Latest U.S. Military Interactive Training Methods Detailed

April 8, 2010 -

As the U.S. Military continues to implement interactive training as a means to prepare its members for combat, the Future Immersive Training Environment (FITE) team hosted a conference call today in order to discuss a pair of new training initiatives.

Clark Lethin, of the Office of Naval Research, began by noting that FITE’s focus was on training small units, or “squads of 10-13 soldiers, marines, sailors or airmen,” with an emphasis on improving team unity, unit cohesion, unit decision making and communication skills. The first new training initiative, which has been completed, revolves around a personal virtually reality system.

Lethin explained, “An individually worn virtual reality system with helmet-mounted display and a weapon with a toggle switch on it that allows you to locomote through the virtual world… then we have sounds tied into that system, as well as a shock device that will receive shock if these men are hit or wounded by any kind of connectict event.”

The second cutting-edge training method, which is still under development, is billed as a “mixed-reality facility-based system.” Lethin described it further, “The infantry immersive trainer at Camp Pendleton is a prototype system that’s basically inside an abandoned warehouse with a set that’s now creating an Afghan scenario and is populated with role-players, special effects, avatar projections on the wall… that’s its current state.”

The group is exploring improvements to the current setup, such as implementing voice recognition, replacing role-players with animatronics (to reduce costs) and developing a state of the art infantry After Action Review (AAR) system.

The mixed-reality facility-based system offers new challenges for trainees explained Lethin, “This mixed reality environment takes into account the complexity of the battlefield and gets away from a single task training methodology to a multitask complex training methodology.”

Ensuring that the training environments are safe and productive is extremely important to its creators. To that end, cognitive psychologists, human behaviorists and training experts are constantly involved, offering feedback. The training methods are also subject to independent assessment by the Joint Testing Assessment Agency (JTAA).

Feedback from returning combat veterans was also “critically important,” to the success of the program said Lethin.

Jay Reist, of the United States Joint Forces Command (USJFCOM), on how today’s young soldiers take to the new training methods:

Because of the generation that these young men come from, they adapt very quickly to this technology, they understand it and they are very comfortable in using it, not as a game, but as a training system.

Do the training methods feel real to trainees? Reist stated, “We also added a layer to do some measurement within stress inoculation, through heart-beat measurement. The system proves out to be very effective in creating a realistic immersion environment and that was validated through the stress inoculation piece that we put in play."

The mixed-reality facility-based system is expected to be ready for demonstration this September.


Comments

Re: Latest U.S. Military Interactive Training Methods ...

This will get more men & women involved in joining the military definitely. This sounds like fun! :D

 

 

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Re: Latest U.S. Military Interactive Training Methods ...

"… then we have sounds tied into that system, as well as a shock device that will receive shock if these men are hit or wounded by any kind of connectict event.”

Um...did you by chance mean, "kinetic?"

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Re: Latest U.S. Military Interactive Training Methods ...

Maybe I am bais, but I find the fun part of this project to be less the mixed reality part, and more the back end AI ^_^

Re: Latest U.S. Military Interactive Training Methods ...

Same here, but that's because a friend of mine works on this project on the AI.

 

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Re: Latest U.S. Military Interactive Training Methods ...

Oh?  Which group?

 
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MechaCrashHey Neo, that bit with "he instigated it"? That is called victim blaming. Stop it.10/25/2014 - 11:05pm
KronoAnd a rebuttal to that article: https://medium.com/@cainejw/an-actual-statistical-analysis-of-gamergate-dfd809858f6810/25/2014 - 9:42pm
Technogeekhttp://www.newsweek.com/gamergate-about-media-ethics-or-harassing-women-harassment-data-show-27973610/25/2014 - 8:54pm
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Neo_DrKefkaI was called a traitor for speaking out on harassment and I was put on a list for people on twitter to mass report me. Only GamerGate site that has come out of this that has been reputable would be TechRaptor. 2/210/25/2014 - 7:09pm
Neo_DrKefka@Neeneko The reason why I ended my support of #GamerGate was the fact KingofPol (The guy who was sent the knife) ended up saying crap about those with autism. At this point I confronted the community and some big wig writers on the #GamerGate side. 1/210/25/2014 - 7:08pm
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Neo_DrKefka@Mecha I hear you about KingofPol this is a guy who is using GamerGate to boost his career. Most of his streams are crap about him talking about him being drunk. What happened to him was wrong but it doesn't change the fact he has instigated much of this10/25/2014 - 5:40pm
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Craig R.Gone for a week and come back to find GG didn't go away at all. Dammit.10/25/2014 - 3:48pm
Matthew Wilsonif they were serious, they would go to youtube. most youtube game reviewers tend to revew games as product, and tend leave social issues out of it.10/25/2014 - 1:42pm
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TechnogeekAt least my statement still holds if it does turn out to be a false flag.10/25/2014 - 1:03pm
NeenekoThough I admit, since doxxing and false flag where heavily used tactics of the GG supporters, while they are not historical tactics used by detractors, I am skeptical how much it is really 'both sides' doing it in any real volume.10/25/2014 - 1:01pm
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MechaCrashThe guy who got the knife is the one who advocated doxxing, by the way, and was getting court documents about Zoe Quinn so he could publicly post them. It doesn't make what happened to him right, but he deserves no sympathy.10/25/2014 - 12:42pm
TechnogeekNo, that's a pretty shitty thing to do and I fully support the responsible parties getting a visit from the relevant legal authorities.10/25/2014 - 12:17pm
Neo_DrKefkaSomeone anyone tell me how two wrongs somehow make a right? This is becoming exhausting and both sides are out of there minds!10/25/2014 - 11:40am
 

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