British Columbia Passes Tax Credit for Interactive Devs

June 8, 2010 -

Thanks in large part to lobbying from the eight-person B.C. Interactive Task Force, which represents 30 local videogame makers, the Canadian province of British Columbia is now the proud purveyor of shiny new tax credits for interactive developers.

The Interactive Digital Tax Credit was passed by local legislature late last week and provides a 17.5 percent tax credit for labor on projects commencing after August 31. To qualify, productions must feature two out of the following three components: text, sound or images.

While the tax credit is an improvement, the Vancouver Sun notes that the percentages “pale” when compared to those offered by other Canadian provinces:

Nova Scotia offers 50 per cent of labour and up to 25 per cent of total productions costs. Manitoba offers 40 per cent of labour, the same percentage as Ontario, which also offers 40 per cent of marketing and distribution costs. Quebec, B.C.'s main Canadian competitor, offers up to 37.5 per cent of labour.

Nevertheless, local leaders seem pleased. B.C. Interactive Task Force Chairman Howard Donaldson, who is also Vice President of Studio Operations for Disney Interactive Studios, stated, “The new tax credit is already generating significant attention, both here in B.C. from the current studios, as well as from other global publishers who are looking to locate new operations or make new investments.”

B.C.’s Minister of Finance Colin Hansen added, “The tax credit, coupled with B.C.'s other unique advantages, including an attractive location and highly-skilled and well-trained workforce, will continue to foster B.C.'s competitiveness worldwide."

An Electronic Arts press release stated that the program was spurred by local employment in the industry falling “dramatically” over the past two years.

The Sun reported that the task force “met with the provincial government at least 10 times” over the past year in attempting to get the deal done.


 
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MechaTama31Goth_Skunk: It's not too late for CiVIlization... ;)01/28/2015 - 12:40am
MechaCrashI thought one of its other big issues was all the "quality" of phone games with all the portability of your television.01/27/2015 - 11:34pm
E. Zachary KnightApparently, people did not want a $100 console, they wanted a $200 one for a $100 price tag.01/27/2015 - 11:18pm
E. Zachary KnightI remember when people were demanding Ouya used the new and untested Tegra 4 processor rather than the tried and true Tegra 3, increase the RAM to 2Gigs and various other expensive addons.01/27/2015 - 11:17pm
ConsterCraig: perhaps I should've used the word "unreasonable", as in people clamoring for stretch goals that would guarantee they lose money on each deck.01/27/2015 - 10:04pm
Andrew EisenIt's my favorite movie. I'm looking forward to it as well.01/27/2015 - 9:16pm
Goth_SkunkI grew up idolizing Ghostbusters. I'm extremely excited to see another film.01/27/2015 - 8:52pm
Goth_SkunkEscapist -- via Hollywood reporter -- gives us a glimpse at the probable cast of the new Ghostbuster's movie: http://ow.ly/I3GyZ01/27/2015 - 8:51pm
Craig R.Nearly $4.2m in a week for Exploding Kittens. Can anything truly be unrealistic at this point?01/27/2015 - 8:50pm
prh99I am sure. Just have no interest in tropes in general or her take on gender portrayal.01/27/2015 - 7:44pm
Goth_SkunkI personally enjoy replacing letters with numbers in titles of movies and games. I think Firaxis missed out on a huge chuckle by calling it "Civilization V" and not "CiVilization."01/27/2015 - 7:20pm
Andrew EisenI bet I can guess how you voted!01/27/2015 - 7:02pm
prh99Never actually watched one, probably won't start.01/27/2015 - 6:15pm
E. Zachary KnightConster, when are unrealistic stretch goal demands anything new? They happen in every Kickstarter I have seen.01/27/2015 - 5:58pm
E. Zachary KnightAE: You forgot the "The video that conforms to my preconceived ideas about gender in games" option.01/27/2015 - 5:56pm
PHX Corp@Conster ok, randomly put 5 golden tickets into the boxes and anyone who gets a golden ticket gets to go and visit Willy Wonka's chocolate factory!, is a ultra-ridiculous stretch goal suggested by a backer01/27/2015 - 5:53pm
ConsterApparently they're unaware that unlike with video games, card games have a large constant factor in cost-per-unit.01/27/2015 - 5:24pm
ConsterIn other news, Exploding Kittens (https://www.kickstarter.com/projects/elanlee/exploding-kittens) has over 100k backers now, a few of which are calling for unrealistic stretch goals.01/27/2015 - 5:23pm
ConsterIt's cool in Numb3rs, but not really anywhere else.01/27/2015 - 5:20pm
james_fudgeI hate that style of naming too01/27/2015 - 4:34pm
 

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