“Experimental” Videogame Theme Park and Resort Planned

May 25, 2010 -

While it sounds a bit like the setting of the old television series Fantasy Island, a website has popped up today that teases the eventual launch of an “experimental videogame theme park and resort.”

While we initially pictured a virtual-reality type of offering, the Game Nation website states that “In the next 12 months, Game Nation will be deciding the best location for the Experimental Theme Park.” 

A description of the park entices, “As you pass through the gates, you leave behind all worldly stereotypes. You’re now one of millions, all equal, separated only by your skill, wit and achievements, which will be proven.”

Background art on the Game Nation website contains images of roller coasters and other rides, so the park, if ever realized, may contain typical theme park essentials in addition to an interactive element.

GP caught up with the man behind the planned theme park, Daniel Ruke, who operates Ruke Studios and is the founder of the “anti-agency” agency Blink.

While Ruke woudn't go into too many details, he assured us that Game Nation is “as real as real gets,” and that the theme park was a logical extension of the principal he applies to his other businesses, which is to “evoke an emotion and gain a reaction.”

While more news will emerge on Game Nation in the next four weeks, Ruke alluded to sections in the theme park based around warfare, spacecraft and dragons, complete with "battle arenas."

When asked how the park would regulate content for kids, Ruke told us that he hopes to implement the Entertainment Software Ratings Board (ESRB) system. Experiences rated “E” for Everyone would be safe for the whole family, while in “M” (Mature) rated interactions, “You are gonna see headshots,” said Ruke.


Comments

Re: “Experimental” Videogame Theme Park and Resort ...

Laser tag is sooooo much fun! So is paint balling. But hopefully the price to get in for tickets isn't as much as a game convention. :D

 

 

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Re: “Experimental” Videogame Theme Park and Resort ...

Hopefully, we won't see just one big, massive, coin-op arcade.

You'd have to have massive 3D interactive activites.  Perhaps a FEW of the more well known interactive systems such the golf and baseball games.  Perhaps a few of the rafting, boxing (with the wired gloves), cycling, and so on games.

But you also need massive 3D screens, weapon controllers, and even more complex games (much like the once intended mechwarrior interactive systems with the multitude of controls).

Even a giant arena nearly surrounded by massive screens, and holding various wireless weapon controllers, depending on the game genre, such as guns or swords.

Going from just a large coin-op arcade playground to a REAL amusement park is going to take a lot of doing.

Nightwng2000

NW2K Software

http://www.facebook.com/nightwing2000

Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: “Experimental” Videogame Theme Park and Resort ...

A laser tag arena would be good too.

Re: “Experimental” Videogame Theme Park and Resort ...

Hmm. Sounds like 'New Coke' to me. I mean I have my videogame theme park right here in my office. I can play any game anytime. Why would I go to somewhere like Florida when I have everything I need at home?

Re: “Experimental” Videogame Theme Park and Resort ...

I would love to go to this kind of theme park if it was ever made.

http://www.magicinkgaming.com/

Re: “Experimental” Videogame Theme Park and Resort ...

Honestly, I think we should holdour enthusiasm until we get more details, but it is nonetheless a cool idea.

Re: “Experimental” Videogame Theme Park and Resort ...

Gears of War laser tag or GTFO.

Seriously though, I'd like to see what they have in mind.

Re: “Experimental” Videogame Theme Park and Resort ...

Will there be a ride where we get to fly through a gibson?  maybe tournaments where we get to watch the wizard smash his way through Super Mario Brothers 3 (ok, i feel old now...)?

 
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Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
 

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