Why Don’t Politicians Leverage Games More?

July 1, 2010 -

An article on The Game Reviews.com notes that while videogames have emerged into a “significant cultural force,” only a handful of games have been made in order to communicate political ideas.

Author Andy Johnson outlines a few games that attempted such incorporation, like America’s Army, Full Spectrum Warrior and religious games like Left Behind: Eternal Forces and The Bible Game, before describing a few games that feature a pure political bent, like the Bushgame and September 12th.

While politicians have been quick to latch on to social media tools to spread their message, Johnson says that it would be difficult for elected officials to latch on to videogames because their interactive nature breeds “unpredictability.” He continued:

Party-political communication and PR is a veritable minefield, and adding a new dimension to the process - especially one as complex and interactive as gaming - probably presents too many risks and uncertainties to politicians for us to be able to expect any party-political games for the foreseeable future.

The author thinks that games could help with one particular area of politics—policy-making:

It is conceivable that a game could be designed which could help a political party better understand the policy orientations of voters, allowing them to more accurately target their campaigns and manifestos. Such a game could act as a kind of high-concept playable survey, teasing out the policy preferences of its players and communicating them via the internet to the politicians.

As the videogame generation continues to age, Johnson believes that the “interactivity, dynamism and verve” of videogames will ensure that the genre begins to have more of an impact on political issues.

Comments

Re: Why Don’t Politicians Leverage Games More?

"After having played Deus Ex, I have revised all of our policies to the extent of directing all of our resources into nano-augmentation technology, because goddamn do I want to become a god and rule the world!"

Seriously, it's a fair point. Several games at least feature politics (Look at Shepherd's dealings with the Council, human Alliance and the alien races in the original Mass Effect) but I know of few that directly focus on modern political issues. I always thought the main campaign of Modern Warfare 2 was, in parts, a tongue-in-cheek parody of American military policy and how conflict can continually expand to all-out war, but that's hardly politics in the context Johnson is looking at.

As for religion in games, never. I think it was Eurogamer that asked several key designers about this and one (Molyneux I think) said that you will almost never see a mainstream, major developer heavily take on religion in a game because it is just too damn risky for a publisher to fund it due to the potential backlash. Like politics, plenty of games have featured religion, but very few games have completely revolved around it or looked at the subsequent issues.

Even then, games are often escapism and regular political discourse is likely something that gamers really don't want to see anyway.

Re: Why Don’t Politicians Leverage Games More?

"As for religion in games, never."

Assassin's Creed (the original - the sequel not so much) is arguably all about religion vs. atheism.

But don't tell that to the Christian Right. We seem to have gotten away with it so far, LOL.

Re: Why Don’t Politicians Leverage Games More?

I'd definitely put it down as 'arguably' - as I progressed through AC1, I thought the game was coming to Altair concluding that religion was fuelling all of the war in the Middle East and that it wasn't true, but it doesn't quite come to that. It helps that religion isn't so much of the focus and instead it's more what humans are doing with it - namely using it as an excuse to wage war and commit atrocities.

I'd say that it's less atheism and more rationality, objectivity and reason, summarised well by Altair's quote of "Nothing is true, everything is permitted." After the events of AC1, people begin to flock to Altair's order because they realise they can live like that, they don't need to zealously follow the other religious doctrines.

This could be a lengthy article in itself, so I'll leave it at that. :]

Re: Why Don’t Politicians Leverage Games More?

Most also don't want to lose the scared stupid parent vote.

Re: Why Don’t Politicians Leverage Games More?

I think they (politics religion army etc etc take your pick) should keep their filthy hands off games frankly I wish they would get their hands off everything other than what their job is supposed to be.

 
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Papa MidnightThere's no need for it. A declaration of a Conflict of Interest is only necessary in the event that the parties may be placed into a situation where the conflict may become a factor.10/02/2014 - 10:16am
Krono@prh99 It was after #gamergate. There was a post on r/games that called out the lack of disclosure.10/02/2014 - 10:12am
Papa MidnightKrono: If the purpose of such was to expose some conflict of interest, I am not sure what the purpose or end objective was. Specifically, said relationship had not produced any works positive or otherwise. Where's the beef?10/02/2014 - 10:09am
prh99I don't know, the update isn't dated. Also, actual attempt at deception or absent mindedness? "Never attribute to malice that which is adequately explained by stupidity"10/02/2014 - 10:06am
Krono@prh99 disclosed in an update after #gamergate noticed and called it out.10/02/2014 - 10:04am
Papa MidnightDriving people from their homes. e-Letter bombing (for all practical intents and purposes) advertisers like they're the FCC after a certain Superbowl half-time show to pull advertising from a media outlet for the crime of having an opinion?10/02/2014 - 10:00am
Papa MidnightIt's hard to drape yourself in the glory of your righteous campaign when you're exposing the personal information of a person, and following up with a campaign of harassment (organised or ortherwise). 12 year olds calling your personal cell for Five Guys?10/02/2014 - 9:58am
prh99http://kotaku.com/anna-anthropy-designer-behind-dys4ia-and-triad-and-au-1448084641 <--relationship disclosed10/02/2014 - 9:57am
Papa MidnightEven to this day, that remains the primary citation of those embarking in it. That said, the whole "it's not about harrassment" thing is comparable to making an extremely racist statement, then following up by saying "but I'm not a racist."10/02/2014 - 9:56am
Papa MidnightI think EZK is more spot-on. This may have carried on far beyond it's genesis, but the true driving force of this whole astroturfing campaign was the angst of an ex-boyfriend of Zoe Quinn's.10/02/2014 - 9:54am
KronoAnd that's off the top of my head, specific to Kotaku.10/02/2014 - 9:54am
E. Zachary KnightKrono, yet no one can actually point at any "positive reviews" or otehr press given Quinn by Grayson.10/02/2014 - 9:53am
KronoBeyond that you have Patricia Hernandez writing reviews for, and plugging Anna Anthropy's work. Anna being Patricia's friend and former roomate.10/02/2014 - 9:52am
Sleaker@EZK - I believe there were a few more related to Patreon, and IGF. But regardless of the disclosure thing, that was only half of my statement, and I'm simply trying to speak on the reasons why GG got popular. But you sidestepped my last question there...10/02/2014 - 9:50am
KronoThe only questions is whether or you believe Grayson's previous friendship with her, and possible interest in starting a romance influenced his reporting.10/02/2014 - 9:48am
Krono@EZK There's nothing supposed about Grayson and Quinn having a relationship. Kotaku itself confirmed said romance matching the timeline Eron posted: http://goo.gl/yLgdx910/02/2014 - 9:46am
prh99So far the only "crimes" seem to be editorializing and collaboration outside their respective organizations. If they are going to persist at least point to something actually questionable.10/02/2014 - 9:45am
E. Zachary KnightSo aside from the supposed Kotaku/Quinn relationship, do you have a specific example of said lack of disclosure?10/02/2014 - 9:36am
prh99#gamergate renamed #butthurtfarce10/02/2014 - 9:31am
Sleakerwhat the message that they are actually trying to convey is.10/02/2014 - 9:30am
 

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