A Look Inside Serious Games

March 10, 2010 -

Our man Dan Rosenthal is at the Game Developers Conference and filed this report from a lecture he attended last night:

The Serious Games Summit at GDC closed out its first day with a sobering presentation from Allan McCullough and Parry Aftab entitled "Violence Prevention -- Playing A Video Game Can Make A Difference." Sponsored by the Child Safety Research and Innovation Center, the session explained that while games often get criticized as being too violent, the games industry can actually work to lessen the real-world effects of violence and abuse against children through serious games.

"The game industry has been demonized as promoting violence. It's a popular scapegoat. But games are not the problem, they are the solution to the violence against children problems identified here today." said McCullough.

The session focused on two games: Sydney Safe-Seeker and the Incredible Journey Home, which aims to teach children about abduction and predation from strangers; and Alex Wonder in the Case of the Bully in the Machine, which focuses on cyberbullying.  The games themselves feature rich Flash graphics that immediately bring to mind cartoons and seem like they'd fit right into a 6-11 year old audience.

However there is a deceptive amount of depth and research packed into the bubbly graphics.  Each scene features "years of evidence-based research on behavioral change" and the Sydney Safe-Seeker game provides scores and research to parents several common ploys from child predators that their children might be susceptible to, and additionally tracks their progress as they learn safe habits. The game also provides talking points for the parents and guides on how to discuss safety with children.

The story is bolstered by sobering statistics—for instance, when discussing the Alex Wonder game, Aftab and McCullough note that 85% of a group of 40,000 middle schoolers claimed to have been cyberbullied at least once. The attacks are likely to start as early as the 2nd or 3rd grade, and have resulted in over 30 suicides and at least one homicide committed by a 12 year old girl in Japan.

The most fascinating part of the story is McCullough's explanation of why we're only getting this game now. Back in 2001, McCullough was in negotiations with Ronald McDonald Houses for a large contract and massive nationwide distribution of the game in schools.  At a critical presentation to a group of hundreds of subject matter experts from the child-safety industry, McCullough was repeatedly interrupted, causing the experts to walk out. The date was 9/11, the interruptions were notifications of the terrorist attacks, and the experts were members of the FBI, Secret Service, and other law enforcement groups.  After the attacks, funding for the project moved elsewhere and the game had to be shelved.

Sydney Safe-Seeker and Alex Wonder aim to be the first in a line of serious games aimed at violence prevention. Unintentionally, it also has the effect of firing a shot across the bow of the anti-game violence crowd, sending the message "Look how wrong you are about what games can do." For that, we all owe McCullough and Aftab our thanks.


 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
Matthew Wilsonbasically "we do not want to put these games on a system more then 10 people own" just joking07/27/2014 - 8:13pm
MaskedPixelanteSomething, something, the 3DS can't properly emulate GBA games and it was a massive struggle to get the ambassador games running properly.07/27/2014 - 8:06pm
Andrew EisenIdeally, you'd be able to play such games on either platform but until that time, I think Nintendo's using the exclusivity in an attempt to further drive Wii U sales.07/27/2014 - 7:21pm
Matthew WilsonI am kind of surprised games like battle network are not out on the 3ds.07/27/2014 - 7:01pm
Andrew EisenWell, Mega Man 1 - 4, X and X2 are already on there and the first Battle Network is due out July 31st.07/27/2014 - 6:16pm
MaskedPixelanteDid Capcom ever give us a timeline for when they planned on putting the Megaman stuff on Wii U?07/27/2014 - 2:23pm
MaskedPixelanteIf by "distance themselves from Google Plus" you mean "forcing Google Plus integration in everything", then yes, they are distancing themselves from Google Plus.07/26/2014 - 12:20pm
MechaTama31I wish they would distance G+ from the Play Store, so I could leave reviews and comments again.07/26/2014 - 11:03am
Matthew Wilson@pm I doubt it. Google seems to be distancing themselves from G+07/25/2014 - 9:31pm
Papa MidnightGoogle+ Integration is coming to Twitch!07/25/2014 - 8:41pm
MaskedPixelanteThis whole Twitch thing just reeks of Google saying "You thought you could get away from us and our policies. That's adorable."07/25/2014 - 2:52pm
Sleaker@james_fudge - hopefully that's the case, but I wont hold my breath for it to happen.07/25/2014 - 1:08pm
SleakerUpdate on crytek situation is a bit ambiguous, but I'm glad they finally said something: http://www.gamesindustry.biz/articles/2014-07-25-crytek-addresses-financial-situation07/25/2014 - 1:07pm
E. Zachary KnightMan Atlas, Why do you not want me to have any money? Why? http://www.atlus.com/tears2/07/25/2014 - 12:06pm
Matthew WilsonI agree with that07/25/2014 - 10:45am
james_fudgeI think Twitch will have more of an impact on how YouTube/Google Plus work than the other way around.07/25/2014 - 10:22am
IanCWelp, twitch is going to suck now. Thanks google.07/25/2014 - 6:30am
Sleaker@MP - Looked up hitbox, thanks.07/24/2014 - 9:40pm
Matthew WilsonI agree, but to me given other known alternatives google seems to the the best option.07/24/2014 - 6:30pm
Andrew EisenTo be clear, I have no problem with Google buying it, I'm just concerned it will make a slew of objectively, quantifiably bad changes to Twitch just as it's done with YouTube over the years.07/24/2014 - 6:28pm
 

Be Heard - Contact Your Politician