Game Attempts to Bring Fun to High Security Environments

April 19, 2010 -

A new game, designed to “explore the limits of pervasive gaming,” takes place in real airports and prompts players to plant drugs on other travelers in a bid to get the contraband through security.

Blowtooth is the work of the UK-based Lincoln Social Computer Research Center and relax, the drugs are virtual, though the airport security forces a user is trying to dupe are real. The game operates like this: once in an airport—and before passing through security—a user fires up the Blowtooth application on their smart phone. The application will scan the nearby vicinity for Bluetooth devices, allowing the player to “conceptually dump or retrieve contraband,” on other people’s devices.

The goal is to then retrieve the “contraband” on the other side of security, with points being awarded for how many “couriers” "drugs" can be retrieved from and how fast the roundup was. The “couriers” or “mules” remain blissfully unaware of their involvement in the game.

Why were airports selected as the basis for their game? “… airports have been described as constituting the most authoritarian facility designed for the use of free civilians, an authoritative structure rivaled only by army bases and maximumsecurity prisons.”

The creators argue that most pervasive games are simply used to enhance the “bland or boring” real-world environment of game players. This game attempts just the opposite, taking a place that already generates “tension and anxiety,” and adding a gameplay mechanic to it.

The developers conducted a study of six people who played Blowtooth and found that it “provoked participants to think more critically about both the nature of airports, and the idea of playing games in high security environments.”

These results caused the developers to write:

This is an exciting finding, as it suggests that the process of carefully creating pervasive game tasks that take advantage of the unique and challenging elements of “taboo” environments in which they are played creates the possibility to construct engaging, thought-provoking critical games about those environments.

Blowtooth, unfortunately, only works on mobile phones that support Java and Bluetooth, such as Nokia Series 60 devices. An Android version is said to be in the works, but iPhone users are out of luck as Apple does not allow applications to access the iPhone’s Bluetooth capabilities.


Comments

Re: Game Attempts to Bring Fun to High Security Environments

Look at the top users list. There are only like 6 of them. Only 6 people have played the game, ever.

Re: Game Attempts to Bring Fun to High Security Environments

Brand new indy games tend to have that sort of number on launch. Want to bet they'll stay that way? :P (I know I'd love to play this game)

 

Best keep your wits about you: The gears of life are always spinning, and ignorance eventually means you'll get caught in them.

Best keep your wits about you: The gears of life are always spinning, and ignorance eventually means you'll get caught in them.

Re: Game Attempts to Bring Fun to High Security Environments

This is kind of funny in that the 2600 Quarterly had an article on Bluetooth this issue that talked about its lack of security. I hope they can do more like this in the future, like a Bluetooth social network.

 
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KronoThe underlying suggestion most of the articles had that gamers supporting the issue were just the young men stereotype pissed off a lot of people, and sparked the #NotYourShield tag09/18/2014 - 9:41am
Krono@andrew Just two? The whole reason #GamerGate gained real traction was that 9 op-eds including arguments to that effect dropped in 24 hours: http://markdownshare.com/view/a524affd-e679-40be-8aa1-72058065dc2a09/18/2014 - 9:38am
MaskedPixelantehttp://www.gog.com/forum/general/double_fine_abandoned_spacebase_df9_development ITT: People who don't know what Early Access is.09/18/2014 - 9:32am
ZippyDSMleeFF2/4 remake now on steam.09/18/2014 - 9:13am
james_fudgeThis what they really think of us: http://www.donotlink.com/framed?54192709/18/2014 - 9:10am
ConsterAh yes, nothing quite says "I take offense to being associated with an awful few" like siding with said awful few.09/18/2014 - 9:07am
Michael ChandraSo be smart, and if you want to be part of the good guys, separate yourself from the bad guys. Don't attack those upset you won't.09/18/2014 - 6:30am
Michael ChandraMeanwhile, Gamergate is tainted and wise people already use a different tag to defend decent arguments. Keeping it up is like going #KKK while arguing about PoC.09/18/2014 - 6:30am
Michael ChandraSo while claiming to be unfairly attacked for the actions of a selected few, you unfairly attack an entire crowd for the actions of a selected few? #notagamer #butahater09/18/2014 - 6:30am
james_fudgeQuiknkold: Let me ask you- how many of those 'gamers are dead' articles did you see here? Because apparently i'm part of some vast conspiracy.09/18/2014 - 5:18am
NeenekoAh, that old straw man. That is one of the ironies about the discussion, the whole point is showing how good people can still have problems with sexism and not realize it.09/17/2014 - 9:11pm
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Andrew EisenExcept, you haven't provided a single example of a site that’s actually calling gamers a "collective of Sexist White Bigoted Basement Dwelling Manchildren."09/17/2014 - 8:55pm
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quiknkoldI'm not going to Sell Gamergate anymore. It can sell itself. But I will sell the integrity of the Gamer. That we are still good people, who create and donate to charitys, Who engage with those around us and just want to have a good time.09/17/2014 - 7:35pm
quiknkoldpeople should not be harrassed and punished for the actions of a few. I've always welcomed and accepted everybody who wanted to join in. Who wanted to make them, or play them. I love good strong female protagonists, and want more.09/17/2014 - 7:35pm
quiknkoldOne of the tennants of Gamergate is to stand up against Harrassment. That Gamers arent like those assholes. We can argue for days if the Sexism or Antifeminism or corruption is there or not, But the one thing I believe in and wear on my sleave is that09/17/2014 - 7:35pm
quiknkoldBut there were these websites, attacking me and people like me, for the actions of a few. and then others joined in on Twitter and other places. there was a hashtag that said "explain in 4 words a gamer" and it made me sick.09/17/2014 - 7:35pm
quiknkoldManchildren who are awful people and that the Identity of the Gamer should die. This hurt me personally. I've always identified as a Gamer. Even in my childhood years, I was a Gamer. All my friends are Gamers. Its one of the core parts of my identity.09/17/2014 - 7:34pm
quiknkoldUltimately, With the whole Gamergate thing, I jumped on it due to the harassment. A small number of assholes harrass Anita and Zoe, and then all the publications lumped together Gamers as this collective of Sexist White Bigoted Basement Dwelling09/17/2014 - 7:34pm
 

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