Fallout: New Vegas to use Steamworks

June 9, 2010 -

Fallout: New Vegas for the PC will use Steamworks for its digital rights management, according to publisher Bethesda. According to Bethesda's Jason Bergman, Fallout: New Vegas is using Steamworks as its DRM solution because it provides a number of benefits including achievements, friends list support, and other features. Of course this means users will have to have the Steam client installed in order to play the game. There are worse methods for providing DRM like "always on."

While you will have to be online when you first install it, there aren't too many other restrictions you have to worry about. Users can install the game on as many machines as they want and after that first initial install you won't need the disc again; you can download it directly from Steam after that.

New Vegas is being developed by Obsidian Entertainment under the watchful eye of Bethesda Softworks and will be out this fall for PC, Xbox 360 and PS3.

Source: Shacknews

Posted in

Comments

Re: Fallout: New Vegas to use Steamworks

They are just basically ditching Games for Windows - LIVE to Steamworks in terms of DRM.

Re: Fallout: New Vegas to use Steamworks

This also means people can forgo the disc entirely and just buy it from Steam. Not to mention mod support.

Re: Fallout: New Vegas to use Steamworks

Why bring up mod support? If anything, Steam makes mods more difficult. Lots of mods  modify the .exe, which you can't do for Steam games. Mods for Fallout 3 and Oblivion actually didn't work on Steam until they went and changed the Steam version of the game.

Re: Fallout: New Vegas to use Steamworks

That's not what I would call "true". In fact, it's exactly what I would call "lying"

The built-in mod functionality for both games worked fine with Steam from day one. As for those that used the script extenders (which is what I assume you mean by "modifying the .exe" -- something the vast majority of mods for Fallout 3 and Oblivion do not actually do), Fallout 3's Fallout Script Extender was compatible with Steam from the very beginning. As for the Oblivion Script Extender, the compatibility issues were resolved three days after the game was released on Steam when Valve updated the executable so that the DLL would hook correctly, and then provided the author of OBSE with changes to obse_loader.exe that would make the script extender know where to hook the DLL (while hosting their own changed version of the executable in the meantime).

In conclusion, stop making shit up.

Re: Fallout: New Vegas to use Steamworks

The only games where modding is more difficult is if the game was difficult to mod in the first place, such as with Bioshock. Both Valve and Bethesda treat modders VERY well.

Heh, in fact, one person who made a mod for HL2 is now helpign work on HL2: Episode 3

 
Forgot your password?
Username :
Password :

Poll

Did Microsoft pay too much ($2.5 billion) for Minecraft developer Mojang?:

Shout box

You're not permitted to post shouts.
Andrew EisenWhat I find most amazing is the fact that Yiannoppoulos's evidence doesn't in any way support his claim. And I still fail to see the lack of ethics in discussing the ethics surrounding public interest vs. personal privacy.09/19/2014 - 4:13pm
Andrew EisenOh yeah, some outlets sensationalize things (especially with the chosen headline). No argument there. As far as gender issues not being widespread? I'm inclined to disagree but I suppose it depends on what specifically you're talking about.09/19/2014 - 3:43pm
SleakerI think I've been qualitatively informed by those Factual Femenist videos that there isn't reallly a widespread gender issue, and that there are select news outlets that try to sensationalize things.09/19/2014 - 3:37pm
james_fudgeI'm just going to leave this here before someone else does:http://yiannopoulos.net/2014/09/19/gamejournopros-zoe-quinn-email-dump/09/19/2014 - 3:21pm
NeenekoI have met some real jerks and slimeballs in gender activism, but when I hear the idea that there are many 'not nice' people it comes across as code for 'uppity people who do not know their place'.09/19/2014 - 12:10pm
Andrew EisenKrono - Many of the people pushing gender issues aren't nice people? I'm sure not everyone's a sweatheart but so far, everyone I've seen with such a critique had absolutely nothing to back them up.09/19/2014 - 10:46am
InfophileI think there's a qualitative difference between a site and a hashtag though. GP can ban anyone from commenting, so they can have the image they want. But anyone can use any hashtag and try to poison it. Granted, that hasn't happened to the other one yet09/19/2014 - 10:13am
E. Zachary KnightKrono, your comparison to GP does not work. We do not need to get rid of GP, because no one associates GP with trolls and abuse. The same can't be said for gamergate.09/19/2014 - 10:09am
Krono@Michael You don't remember the "other hashtag" because no one actually uses it. We're talking 836,983 uses of #gamergate over it's lifetime, and 8,119 for the "alternative". 47,129 uses on the 18th vs 41. With #notyourshield at 140,133 uses & 5,209 uses09/19/2014 - 9:48am
Kronoresearch it. Changing tags to get away from trolls would be like wiping GamePolitics and restarting under a new name to get away from people calling Jack Thompson a filthy names in the comments section.09/19/2014 - 9:35am
Sleaker@quiknkold - seems like all that page is is a bunch of random developer opinions and rumors that we're supposedto do what with?09/19/2014 - 9:31am
Kronoas an opportunity to push back against them. It's one of the things muddling the issue. @conster A new hashtag would do nothing to improve anything. Trolls will simply follow to the new hashtag, and it will confuse the issue for anyone attempting to09/19/2014 - 9:25am
Krono@Andrew aaah. Yes, I'm sure there's some of that. Part of the problem is many of the people pushing gender issues are not very nice people. Basically the latest incarnation of moralists we've seen in the past couple decades. Naturually some will take this09/19/2014 - 9:23am
quiknkoldhttp://www.nichegamer.net/2014/09/real-gamedevs-sound-off-regarding-the-gamergate-controversy/09/19/2014 - 8:35am
MaskedPixelanteMeanwhile, in news that actually DOES matter, Scotland voted "NO" to Scottish independance.09/19/2014 - 8:20am
ConsterSeriously? "We shouldn't make a new hashtag - it's better to associate ourselves with psychos than to decrease our visibility"?09/19/2014 - 7:54am
Michael ChandraI forget what it is exactly, but there already is another hashtag that some use, exactly to separate themselves from the abusive behaviour. So don't bother lying to me.09/19/2014 - 7:06am
quiknkold2 to 3 or more09/19/2014 - 6:53am
quiknkoldMichael Chandra : I'll say this. The only reason they havent used another hashtag is because it would look like a form of dividing the arguement. Using another Hashtag has come up, and they feel like if they made a new hashtag, it'll split the debate from09/19/2014 - 6:53am
Michael ChandraYou want a debate? Build a wall between you and the poisoned well. Make clear you despise it, despise the behaviour. Then get into the other issues you are troubled with, and don't say a single word again about the poisoned well.09/19/2014 - 3:46am
 

Be Heard - Contact Your Politician