experiences with DRM, saying his experiences with the technology have ranged from “annoying to unforgivable,” though he called Valve’s Steam platform “pretty awesome” when it came to working with deployed military personnel in order to ensure that they have access to their games.

The unnamed soldier on his experiences with other companies and services:

I've had hit and miss success with some of the other download companies. Any kind of game that tries to call home, though, is generally more of a problem than it is worth. Especially ones that try to resolve your IP address with your version/purchase location.

On-base Internet connectivity can very spotty and expensive, adding to the headache of playing a game with DRM that phones home constantly. The soldier said that the “government sponsored Internet” features severe bandwidth caps, while civilian Internet is extremely expensive—the soldier pays $150.00 a month for a 192K connection.

Ars added its own thoughts on DRM:

This sort of DRM makes sense for a world where every device is always connected to some magically open and always-on Internet connection. That world is a very long way away, so by requiring an Internet connection at all times to play a game that isn't online itself is simply alienating an audience.


Comments

Re: A Soldier’s War with DRM

Bummer... a soldier in a warzone has a better connection than I do.

Re: A Soldier’s War with DRM

whether they play games or not over in the war zones, my brother was over there in Afghanistan 2 yrs ago for 15 months & said the internet sucked. Even playing games there sucked b/c of their internet. But that's when he would play the PC games on disks after buying them from the PX.

 

 

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Re: A Soldier’s War with DRM

My comment was removed? WTF guys. It was completely on topic!

This is NOT the website i though would be blatantly censoring comments without reason.

Re: A Soldier’s War with DRM

I dunno site has become more dogey these days...


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: A Soldier’s War with DRM

 no kidding.

Re: A Soldier’s War with DRM

I have found it's mostly set around censored words and wishing harm/death upon others.


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: A Soldier’s War with DRM

well the comment removed was about the internet connection, and weather it was a 192k line, as said in the original ars technica article, or a 192K line, as stated here.

They didn't even fix the mis quote, just removed my pointing it out. 

Re: A Soldier’s War with DRM

Could have been a glitch, when in doubt repost, it tends to work ^^


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

Patreon

Deviantart

Re: A Soldier’s War with DRM

DRM dose not need absolutes but for the individual registration key, you can have the online accounts and interconnectivity and all that junk and have it randomly and passively scan for illicit keys then lock the thing down linking you to a place you can buy a discounted key from select vendors(either a steam version key or a retail key from the games maker). When you have to many absolutes or vagueness siding with the side that can afford to sue you into the ground or dismiss you as to small(yes this is a dig at copy right as well) you wind up with a imbalanced and top heavy system that labels everyone as guilty regaurdless of fact or reason.

 


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

Patreon

Deviantart

Re: A Soldier’s War with DRM

Ubisoft would probably try and spin this by saying it's GREAT for soldiers since they can (possibly, stable net connection pending) play Screed 2 over there, come home, and BE ABLE TO ACCESS THEIR SAVE FILES! WOO! (Assuming of course, the net connection is stable enough for them to even GET a save file. And Ubisofts server works from the middle-east, and lets them play in the first place.)

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I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: A Soldier’s War with DRM

And places where these soldiers aren't, CEOs aren't giving a shit.

I would love to see them try to reason this into making sense.

Re: A Soldier’s War with DRM

Ubisoft DRM isn't even out yet and its already hurting its over sea military customers.If that not a sign to drop it I dunno what is.

http://www.magicinkgaming.com/

Re: A Soldier’s War with DRM

I already can imagine wath Ubi Soft unofficialy thinks about this. "Soldier are supposed to fight there, not to play games."

 
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Mattsworknameanother07/28/2015 - 9:16pm
Mattsworknameyou HAVE TO click on it. So they get the click revenue weather you like what it says or not. as such, the targeting of advertisers most likely seemed like a good course of action to those who wanted to hold those media groups accountable for one reason07/28/2015 - 9:16pm
MattsworknameBut, when you look at online media, it's completely different, with far more options, but far few ways to address issues that the consumers may have. In tv, you don't like what they show, you don't watch. But in order to see if you like something online07/28/2015 - 9:12pm
MattsworknameIn tv, and radio, ratings are how it works. your ratings determine how well you do and how much money you an charge.07/28/2015 - 9:02pm
Mattsworknameexpect to do so without someone wanting to hold you to task for it07/28/2015 - 9:00pm
MattsworknameMecha: I don't think anyone was asking for Editoral changes, what they wanted was to show those media groups that if they were gonna bash there own audiance, the audiance was not gonna take it sitting down. you can write what you want, but you can't07/28/2015 - 8:56pm
MattsworknameAndrew, Im asking as a practical question, Have gamers, as a group, ever asked for a game, or other item, to be banned. Im trying to see if theres any cases anyone else remembers cause I cant find or remember any.07/28/2015 - 8:55pm
Andrew EisenAs mentioned, Gamasutra isn't a gaming site, it's a game industry site. I don't feel it's changed its focus at all. Also, I don't get the sense that the majority of the people who took issue with that one opinion piece were regular readers anyway.07/28/2015 - 8:43pm
MattsworknameDitto kotaku, Gawker, VOX, Polygon, ETC07/28/2015 - 8:41pm
MechaTama31So, between pulling a game from one chain of stores, and forcing editorial changes to a media source, only one of them strikes you as being on the edge of censorship, and it's the game one?07/28/2015 - 8:41pm
Andrew EisenHave gamers ever tried to ban a product? Can you be more specific? I'm not clear what you're getting at.07/28/2015 - 8:41pm
Mattsworknamethey should have expected some kind of blow back. But I didn't participate in that specific action07/28/2015 - 8:41pm
MattsworknameAndrew Youd have to ask others about that, I actualyl didn't have much beef with them till last year, so I can't speak to there history. I simply feel that gamesutra chose politics over gaming and chose to make enimies of it's prime audiance. For that,07/28/2015 - 8:40pm
Andrew EisenI'm still not clear on how Gamasutra was lacking in accountability or what it was lacking in accountability for.07/28/2015 - 8:38pm
MattsworknameAndrew: You and I agree on most of that. I don't diagree that there should ahve been other actions taken. Now, I do want to point something out, casue Im not sure if it's happened. Have gamers ever tried to have a product banned?07/28/2015 - 8:37pm
Mattsworknameimproperly. Neither is good, but one is on the edge of censorship to me, while the other is demanding some level of accountability from public media provider. but thats just my view point07/28/2015 - 8:36pm
MattsworknameEZK: You can treat it as bullying or what not, As I've pointed out, I didn't like either practice, I made that clear. But I do hold some different between trying to pull a product from the shelves, and calling out a media outlet that you feel has acted07/28/2015 - 8:35pm
E. Zachary KnightMatt, So you feel confident enough to make the call that petitioning target to remove GTAV is "bullying and threatening" but not confident enough to make the call on Intel/Gamasutra. Finding it hard to take your gripes seriously.07/28/2015 - 8:27pm
Andrew EisenAs for gamers holding media sites accountable? If you mean, how to respond to opinion pieces you disagree with, yes, there are tons of more appropriate means.07/28/2015 - 8:27pm
Andrew EisenAgain, no one likes being lumped in with the bad apples. Gamers or feminists so lets all strive not to do that, yes? Could the petitioners gone about it a better way? Yes, it could have been more factual in its petition, for starters.07/28/2015 - 8:25pm
 

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