Tactile Vest Gives Gamers a 4th Dimension

April 22, 2010 -

How do you think violent videogame critics would react to a Tactile Gaming Vest that allows players to physically feel in-game shootings and stabbings?

The vest was created by University of Pennsylvania graduate student Saurabh Palan as part of his course work for a mechanical engineering class called Haptic Interfaces for Virtual Environments and Teleoperation.

When hooked up to a game like Half-Life 2, the player is able to feel simulated gunshots, slashing by knives and blood flow from wounds. Feedback, according to Palan’s blog, is generated in the suit by a variety of “solenoids, eccentric-mass motors, and Peltier elements controlled by custom electronics and a personal computer.”

Hits on-screen also register on the appropriate part of the player’s vest and body.

More from Palan:

When the player gets shot in the game, the program will turn on the specific solenoid based on the position of gun shot in the game and also trigger the blood flow simulation process. The gun shot can be felt almost instantly as it occurs in the game.

Originally it was planned for the vest to also feature feedback representing physical attacks, such as punches and kicks, environmental temperatures and even concussive feedback from the impact of artillery, but available time only allotted for the inclusion of gunshots, knife wounds and blood flow. Another abandoned idea was to simulate a bullet’s entry and exit points.

Palan on one new feature that might be added to the vest in the future:

We will mount an array of speakers on to vest, and offer local gun shot sound. Local speaker array will create an interesting sound space around ears, which could be more realistic than the headphone.


Comments

Re: Tactile Vest Gives Gamers a 4th Dimension

I don't remember what they are called, but what I am thinking of is a group of pin-like objects connected together and they start out fluse with each other but placing them over something (some people especially like to place them over their face) and the pins move to different depths, making the group of pins shape around what they are placed over.

Imagine placing those pins inside a vest, all throughout the vest, and being able to manipulate each one, even as a group, mimicking "touch".  They "press in" enough to be felt by the wearing individual.  And they are manipulated as what is "touching" (on screen) moves along the vest.

Now THAT would be an advancement.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Tactile Vest Gives Gamers a 4th Dimension

that was done YEARS ago.

i remember reading about it back before Doom 3 was out when the thing had pre-orders being taken..

tngames.com/products

 

better hope that guy doesn't try to sell it :p

otherwise theres another fun patent suit.

Re: Tactile Vest Gives Gamers a 4th Dimension

In the source blog article's comment section, they make reference to the similar vests.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Tactile Vest Gives Gamers a 4th Dimension

yes well now we have it in this comments section as well.

 

tbh i don't normally waste time on running through comments posted to most blogs/news sites/any major site (yahoo/google), let alone ones i'm unfamiliar with.

 

Re: Tactile Vest Gives Gamers a 4th Dimension

No, I mean someone mentioned it in the comments and Palan actually replied back regarding the other vests:

"I have mentioned in the Background section about the TN Games vest. Infact we ordered a few of them and tested it before we started building ours.

I was really inspired by their work and they being the first one’s to build something like this, have done a really good job. I especially liked the way they have got their jacket so rugged, light weighted and easy to setup. Also TN Games did a fair amount of job on the gaming side.

TN Games vest is a pneumatic one requiring external air compressor (a rather noisy device). Also I was interested in doing some research about how we can use electronics for applications like this. We are not comparing our self to TN Games vest as they have made a product, and we are more on the research end yet trying to figure out how we can simulate various effects and studying human’s psychology when using it.

Regarding Interactor vest: never got a chance to try this one so cannot say whats it like. But gathering the information from around web, I understand that it just vibrated and uses a sub-woofer on the back."

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: Tactile Vest Gives Gamers a 4th Dimension

Sounds like fun, where can I buy one? does it work with BFBC2?

~Weatherlight~

~Weatherlight~

Re: Tactile Vest Gives Gamers a 4th Dimension

Just get a Buttkicker Gamer and route the game's subwoofer channel through it (easiest with on PC). BC2's subwoofer support is second to none and it works excellently for tactile feedback, especially when firing weapons and close proximity explosions. However the sound design of previous Frostbyte engine BF's was better in some areas (you used to be able to feel tanks drive by via the sub channel).

It's so sad how few games try to make proper use of the sub channel. I've been playing games and music that way for nearly three years and am never going back. The vest however is much more niche and has limited appeal.

Re: Tactile Vest Gives Gamers a 4th Dimension

Dear god, this sounds so damn retarded.

I am an avid game enthusiast, I love the idea of virtual reality, for example, you know what I don't like? Pain. How many people like pain? Do these people think the majority of the world are into sadomasochism like them? Pain is supposed to tell me when I'm hurt, I don't get any goddamn pleasure out of it.

To be quite honest, this is just disturbing, it's totally and utterly wrong. I want more "realistic" games but in the likes of virtual reality, the difference being is that I want a visual representation of what happens when I'm hurt, not a physical or emotional one. I do NOT want to actually experience pain, that's just fucking stupid.

-- Randi Tastix

Re: Tactile Vest Gives Gamers a 4th Dimension

That is why, as they said in the article, it doesn't cause pain. More of a surpise tap sensation. I would imagine it is like someone flicking you in the shoulder with their finger. If this hurts, then you probably have other problems to look into.

I personally, as a gamer, think this could be pretty cool as a prototype, but it definitely needs some more dev time. I'm curious how they simulate bloodflow and knife slashes. I can see stabs being simulated, but a slash should need to transfer across a portion of skin.

Re: Tactile Vest Gives Gamers a 4th Dimension

They were saying that for some "wounds" they apply hot/cold the given area.  If they have hot and cold generators throughout the vest, they probably mimic trickling bloodflow by somehow moving the source of the hot/cold sensation.

As in, they have the hot/cold combo where the "wound" is, and then have a moving hot or cold (probably will be one or the other) source.  Since there may be multiple hot/cold generators throughout the vest, then they'd turn them on/off in such incriments to make it feel like the source of the sensation is moving.  Of course, I really have no clue how they really do it, but that would be my first guess.

Re: Tactile Vest Gives Gamers a 4th Dimension

I believe i saw something like that being sold by some company for 200 bucks on the interwebz a couple of months ago.

Re: Tactile Vest Gives Gamers a 4th Dimension

"How do you think violent videogame critics would react to a Tactile Gaming Vest that allows players to physically feel in-game shootings and stabbings?"

Probably try to mandate it to make kids not want to play them ever.

Re: Tactile Vest Gives Gamers a 4th Dimension

This is great!  Now children can have some conceptual understanding of the consequences of their actions.

or

This is horrible!  The video game industry is training our children to become more efficient killers by desensitizing them to physical pain.

 

Andrew Eisen

 
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Matthew Wilsonif they were serious, they would go to youtube. most youtube game reviewers tend to revew games as product, and tend leave social issues out of it.10/25/2014 - 1:42pm
quiknkoldif the gamergaters were serious, they'd realize that Kotaku and Polygon arent the only games in town, and that with the freedom of the internet, they could create their own websites and achieve the goals they are trying to achieve without arguement.10/25/2014 - 1:35pm
james_fudgehe should have called the police.10/25/2014 - 1:20pm
TechnogeekAt least my statement still holds if it does turn out to be a false flag.10/25/2014 - 1:03pm
NeenekoThough I admit, since doxxing and false flag where heavily used tactics of the GG supporters, while they are not historical tactics used by detractors, I am skeptical how much it is really 'both sides' doing it in any real volume.10/25/2014 - 1:01pm
NeenekoOne thing that makes all of this messy is 'false flag' is a serious concern here. It does not help that the original GG instigators were also known for doing elaborate false flags to discredit feminism themselves.10/25/2014 - 12:59pm
MechaCrashThe guy who got the knife is the one who advocated doxxing, by the way, and was getting court documents about Zoe Quinn so he could publicly post them. It doesn't make what happened to him right, but he deserves no sympathy.10/25/2014 - 12:42pm
TechnogeekNo, that's a pretty shitty thing to do and I fully support the responsible parties getting a visit from the relevant legal authorities.10/25/2014 - 12:17pm
Neo_DrKefkaSomeone anyone tell me how two wrongs somehow make a right? This is becoming exhausting and both sides are out of there minds!10/25/2014 - 11:40am
Neo_DrKefkaSo two GamerGate supporters received a knife and syringe in the mail today. The same GamerGate supporters who said how awful it was were seen in other tweets gathering lists and sending our similar threats or harassment to shut down the other side....10/25/2014 - 11:36am
NeenekoJust look at how interviews are handled. Media tends to pit someone who is at best a journalist, but usually entertainer, against an expert, and it is presented and percieved as if they are equals.10/25/2014 - 7:38am
Neeneko@MC - Focusing on perpetrator does nothing for prevention, the media and public lack the domain knowledge and event details to draw any useful conclusions. All we get are armchair risk experts.10/25/2014 - 7:36am
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PHX Corp@MW and AE The news media needs to stop promoting the Shooters. period10/25/2014 - 7:16am
Andrew EisenWhen I write about these massacres, I don't use the shooter's name or picture. I'm not saying everyone has to play it that way but that's how I prefer to do it.10/25/2014 - 12:44am
Andrew EisenYep, it's why the news media stopped spotlighting numbnuts who run out on the field during sporting events.10/25/2014 - 12:01am
Matthew Wilsonin media research its called the copycat effect. it simply says that if the news covers one mass shooting shooter, it increases the likelihood of another person going on a mass shooting.10/25/2014 - 12:00am
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AvalongodAgree with Quiknkold. @Mecha...if that worked we would have figured out how to prevent these long ago.10/24/2014 - 11:32pm
MechaCrashUnfortunately, you have to focus on the perpetrator to figure out the whys so you can try to prevent it from happening again.10/24/2014 - 10:55pm
 

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