An avid PC gamer, initially “irate” at Ubisoft’s new DRM technology, has come full circle and decided that the technology “just isn’t that bad.”
Ubi’s DRM, of course, requires a constant Internet connection to play and is enacted on the recent games Silent Hunter 5 and Assassin’s Creed II. A HookedGamers.com editorial on the subject details why the author changed his stance, following some time spent with the PC version of AC II. The author believes that the vast majority of PC gamers would already possess a constant Internet connection and then, in order to mitigate the impact of DRM on gaming done outside of the home, goes on to detail the growing proliferation of wireless networks:
Again, considering the increasing ubiquity of internet access in planes, trains, and maybe one day, automobiles, Ubisoft’s DRM doesn’t seem any more restrictive than other implementations of DRM. It may even prove liberating, as gamers don’t need to pack game DVDs when traveling – no CD/DVD check is required.
The piece then looks at hardware, specifically comparing the hacking of Ubi’s server to the dreaded red ring of death (RROD) that a high percentage of Xbox 360 users have experienced, or the outage PlayStation 3 users experienced earlier this month. The author writes, “Unfortunately, gamers are familiar with unreliable hardware and service interruptions,” and asks, “Is it fair to hold Ubisoft to a higher standard than other companies?”
The author comes so far that he is a veritable champion of Ubisoft by the end of his piece, writing:
Considering everything, Ubisoft’s DRM treats PC gamers more like average PC users than criminals – it’s hardly evil. Because it’s an extension of conventional PC gamer behavior, and because it’s leading the way in taking advantage of increasing connectivity, Ubisoft’s DRM is ahead of its time.
GP: “Liberating?” “Ahead of its time?” Someone’s wearing rose-colored glasses.