Kane & Lynch 2 to Use Steamworks for DRM

July 26, 2010 -

The PC version of Kane & Lynch 2 will use Steameworks for DRM, according to Eidos. A PC demo of the sequel that managed to get Giant Bomb founder Jeff Gerstmann fired when he worked at Gamespot is also available at a 10 percent discount via the Steam discount program. Because the game supports Steamworks don't expect to find it on Stardock's Impulse if that's your distribution platform of choice - Stardock won't support any game going forward that requires the use of third-party software.

Kane & Lynch 2 , like other games that use Steamworks, requires the use of the Steam client, which provides DRM protection, along with multiplayer matchmaking, achievements, stats, and leaderboards. The game will be released on August 17 in North America and on August 20 in Europe. The game will be available on those dates for PC, PS3 and Xbox 360.

Source: Shacknews

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Re: Kane & Lynch 2 to Use Steamworks for DRM

I was kind of hope for this to use Game for Windows Live, but its okay since steam is still better then GFWL.

http://www.magicinkgaming.com/

Re: Kane & Lynch 2 to Use Steamworks for DRM

Here's what Games for Windows Live does.  I have a friend playing Batman in my bedroom and I go into my living room with a friend.  We boot up my 360 and play raiden Fighter Aces.  My friend comes from my bedroom and bitches that the game just shut down mid battle because my 360 logged into my account.  Screw games for windows.

Wall of Text Simulation- Insert coin to continue.

Wall of Text Simulation- Insert coin to continue.

Re: Kane & Lynch 2 to Use Steamworks for DRM

now I am a fan of microsoft and all but why in hell would anyone wish for gfwl?

it is horrible (I blame marketting people, the software is pretty nice but teh stupid rules and restrictions are stupid)

Re: Kane & Lynch 2 to Use Steamworks for DRM

I am hoping that the putrescent pile of poorly working bloatware that microsoft summoned into existance through some occult ritual to annoy the shit out of pc gamers is not included in or anywhere near any game\product\satanic ritual ever again.

The difference between steam and gfwl is that steam work well enough, is useable and doesn't destroy peoples souls

But that's just my thoughts on the matter

Re: Kane & Lynch 2 to Use Steamworks for DRM

Forgot to mentio nthat Steam supports modding, if it's a game that can be modded and added to.

 
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Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
Andrew EisenOr, at the very least, that gamers aren't turned off by female leads.06/30/2015 - 11:49pm
Matthew Wilsonyou would think games like metriod, portal and tomb raider would show that it work, but hopefuly those knew ones will.06/30/2015 - 11:47pm
Andrew EisenBut, luckily strides are being made and the money peoples are slowly learning that diversity -> larger targeted audience -> more potential dollars.06/30/2015 - 11:43pm
Andrew EisenSure does. That's why there should be more than just one or two attempts. (7 games at E3 with female leads and 35 with a gender option. I think it's safe to say that not all of these will fail!)06/30/2015 - 11:42pm
Matthew Wilsonthat puts alot of presure on the early stuff to do well. lets hope games like recode and harizon are good, and sell well.06/30/2015 - 11:38pm
Andrew EisenLuckily, money people also like to follow trends. So, it's a "simple" matter of making proper representation a trend. And wouldn't you know it, we're seeing the beginnings of exactly that!06/30/2015 - 11:34pm
Andrew EisenBut yeah, money people are risk averse. That's why we see so many sequels, reboots, and adaptations. To a lot of money people, "there's no evidence this works because it's rarely ever been tried" is the same as "this doesn't work."06/30/2015 - 11:33pm
Andrew EisenThat's why I think it's worth convincing the money peoples that proper representation (in any of its forms) isn't a financial risk, it's the path to expanding your audience and making even MORE money!06/30/2015 - 11:32pm
Matthew Wilson@AE will I agree, I kinda understand why. when your risking 50 to 100 mil you are going to try to do the safest thing you can sadly.06/30/2015 - 11:27pm
Matthew Wilsonhttps://www.youtube.com/watch?v=p0a6H_7_A5o a fairly impressive fake nx showing by hyberes5606/30/2015 - 11:23pm
Andrew EisenYou see that kind of nonsense in the movie business too.06/30/2015 - 11:02pm
Andrew EisenI think the bigger problem are those who see such things as substantive evidence that games with female leads don't sell well.06/30/2015 - 11:01pm
Matthew Wilsonit doesnt help that games like beyond good and evil did not do well.06/30/2015 - 10:58pm
MechaCrashThey don't advertise games with women leads because they don't sell because they don't advertise them because they don't sell because (repeat ad nauseum).06/30/2015 - 10:52pm
Andrew EisenAnd, with representation getting better and better, I think that's exactly what we'll see over the years.06/30/2015 - 10:49pm
Andrew EisenOf course, there's always the opposite viewpoint: perhaps more women would be inclined to join in the so-called AAA space if representation was better.06/30/2015 - 10:48pm
Matthew Wilson@matt that isnt true. there are allot of wemon that play AAA games. over half of all rpg players are female.06/30/2015 - 10:11pm
Mattsworknamehave strong female leads , hell, most barely have a story or charecters, lead alone female leads06/30/2015 - 10:01pm
 

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