Journalist Kyle Orland doesn’t like liars, so he was a bit disappointed when Eat, Sleep, Play’s David Jaffe debuted Twisted Metal for the PS3 at the Sony E3 press conference. Why would he be disappointed with that? Well, on several occasions Jaffe went out of his way to to emphatically state that that his company was not working on a Twisted Metal Game for PS3. Some would argue that he went out of his way to say that, even though it wasn’t the truth. In other words he lied to everyone.
In a blog post on his The Game Beat Blog Orland recounts what Jaffe said in the past, what he said today, and why it should matter to journalists: Here’s two choice paragraphs from that blog post:
Yes, Jaffe’s lie did help tamp down the recent rumors of the PS3 Twisted Metal game (rumors Jaffe himself helped start with his loose lips at this year’s DICE, I might add). But the lie didn’t remove the very question from all recorded history. Addressing a rumor with a lie is not a permanent solution. All lying does, in essence, is take the small problem of an inconveniently timed rumor and trade it in for the big problem of a plain-as-day lie in the very near future. Did you think we’d just forget about your previous statements? Did you think we wouldn’t care?
Maybe you did. And maybe we won’t or shouldn’t care. Maybe I’m being too sensitive and most of my fellow journalists don’t mind game makers actively lying to them. After all, Spong said they "expected that of [Jaffe]" after his lie was revealed. G4’s Andrew Pfister predicted Jaffe was lying just before the press conference started. Maybe I should accept that game companies are constantly lying to us and just loyally report whatever load of bull they hand us without worrying about whether I’m serving my readers or serving the companies I’m covering.
So as readers what do you think? Is it okay for game publishers and developers to lie and does it ultimately matter?
image source: House of Nintendo