AU Senator: Arcade Games That Offer Prizes Train Kids to Gamble

July 7, 2010 -

Australian Senator—and fervent anti-gambling crusader—Nick Xenophon (pictured) is turning his attention to arcade games that feature gambling elements, saying that such entertainment is a “training ground” for children to learn how to gamble.

Xenophon, who previously took on mobile and PC games based on slot machines (or pokies as they are called Down Under), was joined in his latest contention by Charles Livingstone, a Monash University “electronic gaming expert,” who told the Age that such arcade games achieved a pair of purposes: “to indoctrinate kids to gambling, to make them think this is a normal part of life; and to lure children, and with them their parents, into the pokie venues.”

Calling for action from the federal government, Xenophon stated, “Legislation needs to change because these machines are a training ground for pokies. It puts kids at risk.” He added, “While mum and dad are playing pokies inside, the kids are getting trained on redemption [arcade] games just a few metres away.”

Australian Leisure and Hospitality Group spokesperson David Curry defended the venues, saying, “Quite simply, we operate family venues with a variety of entertainment opportunities for children included within that.”


Thanks Ryan!


Comments

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

Any activity which involves some element of risk which results into a significant gain or loss can be considered gambling.

The thing is, there's a lot of that scattered in all kinds of videogames - from upgrading equipment in an MMO, using a pokeball to capture your pokemon, opening a random item chest, breeding your monsters/pets in game, etc. A lot of game elements are based on chance, some of the more rewarding ones usually involve risking something precious to the gamer to be able to have a chance at getting something more valuable. It's how you keep gamers continually interested and coming back for more.

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

Xenophon is actually a pretty straight shooter and get's himself well informed when dealing with issues (such as the internet filter) outside his area of expertise.  The guy has a real bone for gambling though but generally he's seen as a positive force on the senate.

 

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

Somehow I gather his definition of this is going to extend to games that give tickets too.

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

A quick look at Wikipedia's entry on Australian healthcare says they have private insurance companies (in addition to government healthcare).

Just sayin'.

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

From what I remember reading, Australia has (or had, it was a while ago) quite a gambling problem. And this makes sense, as chance based games definitely fall into the gambling category.

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

There is only 1 game that I've seen that is purely chance and another that has a chance like option to play the game.  Colorama is pretty much Roulette for kids.  Spin to win does have a free spin option, but it is 1 out of the 7 slots on the roll-down section that the ball could end up on (4 of which will move the wheel left or right by 1 or 3 spaces, one of which that will keep the wheel in place, and one will move it to the next Bankrupt on the machine)

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

Australian Senator—and fervent anti-gambling crusader—Nick Xenophon (pictured) is turning his attention to arcade games that feature gambling elements, saying that such entertainment is a “training ground” for children to learn how to gamble.
 

Why I feel the urge to bang my head against a wall 20 times? This people need to live in a thrid world country so that way they can know what is it a real social-issue related to children, not fucking co-op games.

------------------------------------------------------------ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

I'm sorry, but I don't understand what you are trying to say with that comment. Are you implying they should work on problems like child soldiers? Extreme poverty? High infant mortality rates? Australia focuses on crap like this because they don't have the same social issues as a third world country, and I can guarantee that if not for the recession and the wars in the U.S.A., they would be focusing on shit like this as well.

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

If he's going after straight-up chance machines, great, I'm all for it.  But he'd better stay away from Skee-Ball.

---
Fangamer

---
Fangamer

Re: AU Senator: Arcade Games That Offer Prizes Train Kids ...

Strange thing is, if you go coin-op in Canada, you are generally not allowed to have 'chance' in the first place.  I used to work on arcade games that shipped to canada and we were required to make all the games deterministic.....

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

Be Heard - Contact Your Politician