Korea Launches Fight Against Game & Net Addiction

March 19, 2010 -

In a bid to combat its estimated 2.0 million Internet and videogame addicts, South Korea will offer free software to the populace that would limit time spent online.

Under what’s termed a “consensual shut-down program,” users would be able to set the days and times that they would be able to access the Internet, reports the Korean Times. A second method of limiting screen time would involve a program dubbed Internet Fatigue, which is designed to “make gamers become bored as time goes by.”

The measures were issued by a special inter-ministry group setup to fight the overuse of the Web and games. The government is said to be focused on preventive actions and will launch educational programs expected to reach 10.0 million people, while 300,000 heavy Internet users will be able to receive counseling services. 10,000 jobs will be created as a result of the latter initiative.

The President of the Korea Computer Life Institute, Eo Gee-jun, believes that three out of every ten adults are addicted to games, versus 26.0 percent of teenagers.

Gee-jun added:

Addicted adult gamers outnumber their teenager counterparts because the former are no longer under control of their parents.


Comments

Re: Korea Launches Fight Against Game & Net Addiction

The government will make available two types of software aimed at limiting bloggers' hours online - a consensual shut-down program and Internet Fatigue, a program designed to make gamers become bored as time goes by. 

Re: Korea Launches Fight Against Game & Net Addiction

If someone gets a boring job and the company they work for doesn't know about them getting on the net or doesn't care or has to use the net for their job, then wouldn't that person still get "Internet Fatigue"? Wouldn't it get boring for that person(s)? I think it would be the same thing, but applied differently.

 

 

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Re: Korea Launches Fight Against Game & Net Addiction

The article (both here and in the Korean Times) makes it sound like Internet Fatigue is software designed to help limit connectivity. I'm going to make a shot in the dark and guess that it slows down the connection as time goes on? (It literally 'fatigues' the internet, then)

Anyway, addicts (I'm slightly addicted myself, albeit not to games as much as some of the social aspects of the internet) won't give up if they're bored. I can be around at midnight, (or later, but as an example) and no one else is online, and I have nothing to do, but I still don't go to bed 'til 2, see.

As they aren't mandatory, I actually think this whole thing is a great idea...

Edited for typo.

 
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Mattsworknameof players, over and over for the last seveal years. Among non RPG games, which make up the vast majority of current games, I think that you still see a large scale disparity between male and female in the AAA industry.07/01/2015 - 1:36am
Mattsworknamewilson. Out of RPG players yes, thats true, and in pc ciricles im not suprised, but RPGS make a small fraction of Console games these days and while pc gaming is seeing a resurgance, MMOs are actually retracting in size , as shown by WOW losing millions07/01/2015 - 1:33am
Matthew Wilsonhere is the study to prove it. http://www.pcgamer.com/researchers-find-that-female-pc-gamers-outnumber-males/07/01/2015 - 1:17am
Matthew Wilson@matt wrong over half of rpg players, both singleplayer and mmos, are female.07/01/2015 - 1:15am
MechaCrashRight, women don't usually play AAA games because none are aimed at them because they don't play them because none are aimed at them because okay you see where I'm going with this.07/01/2015 - 1:11am
MattsworknameI think the better path is this, more games built to give you the Choice of playing as male or female, and give the females good voice actors07/01/2015 - 1:08am
Mattsworknameup more then a fraction of the AAA games industry, but they make up a much larger part of the moble market.07/01/2015 - 1:04am
Mattsworknameandrew is right, to a point, as you are seeing a slow increase of women in games, but the sales shows that the lions share of gaming money comes from a male demo, and while andrew is right that it is changing, it's gonna be a LONG time before women make07/01/2015 - 1:04am
Andrew EisenI think more professional gamblers should get into games publishing. They'll play the odds but they'll also take risks to maximize profits.06/30/2015 - 11:57pm
Andrew EisenAt the end of the day, the ball is rolling and it's rolling in the right direction. Maybe not as fast as we'd like, but it is moving. All we can do is play the games that interest us and make our thoughts known.06/30/2015 - 11:55pm
Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
Andrew EisenOr, at the very least, that gamers aren't turned off by female leads.06/30/2015 - 11:49pm
Matthew Wilsonyou would think games like metriod, portal and tomb raider would show that it work, but hopefuly those knew ones will.06/30/2015 - 11:47pm
Andrew EisenBut, luckily strides are being made and the money peoples are slowly learning that diversity -> larger targeted audience -> more potential dollars.06/30/2015 - 11:43pm
Andrew EisenSure does. That's why there should be more than just one or two attempts. (7 games at E3 with female leads and 35 with a gender option. I think it's safe to say that not all of these will fail!)06/30/2015 - 11:42pm
Matthew Wilsonthat puts alot of presure on the early stuff to do well. lets hope games like recode and harizon are good, and sell well.06/30/2015 - 11:38pm
Andrew EisenLuckily, money people also like to follow trends. So, it's a "simple" matter of making proper representation a trend. And wouldn't you know it, we're seeing the beginnings of exactly that!06/30/2015 - 11:34pm
Andrew EisenBut yeah, money people are risk averse. That's why we see so many sequels, reboots, and adaptations. To a lot of money people, "there's no evidence this works because it's rarely ever been tried" is the same as "this doesn't work."06/30/2015 - 11:33pm
Andrew EisenThat's why I think it's worth convincing the money peoples that proper representation (in any of its forms) isn't a financial risk, it's the path to expanding your audience and making even MORE money!06/30/2015 - 11:32pm
 

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