Cops Responding to Alarm Hit Wrong Door, Cuff Developers

March 10, 2010 -

Police responding to a report of a burglary inadvertently went to the wrong door and handcuffed a group of game developers.

Denver-based IllFonic was the recipient of the unwarranted armed visit, which GamePron details on their website. The developer’s studio is right next to a medical marijuana dispensary, which was where the alarm was triggered from (probably not the first time or the last either). GamePron also has an embedded YouTube video of the whole incident as captured by a surveillance camera. The developers were cuffed, but quickly released once their identities were verified.

The IllFonic team was remarkably forgiving about the incident, thanking the officers for their quick response and writing that, “In their [the cops] defense, our address and logo is on the front door, and they came to our back door.”

IllFonic is currently at work on a game called Ghetto Golf, which MTV described as “Grand Theft Auto meets Tiger Woods PGA.”

At the very least they will get some free press for their game, so it’s not a total loss.


|Via Bluesnews|


Comments

Re: Cops Responding to Alarm Hit Wrong Door, Cuff Developers

This is hilarious! :D Ghetto Golf!? !?!?! Okkaaaayyyyyyy.

 

 

"It's better to be hated for who you are, then be loved for who you are not." - Montgomery Gentry

"It's better to be hated for who you are, then be loved for who you are not." - Montgomery Gentry

Re: Cops Responding to Alarm Hit Wrong Door, Cuff Developers

They did nothing wrong. Anyone who has played SWAT 4 knows you handcuff every goddamn person on the scene!

Re: Cops Responding to Alarm Hit Wrong Door, Cuff Developers

 If i ran a medical marijuana dispensary, i'd post a sign outside the door that said "Average police response time to this location, 2 minutes. Come back when you are sober and you'l have a better chance"

But back on topic, i'd be pissed if the police handcuffed me at gunpoint. Sure they're just doing their jobs, but there needs to be some common sense here. If you respond to an alarm, and the guy answers the door, you don't need to be putting the cuffs on at gunpoint. They're probably telling you the truth.

I say this because this actually happened where i work. A new employee punched the wrong keys into the pad, and the alarm went off. When the police showed up he was outside waiting for them, or his boss, whichever arrived first. It was the cops, and they *SURPRISE* assumed that if he waited, he wasn't the bad guy.

Makes sense, no?

Re: Cops Responding to Alarm Hit Wrong Door, Cuff Developers

*nods* I used to work in a dev house where that happened now and then.  I think in general if people do not look like they are about to flee and the cops are not nervous, they take their time and assess the situation rather then immediately escalating.   Escalation is how peaceful situations turn deadly and most (at least well trained) cops work hard to avoid it.

Re: Cops Responding to Alarm Hit Wrong Door, Cuff Developers

heh, the guilty always run.

Re: Cops Responding to Alarm Hit Wrong Door, Cuff Developers

Maybe they were really arrested for making Ghetto Golf. I mean really do we need gta meets tiger woods game?

http://www.magicinkgaming.com/

Re: Cops Responding to Alarm Hit Wrong Door, Cuff Developers

http://www.youtube.com/watch?v=Q-hlyr1il1Q

"Go ahead and hate your neighbor, go ahead and cheat a friend. Do it in the name of Heaven, Jack Thompson'll justify it in the end." - nightwng2000

"Go ahead and hate your neighbor, go ahead and cheat a friend. Do it in the name of Heaven, Jack Thompson'll justify it in the end." - nightwng2000

Re: Cops Responding to Alarm Hit Wrong Door, Cuff Developers

The toughest part is deciding which Chief Wiggum reference to make.

I think the Cops: Springfield opening titles bit is probably the best one to go with on this one.

Re: Cops Responding to Alarm Hit Wrong Door, Cuff Developers

"IllFonic is currently at work on a game called Ghetto Golf"

 

And thats probably the last thing I'll hear about this game.

 
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TechnogeekRegion locking bans seem like something that'll be very difficult to pass into law. I'm fully on board with the subtitle requirement, though.07/02/2015 - 10:00pm
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