Korea to Impose Gaming Black-Out Periods

April 12, 2010 -

In a bid to limit the screen time of its young gamers, Korea has unveiled some drastic initiatives.
 
Korea’s Ministry of Culture, Sports and Tourism will try to block certain online games after midnight, reports the Korea Herald. Midnight, however, appears to be a generic term, as gamers will be able to choose their specific six-hour long gaming black-out period: 12AM – 6AM, 1AM - 7AM or 2AM - 8 AM. Under the plan, online access to massively multiplayer games would automatically shut off at the appointed time.

A secondary aspect of the policy would have the Internet speeds of young gamers throttled down if users remain online for a “lengthy” period of time. The slowdown policy is said to be in current testing on four online games, with plans to spread the procedure to 19 games in total in the second half of 2010.

The Ministry will also target young gamers who use the registration numbers of their parents in order to circumnavigate such restrictions.


Comments

Re: Korea to Impose Gaming Black-Out Periods

That is stupid! I'm glad I don't live in Korea. But I bet one of the MMO's is WOW.

 

 

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Re: Korea to Impose Gaming Black-Out Periods

Wow, talk about one of the stupidest ideas in the history of human thought. I hope the people responsible DIAF.

Re: Korea to Impose Gaming Black-Out Periods

Direct International Action Films??

Thats a crazy reward!

Re: Korea to Impose Gaming Black-Out Periods

Oops, double post and no delete button

Re: Korea to Impose Gaming Black-Out Periods

So what, gamers are like mogwai? Never feed them after midnight?

Re: Korea to Impose Gaming Black-Out Periods

2 Am to 8 am

 

why would you play that late? idd be sleeping :)

Re: Korea to Impose Gaming Black-Out Periods

A lot of people prefer to be up at night and sleep in the morning.  Also, if you work the graveyard shift, then your days off would put your free time sometime between 12:00 AM to 8:00AM. 

Re: Korea to Impose Gaming Black-Out Periods

I'm sure someone will discover some way to mask whatever the program uses to identify and target people for throttling or black-outs, therefore just switching said info every couple of hours, completely negating the system.

Re: Korea to Impose Gaming Black-Out Periods

Under a week before someone has a way to bypass it.

Re: Korea to Impose Gaming Black-Out Periods

I call 24-48 hours in the pool...

===============

Chris Kimberley

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Chris Kimberley

Re: Korea to Impose Gaming Black-Out Periods

If the means gets international support, I call the 12-24 block.

 
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Matthew Wilsonthe lose of nn would not be good for us, but it will not be good for verizion/comcast/att in the long run ether.04/24/2014 - 2:16pm
Matthew Wilsonsadly yes. it would take another sopa day to achieve it.04/24/2014 - 2:13pm
NeenekoI am also confused. Are you saying NN would only become law if Google/Netflix pushed the issue (against their own interests)?04/24/2014 - 2:10pm
E. Zachary KnightMatthew, you are saying a lot of things but I am still unclear on your point. Are you saying that the loss of Net Neutrality will be good in the long run?04/24/2014 - 2:06pm
Matthew WilsonOfcourse it does I never said it did not.though over time the death of NN will make backbone providers like Google, level3 and others stronger becouse most isps including the big ones can not provid internet without them. they can peer with smaller isps04/24/2014 - 1:54pm
E. Zachary KnightMatthew, and that still plays in Google's favor over their smaller rivals who don't have the muscle to stand up to ISPs.04/24/2014 - 1:45pm
Matthew Wilsongoogle wont pay becouse they control a large part of the backbone that all isps depend on. if verizon blocks their data, google does the same. the effect is Verizon loses access to 40% of the internet, and can not serve some areas at all.04/24/2014 - 1:14pm
Neenekolack of NN is in google and netflix interest. It is another tool for squeezing out smaller companies since they can afford to 'play'04/24/2014 - 12:57pm
Matthew WilsonI have said it before net nutrality will not be made in to law until Google or Netflix is blocked, or they do what they did for sopa and pull their sites down in protest.04/23/2014 - 8:02pm
Andrew EisenGee, I guess putting a former cable industry lobbyist as the Chairman of the FCC wasn't that great of an idea. http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=204/23/2014 - 7:26pm
Andrew EisenIanC - I assume what he's getting at is the fact that once PS3/360 development ceases, there will be no more "For Everything But Wii U" games.04/23/2014 - 5:49pm
Andrew EisenMatthew - Yes, obviously developers will eventually move on from the PS3 and 360 but the phrase will continue to mean exactly what it means.04/23/2014 - 5:45pm
IanCAnd how does that equal his annoying phrase being meaningless?04/23/2014 - 5:09pm
Matthew Wilson@Andrew Eisen the phrase everything but wiiu will be meaningless afer this year becouse devs will drop 360/ps3 support.04/23/2014 - 4:43pm
Andrew EisenFor Everything But... 360? Huh, not many games can claim that title. Only three others that I know of.04/23/2014 - 3:45pm
MaskedPixelantehttp://www.joystiq.com/2014/04/23/another-world-rated-for-current-consoles-handhelds-in-germany/ Another World fulfills legal obligations of being on every gaming system under the sun.04/23/2014 - 12:34pm
Matthew Wilsonhttp://arstechnica.com/gaming/2014/04/steam-gauge-do-strong-reviews-lead-to-stronger-sales-on-steam/?comments=1 Here is another data driven article using sales data from steam to figure out if reviews effect sales. It is stats heavy like the last one.04/23/2014 - 11:33am
Andrew EisenI love RPGs but I didn't much care for Tales of Symphonia. I didn't bother with its sequel.04/23/2014 - 11:21am
InfophileIt had great RPGs because MS wanted to use them to break into Japan. (Which had the side-effect of screwing NA PS3 owners out of Tales of Vesperia. No, I'm not bitter, why do you ask?)04/23/2014 - 10:52am
RedMageI'm still disappointed the 360 never broke into Japan either. It had a bevy of great RPGs in the late 2000s.04/23/2014 - 9:48am
 

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