The Evolution of the Russian Games Industry

August 16, 2010 -

According to Konstantin Popov of the Russian Association of Developers of Interactive Technology (RADIT), the Russian game industry reached $820 million last year, despite a 40 percent decline in its most profitable sector - PC games he also says that his organization is working with the Russian government to get game makers incentives and inclusion in a new tech-focused development in Moscow.

Speaking in Cologne, Germany RADIT's Konstantin Popov said that Russian developers are slowly moving away from the traditional focus on PC games because other sectors are picking up. That PC games market had declined by 40 percent, while consoles rose by 15 percent, casual by 30 percent and mobile by 10 percent. Online gaming seemed to get the biggest bump in 2009, growing by some 70 percent. Interestingly retail sales and PC games remain the focus despite changes in sales across different platforms. Traditional Brick and mortar sales accounted for $500 million of the $820 million market value, while PC games still constitute 80 percent of the market.

Popov predicts revenues to rise from the current $225 million market value to $400 million by 2012. The casual market in particular is set for a growth spurt - from $32 million in 2009 to $42 million in 2010. Also on hand was BIart Studio's Dmitry Lyust, who tried to explain why the country had been so reticent to move beyond PC game development - though we suspect a lot of that has to do with the widespread penetration of desktop computers in many Russian households..

"Russian branches of Microsoft and Sony didn't provide any significant support for Russian game developers," he said. "Even now there are significant issues in obtaining licenses for Russian companies. Russian game publishers provided funding to PC projects only because there was no console market in Russian in those days."

But the real story is the Russian government may be working on a plan to add game development companies to its own silicon valley in south-west Moscow. Popov said that RADIT was working with politicians to ensure gaming played a part in the planned Russian Silicon Valley in Moscow. The area is projected to give some 30,000 to 40,000 scientists and engineers jobs researching technologies, and RADIT hopes to work that its work with the government will help create a special game industry sector in Skolkovo. Tax relief and other incentives are also on the table to entice international publishers and developers to join.

"Our president is very interested in investing in this field," said Popov. "We plan to make a real investment boom now."

Source: GI.biz


 
Forgot your password?
Username :
Password :

Poll

Which video game platform are you most thankful for?:

Shout box

You're not permitted to post shouts.
MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
Papa MidnightUbisoft has cancelled the Season Pass for Assassin's Creed: Unity (http://www.reddit.com/r/pcmasterrace/comments/2ni2ac/ubisoft_cancel_season_pass_for_ac_unity/)11/27/2014 - 1:08pm
NeenekoBut now I can use the christmas discount justification too,11/27/2014 - 11:46am
NeenekoI am also sorely temped by Civ:BE, mostly because I have a demo coming up and I know my productivity will tank.11/27/2014 - 11:45am
 

Be Heard - Contact Your Politician