Fallout: New Vegas to use Steamworks

June 9, 2010 -

Fallout: New Vegas for the PC will use Steamworks for its digital rights management, according to publisher Bethesda. According to Bethesda's Jason Bergman, Fallout: New Vegas is using Steamworks as its DRM solution because it provides a number of benefits including achievements, friends list support, and other features. Of course this means users will have to have the Steam client installed in order to play the game. There are worse methods for providing DRM like "always on."

While you will have to be online when you first install it, there aren't too many other restrictions you have to worry about. Users can install the game on as many machines as they want and after that first initial install you won't need the disc again; you can download it directly from Steam after that.

New Vegas is being developed by Obsidian Entertainment under the watchful eye of Bethesda Softworks and will be out this fall for PC, Xbox 360 and PS3.

Source: Shacknews

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Comments

Re: Fallout: New Vegas to use Steamworks

They are just basically ditching Games for Windows - LIVE to Steamworks in terms of DRM.

Re: Fallout: New Vegas to use Steamworks

This also means people can forgo the disc entirely and just buy it from Steam. Not to mention mod support.

Re: Fallout: New Vegas to use Steamworks

Why bring up mod support? If anything, Steam makes mods more difficult. Lots of mods  modify the .exe, which you can't do for Steam games. Mods for Fallout 3 and Oblivion actually didn't work on Steam until they went and changed the Steam version of the game.

Re: Fallout: New Vegas to use Steamworks

That's not what I would call "true". In fact, it's exactly what I would call "lying"

The built-in mod functionality for both games worked fine with Steam from day one. As for those that used the script extenders (which is what I assume you mean by "modifying the .exe" -- something the vast majority of mods for Fallout 3 and Oblivion do not actually do), Fallout 3's Fallout Script Extender was compatible with Steam from the very beginning. As for the Oblivion Script Extender, the compatibility issues were resolved three days after the game was released on Steam when Valve updated the executable so that the DLL would hook correctly, and then provided the author of OBSE with changes to obse_loader.exe that would make the script extender know where to hook the DLL (while hosting their own changed version of the executable in the meantime).

In conclusion, stop making shit up.

Re: Fallout: New Vegas to use Steamworks

The only games where modding is more difficult is if the game was difficult to mod in the first place, such as with Bioshock. Both Valve and Bethesda treat modders VERY well.

Heh, in fact, one person who made a mod for HL2 is now helpign work on HL2: Episode 3

 
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IronPatriotIn the latest post from Mattsworkname's gamergate hero, chris ray gun LIES that a recent Gawker controversy invalidates their ACCURATE coverage of Gamergate, the "movement" created to harass women.08/05/2015 - 8:32am
IronPatriotMattsworkname continues to post lying videos from chris ray gun, who has been proven to post dishonest, straw man videos. That's what makes Mattsworkname's post a waste of space.08/05/2015 - 8:30am
IronPatriotMechaTama31 fails to substantiate his latest attack. LOL.08/05/2015 - 8:29am
MechaTama31You, of all people, talking about wasting shoutbox space? That's rich.08/05/2015 - 8:23am
IronPatriotMattsworkname wastes more shoutbox space with more youtube links to lying gamergaters. His lying hero chris ray gun fails to understand the difference between news reporting and editorializing. #gameovergate08/05/2015 - 8:12am
MattsworknameBIG: how does that make sense?08/05/2015 - 12:18am
Big PermLenny Kravitz penis has been trending all day08/04/2015 - 11:45pm
MattsworknameSo far, Win 8 gave me nothing but problems08/04/2015 - 11:18pm
MattsworknameI;ll see what I can come up with tomarow08/04/2015 - 11:16pm
ZippyDSMleethose is the issue.08/04/2015 - 10:47pm
ZippyDSMleeOdd, even with admin? I have UAC turned off so I do not have to fuss with it too much, also in order to run FO3/NV you need DX,VC++ 010, mmm might try and download VC++ distro pack both 32 and 64bit from 8 to 2012 or so and isntall them see if one of thos08/04/2015 - 10:46pm
MattsworknameTried that 2 zippy, it still wouldn't work08/04/2015 - 10:43pm
ZippyDSMleeI have had to run NV in compatibility mode before. I have both FO3 and NV running fine with a bunch of mods on win8.108/04/2015 - 10:24pm
MattsworknameI did the direct x 9 fix, issue remains08/04/2015 - 10:13pm
MattsworknameI've had issues with it since the start really, as soon as I tried to run it on Win 8.1, vegas woudl crash as soon as i launched it, even when using the base game08/04/2015 - 10:12pm
MattsworknameManta: I run into issues the moment I try to use any mods. and some times even no mods08/04/2015 - 10:09pm
MattsworknameChris ray gun on the gawker media scandel from a few weeks back https://www.youtube.com/watch?v=apGv0KTV9IM08/04/2015 - 10:08pm
black mantaFunny, Matt. I've been able to run it from Steam no problem.08/04/2015 - 10:02pm
Big PermDo you need Directx 9.0c still? Should be a manual download for win 7/808/04/2015 - 9:55pm
MattsworknameBlack manta; I've been trying to get vegas and 3 to work on windows 8 for months and no method I tries fixed it manta08/04/2015 - 9:53pm
 

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