Ogmento Shores Up Ranks with Industry Vets

June 29, 2010 -

Ogmento, a company that sees the future of gaming rooted in "augmented reality," (games that combine the real word with virtual worlds) is shoring up its ranks with three video game industry veterans. The company announced today that it has hired three people that have collectively worked for such companies as Looking Glass, Pandemic, Sony Online, Electronic Arts Mobile, Alchemic Productions, and more. The three new hires are Rick Ernst, who will serve as lead game designer; Tim Hernandez, who has been named Director of Production; and James Chung who has signed on as the company's new Art Director.

Rick Ernst is a 15 year veteran of the video games industry having worked for such companies as Looking Glass, Pandemic and Sony Online, and independently as a contractor and consultant. He is also the co-founder of Alchemic Productions in Los Angeles, a production company that works with artists, film makers and authors.

Tim Hernandez brings over six years of mobile gaming expereince to the table and has worked on such franchises as Spider-Man, X-Men, The Sims, Madden NFL Football and Need for Speed. Most recently he worked at Electronic Arts Mobile where he served as the Development Director of the Future Technologies team.

Finally, James Chung has worked on top-selling game titles as an Artist and Art Director. His experience includes concept art, character design, and storyboarding for the film and animation industry as well.

No doubt these three will attempt help the company create augmented reality games that don't suck. The company's first title, "Put Aa Spell,' is a spelling game for iPhone featuring a cute Panda that you can interact with. The gameplay is layered over the real environment, which is brought into the game using the iPhone's built-in camera. While the gameplay is pretty simplistic in its current stage of development it is certainly interesting. Of course Sony has been doing AR games like Eye of Judgment and all of its crazy EyeToy games for years, so it will be interesting to see how Ogmento plans to advance the field..


 
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Matthew WilsonI hope some company buys sega's ips. creative assembly, and Atlas. the rest of sega can bugger off.01/31/2015 - 4:03pm
WonderkarpTropes VS Women Refund : An Open Letter to Feminist Frequency https://www.youtube.com/watch?v=UoucuL1jazI Guy trying to get refund from the kickstarter01/31/2015 - 3:50pm
Goth_SkunkPrototype was all right. I had way more fun running around in the open world, scaling buildings, gliding in the air, and pulling off insane helicopter-capturing maneuvers than I did with the actual story, though. Eventually the novelty wore off.01/31/2015 - 3:31pm
Andrew EisenI don't know about Joystiq, we may mention it but I don't know that there's that much to really discuss but yeah, Nintendo's YouTube Creator's Program is on the agenda.01/31/2015 - 2:45pm
MonteMatt: they have articles on both Joystiq and nintendo's youtube BS.01/31/2015 - 2:30pm
prh99http://blog.us.playstation.com/2014/12/31/playstation-plus-januarys-free-games/01/31/2015 - 1:56pm
Matthew Wilsonyou guys going to talk about the Joystiq closing, and Nintendo losing its mind?01/31/2015 - 1:11pm
Andrew EisenNeo - Do you have any evidence of that? Please link.01/31/2015 - 11:43am
Papa MidnightI enjoyed the first Prototype... even if the PC Port was horribly done. Prototype 2, however, far exceeds it. It's actually a decent game in my opinion.01/31/2015 - 11:24am
Wonderkarpreally? I didnt play it because the first one sucked. I didnt even know the main characters black01/31/2015 - 10:38am
Neo_DrKefkaFor those who don't know Prototype 2 is free for the PS3 on PS PLUS! It's a great game that failed due to collusion with activist bloggers before the game was released that people would hate it because the main characters black.01/31/2015 - 9:53am
Wonderkarpalso heard Techraptor is working on a big news piece on indiecade01/31/2015 - 9:47am
WonderkarpAndrew : All I know is he was critical of the block list and said the coding was bad.01/31/2015 - 9:42am
prh99Devolvers response to Nintendo's creator program https://mobile.twitter.com/devolverdigital/status/56082061398444851301/31/2015 - 3:24am
Andrew EisenI only know of him being annoyed that IGDA mistakenly hosted on its anti-harassment tools page a blocklist he was on. What else was he critical of?01/31/2015 - 2:19am
Goth_Skunk@WonderKarp: Given Rosario's outspoken criticisms of the conduct of the IGDA, I would not be one bit surprised if he's being strong-armed into silence in closed-door meetings. He's not towing the party line, after all.01/30/2015 - 11:38pm
MechaTama31EZK: Thank you! (And I was able to see that you did it, only because you did it. How appropriate! :)01/30/2015 - 11:37pm
Matthew Wilson@Monte Nintendo is a Japanese company though. consoles are dead in japan. ps sony is a international company, so they do not much care about Japanese sales much.01/30/2015 - 10:11pm
MonteOnly one generation ago nintnedo had the best selling console. They know their games are still popular and can move their hardware. They just need to focus on better gaming hardware and advertising (their youtube policy not helping)01/30/2015 - 9:58pm
MonteI'd expect Nintendo to keep making consoles, much like the gamecube i doubt nintendo will see the Wii U as a sign of the end for consoles. There are multiple reason why the Wii U failed a big one being marketting.01/30/2015 - 9:55pm
 

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