Latest U.S. Military Interactive Training Methods Detailed

April 8, 2010 -

As the U.S. Military continues to implement interactive training as a means to prepare its members for combat, the Future Immersive Training Environment (FITE) team hosted a conference call today in order to discuss a pair of new training initiatives.

Clark Lethin, of the Office of Naval Research, began by noting that FITE’s focus was on training small units, or “squads of 10-13 soldiers, marines, sailors or airmen,” with an emphasis on improving team unity, unit cohesion, unit decision making and communication skills. The first new training initiative, which has been completed, revolves around a personal virtually reality system.

Lethin explained, “An individually worn virtual reality system with helmet-mounted display and a weapon with a toggle switch on it that allows you to locomote through the virtual world… then we have sounds tied into that system, as well as a shock device that will receive shock if these men are hit or wounded by any kind of connectict event.”

The second cutting-edge training method, which is still under development, is billed as a “mixed-reality facility-based system.” Lethin described it further, “The infantry immersive trainer at Camp Pendleton is a prototype system that’s basically inside an abandoned warehouse with a set that’s now creating an Afghan scenario and is populated with role-players, special effects, avatar projections on the wall… that’s its current state.”

The group is exploring improvements to the current setup, such as implementing voice recognition, replacing role-players with animatronics (to reduce costs) and developing a state of the art infantry After Action Review (AAR) system.

The mixed-reality facility-based system offers new challenges for trainees explained Lethin, “This mixed reality environment takes into account the complexity of the battlefield and gets away from a single task training methodology to a multitask complex training methodology.”

Ensuring that the training environments are safe and productive is extremely important to its creators. To that end, cognitive psychologists, human behaviorists and training experts are constantly involved, offering feedback. The training methods are also subject to independent assessment by the Joint Testing Assessment Agency (JTAA).

Feedback from returning combat veterans was also “critically important,” to the success of the program said Lethin.

Jay Reist, of the United States Joint Forces Command (USJFCOM), on how today’s young soldiers take to the new training methods:

Because of the generation that these young men come from, they adapt very quickly to this technology, they understand it and they are very comfortable in using it, not as a game, but as a training system.

Do the training methods feel real to trainees? Reist stated, “We also added a layer to do some measurement within stress inoculation, through heart-beat measurement. The system proves out to be very effective in creating a realistic immersion environment and that was validated through the stress inoculation piece that we put in play."

The mixed-reality facility-based system is expected to be ready for demonstration this September.


Comments

Re: Latest U.S. Military Interactive Training Methods ...

This will get more men & women involved in joining the military definitely. This sounds like fun! :D

 

 

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Re: Latest U.S. Military Interactive Training Methods ...

"… then we have sounds tied into that system, as well as a shock device that will receive shock if these men are hit or wounded by any kind of connectict event.”

Um...did you by chance mean, "kinetic?"

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Re: Latest U.S. Military Interactive Training Methods ...

Maybe I am bais, but I find the fun part of this project to be less the mixed reality part, and more the back end AI ^_^

Re: Latest U.S. Military Interactive Training Methods ...

Same here, but that's because a friend of mine works on this project on the AI.

 

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Re: Latest U.S. Military Interactive Training Methods ...

Oh?  Which group?

 
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quiknkoldhttp://www.nichegamer.net/2014/09/real-gamedevs-sound-off-regarding-the-gamergate-controversy/09/19/2014 - 8:35am
MaskedPixelanteMeanwhile, in news that actually DOES matter, Scotland voted "NO" to Scottish independance.09/19/2014 - 8:20am
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quiknkold2 to 3 or more09/19/2014 - 6:53am
quiknkoldMichael Chandra : I'll say this. The only reason they havent used another hashtag is because it would look like a form of dividing the arguement. Using another Hashtag has come up, and they feel like if they made a new hashtag, it'll split the debate from09/19/2014 - 6:53am
Michael ChandraYou want a debate? Build a wall between you and the poisoned well. Make clear you despise it, despise the behaviour. Then get into the other issues you are troubled with, and don't say a single word again about the poisoned well.09/19/2014 - 3:46am
Michael ChandraAnd someone claiming #notyourshield was to be taken serious, when chatlogs show they wanted it going to hide even more harassment behind? Yeah, not buying a word you're saying. You poisoned your own well.09/19/2014 - 3:45am
Michael Chandraallegedly fired over giving a game a mediocre review and the company threatened to pull ads? Sorry but I ain't buying this.09/19/2014 - 3:45am
Michael ChandraBut people arguing this is horrible and just about ethics, even though there's very little support that journalistic integrity was actually violated here, while they never spoke up when a journalist was09/19/2014 - 3:43am
Michael ChandraIf people start with condemning the way GamersGate was used as a misdirection, then use a better hashtag, that would work in convincing me they mean it.09/19/2014 - 3:43am
Andrew EisenOoo, this one came down to the wire! https://www.kickstarter.com/projects/749082525/nefarious09/19/2014 - 1:03am
Andrew EisenI don't doubt that many are truly interested in journalistic integrity. The problem I'm often seeing is they seem to have no idea how or where to talk about it.09/18/2014 - 11:46pm
Andrew EisenDidn't word that well. Busy at work. I've seen people claim that GamerGate is solely about ethics and transparency in games journalism and then go on to show that what they're really after is silencing those who talk about gender issues in games.09/18/2014 - 11:45pm
Kronodebate. Becaus apparently people who only post on Reddit are supposed to police twitter before they're allowed to question anything about the people involved.09/18/2014 - 10:40pm
KronoI highly doubt many, if any are using journalistic integrity as a cover for harassment. The people harassing are essentially trolls. They aren't interested in subtle. More often it's othe other way around. People use "but X is being harassed" to shut down09/18/2014 - 10:38pm
Andrew EisenAnd exacerbating everything is the fact that all the cries of ethics violations have been obnoxious and easily proven false.09/18/2014 - 8:59pm
Andrew EisenProblem is, I would imagine, the sheer number of people who are using journalistic integrity as a cover for their harassing actions or only bringing it up on the false pretense of journalistic integrity.09/18/2014 - 8:47pm
Andrew EisenHaving said that, I can certainly see how one would be frustrated if they truly just wanted to talk about journalistic integrity and someone said they were one of the people harassing Sarkeesian, Quinn and others (though I've seen no examples of that).09/18/2014 - 8:44pm
KronoThat's been the common refrain, that talk of journalism ethics is just an excuse to harass people.09/18/2014 - 8:44pm
 

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