Dev to Utilize BitTorrent for Free Mech Warrior Release

May 5, 2010 -

Proving that BitTorrent technology isn’t just for Internet pirates, an overwhelming response to the free download of a new game is forcing a developer to turn to the file-sharing technology as a replacement for its own overloaded proprietary download system.

MekTek is currently offering up MechWarrior 4 for download through its website, this after 100,000 customers brought down its MTX system, and website, over the weekend. The developer, according to TorrentFreak, is now preparing a release of the free game via BitTorrent, once the new version makes its way through MekTek’s beta team.

While noting that other game companies have turned to BitTorrent technology in the past, including Electronic Arts, who used it to distribute the beta for Warhammer Online, Torrent Freak offered:

For large and popular releases BitTorrent is definitely the way to go. The larger the demand and the greater numbers of people active on a torrent, the faster a file can potentially be distributed with the protocol, saving the publishers money too.


Comments

Re: Dev to Utilize BitTorrent for Free Mech Warrior Release

I remember when Bandai released promotional videos for The Melancholy of Haruhi Suzumiya via BitTorrent

岩「…Where do masochists go when they die?」

岩「…I can see why Hasselbeck's worried about fake guns killing fake people. afterall, she's a fake journalist on a fake news channel」

Re: Dev to Utilize BitTorrent for Free Mech Warrior Release

Isn't MechWarrior the game which integrates with an overly complicated control panel that sells for $150?  Rhetorical via google; I'm thinking of Steel Batallion.  Still, there's an idea: get the game for free, but you can't play it until you buy the proprietary hardware.  Would we be able to say goodbye to DRM issues?

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Fangamer

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Fangamer

Re: Dev to Utilize BitTorrent for Free Mech Warrior Release

It's probably worth pointing out that their MTX system uses BitTorrent by default to distribute the installer -- I was able to get the actual .torrent file from the MTX install folder and plug it into uTorrent.

The fact that I was still lucky to get 1k/sec unless I turned on "direct HTTP download" in MTX suggests the problem was a bit more complicated than just "install torrent problem solved".

Re: Dev to Utilize BitTorrent for Free Mech Warrior Release

Did you open the correct port? Mine jumped to 300kb/s when I remembered that ports like to be open

Re: Dev to Utilize BitTorrent for Free Mech Warrior Release

And the ISP's profits die a little inside.

Re: Dev to Utilize BitTorrent for Free Mech Warrior Release

How? the game was already being relased for free, all this move is doing is reducing the strain on there servers.

http://www.magicinkgaming.com/

Re: Dev to Utilize BitTorrent for Free Mech Warrior Release

Huh?

Re: Dev to Utilize BitTorrent for Free Mech Warrior Release

I remember when the first Win7 beta came out and MS's servers crashed, a popular response from wags was "You know, if they'd just used BT, this wouldn't have happened."

Nice to see SOMEBODY recognizing the potential of a technology where a high demand actually INCREASES download speed.

 
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E. Zachary KnightGot that same recommendation on Twitter. So I guess that is a good sign.09/15/2014 - 8:39pm
prh99Portlandia, though I don't watch a lot of sitcoms. Heard it was good though.09/15/2014 - 8:02pm
E. Zachary KnightSitcom recommendations for someone who like Parks and Rec but hates The Office: Go.09/15/2014 - 6:08pm
NeenekoEven if they do change their policy, they can only do it moving forward and I could see the mod/pack community simply branching.09/15/2014 - 12:50pm
Michael ChandraAs for take the money and run, the guy must have a networth of 8~9 digits already.09/15/2014 - 10:33am
Michael ChandraMe, I'm more betting on some form of mod API where servers must run donations/payments through them and they take a cut.09/15/2014 - 10:32am
Michael ChandraEspecially since they want it for promoting their phones. Killing user interest is the dumbest move to make.09/15/2014 - 10:32am
Michael ChandraGiven how the EULA actively allows for LPs, I'm not sure Microsoft is ready for the backlash of disallowing that.09/15/2014 - 10:31am
Matthew Wilsonthey wont do that, the backlash would be too big.09/15/2014 - 10:25am
ConsterSleaker: how is that a flipside? Sounds to me like that's basically what Notch himself said, except rudely.09/15/2014 - 10:18am
MaskedPixelanteOn the plus side, no more lazy Minecraft LPs, since iirc Microsoft has a strict "no monetization period" policy when it comes to their stuff.09/15/2014 - 10:13am
james_fudgeBut it continues to sell on every platform it is on, so there's that09/15/2014 - 10:09am
james_fudgeOh, well that's another matter :)09/15/2014 - 10:08am
E. Zachary KnightNothing against Notch here. I think it is great that he made something so cool. I just can't understand how it is worth $2.5 bil09/15/2014 - 9:59am
InfophileWhat a world we live in: Becoming a billionaire was the easy way out for Notch.09/15/2014 - 9:42am
james_fudgelots of hate for Notch here. I don't get it. Sorry he made a game everyone loved. What a monster he is!09/15/2014 - 9:37am
SleakerOn the flipside, Notch has been a horrible CEO for Mojang, and the company has grown on sheer inertia, DESPITE being mishandled over and over.09/15/2014 - 9:33am
SleakerI can understand Notch's statements he made to Kotaku about growing bigger than he intended, and getting hate for EULA changes he didn't enact.09/15/2014 - 9:32am
MaskedPixelantehttp://pastebin.com/n1qTeikM Notch's statement about the MS acquisition. He wanted out for a long time and this was the easiest way.09/15/2014 - 9:08am
ConsterEh, I can't blame him.09/15/2014 - 9:01am
 

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