David Jaffe on Lying About Twisted Metal

June 22, 2010 -

Leading up to E3 Eat, Sleep, Play's David Jaffe vehemently denied that he was working on a new Twisted Metal game, but near the end of Sony's E3 press event last week Jaffe revealed that a new Twisted Metal game was in the works for the PlayStation 3. Later Jaffe would reveal that he had been working on the game for well over 18 months. Some in the press called him out for his blatant disregard for the truth.

Speaking to Joystiq this week, Jaffe defended his decision to lie, saying that the importance of keeping his project a secret was more important than being honest with media outlets looking for confirmation. But the lie was further perpetrated by a blatant game of misdirection as Jaffe lamented about not working on a new Twisted Metal game on Twitter. In the tweet he said that he "wished" he was working on Twisted Metal because "making a game you've already worked on is tons easier" than working on a new property. Well it turns out that he was in fact working on Twisted Metal at the time he wrote.

So what did Jaffe have to say in his defense? On lying he said:

"Sony called about four months ago and said, 'Let's make Twisted a surprise and let's close the show with it.' I was like, 'Hell yeah! Let's do that.' But it kind of necessitated being kind of sneaky about it. To me, giving fans an actual genuine E3 surprise was more valuable than sort of being totally honest when people ask me questions. And people say to me, 'Well, you could have said no comment.' I'm like, 'No comment is the same as saying ... it's what people say when they don't want to answer you."

And on the tweet meant to further deflect questions on Twisted Metal:

"Well, that Twitter was an intentional misdirection to get people to think I was working on something else and not Twisted Metal," Jaffe explained. "Every game is a new game. Every game has its challenges and so the new Twisted, until we got out of that truck yesterday and started showing the game and then showed the nuke level, we were nervous."

While some in the press are irritated by Jaffe's lies, fans are taking it in stride. Fans are certainly a forgiving lot - especially when the developer is working on a franchise they love..

Source: 1Up

Posted in

Comments

Re: David Jaffe on Lying About Twisted Metal

Jaffe still matters?

Re: David Jaffe on Lying About Twisted Metal

People are allowed to keep secrets. End of story.

Re: David Jaffe on Lying About Twisted Metal

If anything, this just highlights the weakness of a lot of "news" sources nowadays, in that they do no actual investigation themselves, they just take company spokespeople at their word.  Jaffe was not under oath, so he can lie until he's blue in the face.  The fault lies with the people passing his lies on to the masses with no attempt at verification, imho.

Re: David Jaffe on Lying About Twisted Metal

I agree. Too many journalists are perfectly willing to take official sources (who often have a vested interest in spreading misinformation) at their word.

It's clear that the days of investigative journalism are pretty much at an end.

Re: David Jaffe on Lying About Twisted Metal


Well, I'm not upset that he lied.  If I was him I would do the same thing also. 

 

Re: David Jaffe on Lying About Twisted Metal

I thought it was very justified.

Also, it showed once again how much Pachter is just pulling out of his ass.

Re: David Jaffe on Lying About Twisted Metal

 I'd say part of why fans are forgiving is because i don't see a reason why we should give a damn about him lying... It's the kind of lie that doesn't actually hurt anyone; i mean why exactly do anyone NEED to know the truth about what he's working on? he wanted to give fans a surprise and journalist would spoil the surprise; hell if he said "no comment" everyone would translate his words to mean "yes but i'm not allowed to talk about it"... only way he could he be truthfully to the journalists is by spoiling the surprise for his fans and ruin all the fun

Re: David Jaffe on Lying About Twisted Metal

It's akin to holding a surprise party. The one it's for knows something is up, but no one will spill the beans ofr the surprise won't be as nice.

Re: David Jaffe on Lying About Twisted Metal

Well I can say I wasn't expecting Twisted Metal at this years E3. It was in my opinion the highlight of Sony's press conference. 

http://www.magicinkgaming.com/

 
Forgot your password?
Username :
Password :

Poll

Which video game platform are you most thankful for?:

Shout box

You're not permitted to post shouts.
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
Papa MidnightUbisoft has cancelled the Season Pass for Assassin's Creed: Unity (http://www.reddit.com/r/pcmasterrace/comments/2ni2ac/ubisoft_cancel_season_pass_for_ac_unity/)11/27/2014 - 1:08pm
NeenekoBut now I can use the christmas discount justification too,11/27/2014 - 11:46am
NeenekoI am also sorely temped by Civ:BE, mostly because I have a demo coming up and I know my productivity will tank.11/27/2014 - 11:45am
MaskedPixelanteThe Evil Within is only a month old, right? And it's already 66% off...11/27/2014 - 10:29am
 

Be Heard - Contact Your Politician