PC Gaming Alliance Continues Growth

May 14, 2010 -

The PC Gaming Alliance (PCGA) has announced the addition Arxan Technologies, Corsair and Logitech as members, while Razer has joined the organization’s Board. Razer CEO Min-Liang Tan will also serve as the PCGA Board Director.

PCGA, a nonprofit, charges itself with driving the continued growth of gaming on personal computers. PCGA President Randy Stude commented on the group’s additions, “By joining our rapidly growing organization, they are demonstrating their support for expanding the PC Gaming industry and their commitment to improving the PC gaming experience.”

Logitech and Razer are peripheral manufacturers, while Corsair is known most for its memory, but also markets power supplies, USB drives, harddrives and PC cases. Arxan specializes in software application security.

Min-Liang Tan added, “There is so much synergy between Razer’s core DNA - an essence of pure commitment to improving the PC gaming experience with state-of-the-art peripherals - and this organization’s drive to establish high standards and quality guidelines for the evolving industry at large."


Comments

Re: PC Gaming Alliance Continues Growth

Continues growth... for what?. This group of idiots has done jack shit to help PC gaming since they created their oh-so-effective organization. The only thing that has been heard from them was a huge cloud of useless BS from Kevin Unangst's dirty mouth pointing at the wrong causes, crying, recommending the POS that is GfWL and proposing absolutely nothing of interest.

Of course, nobody should be surprised, since most of their members (Microsoft, SecuROM, Epic Games) are those doing their best to kill PC Gaming.

Fuck the PCGA. They don't represent us.

Re: PC Gaming Alliance Continues Growth

I can't lie, I actually like GFWL.

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Papa Midnight
http://www.thesupersoldiers.com

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Papa Midnight

Re: PC Gaming Alliance Continues Growth

...And yet, the organization has done little if not nothing and continues to further perpetuate it's image as being purely useless.

CAPCOM (the one major promoter who happens to be both a developer and a publisher (Epic Games is a developer and Microsoft is a publisher)) is still useless for timely PC Game releases, granted they actually release for the PC at all (Super Street Fighter IV is such an example). Sony DADC is responsible for the scourge of DRM that plagues the actual consumers in the gaming industry. WildTangent is a known source of Spyware and in some situations, the equivalent of a rootkit. As for GameStop, when it comes to PC Gaming, it consist of some obscure shelf somewhere in the back of the store next to all the controller peripherals or used items and that's only IF that store actually carries PC games as a great many GameStop retail stores do not.

As I said when the organization first started, I shall say today and will continue to say till I see otherwise: It is an industry organization for the industry with absolutely no benefit towards the average pc gaming consumer and by that notion, is perpetualy useless.

This one is my personal favorite:

 

ANTI-PIRACY SUBCOMMITEE
Piracy of PC Games is a significant problem. This subcommittee is working to define the problem and propose recommendations that reduce piracy without causing consumer backlash that could hurt the PC gaming market.

 

Yet, one of their contributors is the developer and promoter of SecuROM, a method of DRM plain and flat out hated by the gaming community. The only way possible this could get more hypocrititcal is if Ubisoft were to join the alliance.

 

RESEARCH SUBCOMMITTEE
Industry participants, researchers and financial analysts rely on the availability of good quality data on the size, growth and factors affecting markets. Today little data exists on the revenues for the PC gaming market outside of retail boxed sales in the west.  Nor is there reliable data on the installed base of active PC gamers or the details of the PCs that they play on.  The PCGA Data Research subcommittee has helped to solve these challenges by pooling member data and by using external agencies to assemble data on the PC gaming industry.

 

Steam Hardware Survey.

Did I miss something?

 

MARKETING SUBCOMMITTEE
The PCGA was formed to serve the needs of the PC gaming industry and consumers.  The Marketing subcommittee has the objective of ensuring the widest possible participation and understanding of the PCGA and its aims.

 

So outside of the typical self-promoting press releases that we see from any corporation which seem to appear from the PCGA every few months or so, they're accomplishing this... how?

2 Years and counting of a useless organization which seems to be looking more and more like astroturfing in progress. Next thing you know, they'll be lobbying congress claiming they represent the interest of millions of gamers nation-wide.

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Papa Midnight
http://www.thesupersoldiers.com

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Papa Midnight

Re: PC Gaming Alliance Continues Growth

I agree with you. This organization has done nothing since it was created and I don;t see it doing anothing in the near future.

http://www.magicinkgaming.com/

Re: PC Gaming Alliance Continues Growth

Ya know...if you want mainstream pubs to make more PC games you are going to have to develop a program(not softwre but a fuctional model) that takes in hardware info and focuses on maximizing a games market penetration by making a game as backwards compatible as possible without losing features from the console. Alot of of it will be getting current graphics to work on slightly older cards that can emulate it easily if they bothered to take the time to do it


Until lobbying is a hanging offense I choose anarchy! CP/IP laws should not effect the daily life of common people! http://zippydsmlee.wordpress.com/


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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http://zippydsm.deviantart.com/

 
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SleakerI didn't gather the same conclusion.. Seems like they are focusing on devices & services still, just not calling it 'devices and services'07/11/2014 - 8:57am
PHX CorpMicrosoft CEO readies big shakeup, drops devices and services focus http://www.theverge.com/2014/7/10/5887143/satya-nadella-microsoft-ceo-employee-email07/11/2014 - 8:45am
MechaTama31declared that everybody should have them. Somebody still has to produce them.07/11/2014 - 7:44am
MechaTama31I do mean the developers/governmet. And money is not the only thing of value. I am including the food, housing, etc that everybody is supposed to get for free under this system. In the real world, those things don't exist merely because an authority has07/11/2014 - 7:43am
InfophileAs automation gets better and better, the number of jobs absolutely required keeps diminishing. How many people these days do you think are actually needed to keep everyone alive? Most people just make our lives more convenient and entertaining.07/11/2014 - 4:43am
Matthew Wilsonthat kind of system only works when most people (around 70 to 80 percent ) do not need to work.07/11/2014 - 1:21am
TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
TechnogeekHonestly, though, what I find most thought-provoking about the article isn't the guaranteed minimum income aspect at all, but a more fundamental point: that we treat poverty as a moral failing on the individual, rather than a design flaw in the system.07/10/2014 - 11:53pm
TechnogeekOr, if your concern is that people won't even bother to work at all if their basic needs are met...well, let me put it this way: do you really want people like that in the workforce anyway?07/10/2014 - 11:51pm
TechnogeekAlso, you raise a valid question, but I'd argue that as things stand we're artificially limiting the amount of "gold/silver" that could be produced. The whole "work a job you hate to pay the bills" thing meshes poorly with the entreprenurial spirit.07/10/2014 - 11:49pm
TechnogeekSeriously, though, it looks at how in-game economies work and what lessons can be applied to reality, focusing primarily on multiple currency systems. Such systems do exist in real life (food stamps, for example), although generally aren't seen as such.07/10/2014 - 11:43pm
MechaTama31Or to produce the gold and silver, for that matter?07/10/2014 - 11:42pm
MechaTama31But in seriousness though, the F2P games can conjure up all the "valuables" out of the ether. Are there going to be enough people going for the "gold" and "silver" to actually produce the necessities the "free energy" is supposed to cover?07/10/2014 - 11:39pm
TechnogeekHey, it works for Wall Street.07/10/2014 - 11:36pm
MechaTama31We should base our real economy on something that is reviled as a soul-sucking scourge? ;)07/10/2014 - 11:25pm
TechnogeekRelevant to this website's stated focus: an argument for a guaranteed minimum income using F2P games to illustrate how and why it could help. https://medium.com/@gthoreau/game-socialisme-6312268d469507/10/2014 - 8:28pm
ZenOk, so yeah...it's kind of a lie...but I HAD to go with "Nope. I'm zen." lol. Only broke one controller myself (PS3) on a playthrough of Uncharted that got frustrating.07/09/2014 - 10:38pm
MechaTama31I am not proud of this, but I had to select the "multiple times" option. Not for the same game, but I went through several controllers (particularly dreamcast ones. fragile, maybe?)07/09/2014 - 6:52pm
Andrew EisenI'd say breaking a handheld out of anger counts (even if it's just the hinge). Likewise, I'd say busting a keyboard or mouse counts so long as you were playing a game at the time.07/09/2014 - 12:28pm
 

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