Korea Launches Fight Against Game & Net Addiction

March 19, 2010 -

In a bid to combat its estimated 2.0 million Internet and videogame addicts, South Korea will offer free software to the populace that would limit time spent online.

Under what’s termed a “consensual shut-down program,” users would be able to set the days and times that they would be able to access the Internet, reports the Korean Times. A second method of limiting screen time would involve a program dubbed Internet Fatigue, which is designed to “make gamers become bored as time goes by.”

The measures were issued by a special inter-ministry group setup to fight the overuse of the Web and games. The government is said to be focused on preventive actions and will launch educational programs expected to reach 10.0 million people, while 300,000 heavy Internet users will be able to receive counseling services. 10,000 jobs will be created as a result of the latter initiative.

The President of the Korea Computer Life Institute, Eo Gee-jun, believes that three out of every ten adults are addicted to games, versus 26.0 percent of teenagers.

Gee-jun added:

Addicted adult gamers outnumber their teenager counterparts because the former are no longer under control of their parents.


Comments

Re: Korea Launches Fight Against Game & Net Addiction

The government will make available two types of software aimed at limiting bloggers' hours online - a consensual shut-down program and Internet Fatigue, a program designed to make gamers become bored as time goes by. 

Re: Korea Launches Fight Against Game & Net Addiction

If someone gets a boring job and the company they work for doesn't know about them getting on the net or doesn't care or has to use the net for their job, then wouldn't that person still get "Internet Fatigue"? Wouldn't it get boring for that person(s)? I think it would be the same thing, but applied differently.

 

 

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Re: Korea Launches Fight Against Game & Net Addiction

The article (both here and in the Korean Times) makes it sound like Internet Fatigue is software designed to help limit connectivity. I'm going to make a shot in the dark and guess that it slows down the connection as time goes on? (It literally 'fatigues' the internet, then)

Anyway, addicts (I'm slightly addicted myself, albeit not to games as much as some of the social aspects of the internet) won't give up if they're bored. I can be around at midnight, (or later, but as an example) and no one else is online, and I have nothing to do, but I still don't go to bed 'til 2, see.

As they aren't mandatory, I actually think this whole thing is a great idea...

Edited for typo.

 
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PHX CorpI may have posted this before but a leaked email from Sony pictures has the MPAA written all over it http://www.extremetech.com/computing/203654-leaked-sony-emails-show-mpaas-opposition-to-fair-use-confirms-users-are-viewed-as-thieves04/20/2015 - 4:53pm
Mattsworknameyet another reason the DMCA should be dismantled and rewritten04/20/2015 - 4:41pm
Matthew Wilson@zippy that is worse than the ESA thing.04/20/2015 - 4:26pm
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Andrew EisenYes, hence my subsequent shout.04/20/2015 - 3:15pm
Matthew Wilsonwhile the article itself isnt that great, but the point is still valid.04/20/2015 - 3:14pm
Andrew EisenProfessionals do need to be mindful of what they say on social media though. That's true.04/20/2015 - 3:11pm
Andrew EisenWell, it was almost a decent article from Techraptor. Some day. Some day...04/20/2015 - 3:09pm
Matthew Wilsonhttp://techraptor.net/content/gamings-pr-problem both game devs and pr people alike need to to keep in mind, when your on twiter you are also representing the company you work for.04/20/2015 - 2:39pm
E. Zachary KnightI don't really care either way, but that was just my understanding based on previous reads.04/20/2015 - 2:13pm
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Andrew EisenI can't find the setting for direct messaging but I agree, it should absolutely default to off.04/20/2015 - 12:54pm
 

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