Study: Playing Violent Games Helps with Stress and Depression

July 12, 2010 -

When not deflating the findings of game-hating researchers, Texas A&M International University Associate Professor Christopher Ferguson often conducts his own studies, including a recent example which indicates that violent videogame players handle stress better than non-players and can actually feel less depressed and stressful following a session with aggressive games.

The Hitman Study: Violent Video Game Exposure Effects on Aggressive Behavior, Hostile Feeling and Depression (press release) was authored by Ferguson and his fellow TAMIU colleague Stephanie Rueda. The study included 103 students from a “Hispanic-serving public university” in the Southern U.S. 62 were male and 41 were female, with 98 Hispanics, three Caucasian and two who declined to answer.

The authors utilized a Paced Auditory Serial Addition Task (PASAT), which involves an accelerating sequence of simple numbers, in order to cause frustration in the participants. Those being studied played one of three games (Hitman: Blood Money, Call of Duty 2 or Madden 2007) post-PASAT. Madden was used in order to allow the researchers to “include a game with action, yet which was non-violent.”

Additionally, a fourth “no-game” control group was also used, in which participants were told that a technical malfunction would not allow them to play a game. This condition allowed “for the three video game conditions to be compared to time-related “cool down “from the initial frustration of the PASAT task.”

Ferguson and Rueda also utilized a version of the Taylor Competitive Reaction Time Test (TCRTT), in which participants are pitted against fictional opponents (which those being studied think are real) in a reaction time game. Participants, if they win, can choose both the “intensity and duration” of the blast” aimed at their “opponent.” The researchers also used various methods to measure videogame playing habits, aggressiveness, hostile feelings and depression severity. A follow-up survey was also conducted.

The researchers concluded:

No evidence was provided that short-term exposure to violent video games either increased or decreased aggressive behavior in the laboratory. Similarly violent game exposure in real life was not related to laboratory aggression. Given the use of effect size confidence intervals we can conclude that our evidence contradicts both the social learning and catharsis hypotheses regarding violent video game effects on aggressive behavior.
 

As with aggressive behavior, the evidence did not support that short-term randomized exposure to violent video games either increased or decreased hostile feelings or depression. By contrast long-term exposure to violent video games was associated with reduced hostile feelings and depression following a stressful task. Subjects who were exposed to violent video games were not less aggressive, but they were less hostile and depressed.

It was also noted that violent videogames could possibly considered as “mood management tools,” which could help treat mood disorders and other health-related issues.

Taking a little jab at other researchers, the pair added:

The fervor over violent video games which has become intensely politicized (we would argue this unfortunately extends to the scientific community) may be ‘much ado about nothing.’ In the end, a game may simply be a game.

Two caveats were posed about the study however: the sample of predominantly college Hispanic students should not be applied to “non-college populations” or to “other ethnic groups,” while “generalizing results using laboratory aggression measures… to serious acts of physical aggression or violence must be undertaken with the greatest caution, given the external validity limitations of such measures.”

Comments

Re: Study: Playing Violent Games Helps with Stress and ...

There was an article on here about a buddhist monk saying he plays violent video games to aid in conquering his desires as well.

"

Doom was my therapist...

Re: Study: Playing Violent Games Helps with Stress and ...

Maybe the non-game playing group was more stressed because they expected to play a game and then couldn't due to a "technical malfunction" ^^

Re: Study: Playing Violent Games Helps with Stress and ...

Maybe, but that wouldn't be the case with the non-violent game (Madden) players, and it still counters the idea that violent gamePLAY increases aggression..

Re: Study: Playing Violent Games Helps with Stress and ...

I play violent games after a hard/stressful day and I do feel better aferwords. :D

 
Forgot your password?
Username :
Password :

Poll

Who's responsible for crappy Netflix performance on Verizon?:

Shout box

You're not permitted to post shouts.
E. Zachary KnightMan Atlas, Why do you not want me to have any money? Why? http://www.atlus.com/tears2/07/25/2014 - 12:06pm
Matthew WilsonI agree with that07/25/2014 - 10:45am
james_fudgeI think Twitch will have more of an impact on how YouTube/Google Plus work than the other way around.07/25/2014 - 10:22am
IanCWelp, twitch is going to suck now. Thanks google.07/25/2014 - 6:30am
Sleaker@MP - Looked up hitbox, thanks.07/24/2014 - 9:40pm
Matthew WilsonI agree, but to me given other known alternatives google seems to the the best option.07/24/2014 - 6:30pm
Andrew EisenTo be clear, I have no problem with Google buying it, I'm just concerned it will make a slew of objectively, quantifiably bad changes to Twitch just as it's done with YouTube over the years.07/24/2014 - 6:28pm
Matthew WilsonI doubt yahoo has the resources to pull it off, and I not just talking about money.07/24/2014 - 6:15pm
SleakerI wouldn't have minded a Yahoo purchase, probably would have been a better deal than Tumblr seeing as they paid the same for it...07/24/2014 - 6:13pm
MaskedPixelanteIt's the golden age of Hitbox, I guess.07/24/2014 - 6:08pm
Matthew Wilsonagain twitch was going to get bought. It was just who was going to buy it . Twitch was not even being able to handle the demand, so hey needed a company with allot of infrastructure to help them. I can understand why you would not want Google to buy it .07/24/2014 - 5:49pm
Andrew Eisen"Google is better than MS or Amazon" Wow. Google, as I mentioned earlier, progressively makes almost everything worse and yet there are still two lesser options. Again, wow!07/24/2014 - 5:43pm
Andrew EisenI don't know. MS, in my experience, is about 50/50 on its products. It's either fine or it's unusable crap. Amazon, well... I've never had a problem buying anything from them but I don't use any of their products or services so I couldn't really say.07/24/2014 - 5:42pm
Matthew WilsonGoogle is better than MS or Amazon.07/24/2014 - 5:33pm
Sleaker@AE - I've never seen youtube as a great portal to interact with people from a comment perspective. like ever. The whole interface doesn't really promote that.07/24/2014 - 5:28pm
Andrew EisenNor I. From a content producer's perspective, almost every change Google implements makes the service more cumbersome to use. It's why I set up a Facebook fan page in the first place; it was becoming too difficult to connect with my viewers on YouTube.07/24/2014 - 4:50pm
Sleakerwonder if anyone is going to try and compete with google, I'm not a huge fan of the way they manage their video services.07/24/2014 - 4:41pm
Andrew EisenIt happened. Google bought Twitch. http://venturebeat.com/2014/07/24/googles-1b-purchase-of-twitch-confirmed-joins-youtube-for-new-video-empire/07/24/2014 - 4:28pm
MaskedPixelanteI hope Nintendo actually follows through with the DS Virtual Console, that sounds like it could be cool.07/24/2014 - 2:15pm
james_fudgePeople don't deny it persay, they bristle at the idea that it's a "problem" that nneds to be "fixed."07/24/2014 - 2:15pm
 

Be Heard - Contact Your Politician