Ban Hammer Coming for Red Dead Redemption Cheaters Next Week

August 20, 2010 -

Players fond of using hacked save games to gain benefits in multiplayer probably feel like cattle rustlers in the sights of Matt Dillon from Gun Smoke today. Rockstar is getting ready to ban as many accounts as it has to to clean up this “Wild West” of a multiplayer community, but it wants to give players a chance to repent by deleting those hacked save games.

There are other negatives to getting banned besides not being able to play the game online; banned accounts will also be removed from leaderboards, but those smart enough to erase those "bad save files" will still get to keep their achievements and trophies, pre-order items and cheats earned through the "Social Club" after creating a new save game and logging in.

"Next week, starting on Tuesday, August 24th – we will be swiftly and indefinitely banishing from the world of 'Red Dead Redemption' multiplayer all Gamertags and PSN IDs we’ve detected with hacked game saves," a company representative wrote on the Rockstar Games blog. "Such cheating is a clear violation of our code of conduct, and punishable at our sole discretion."

The message is pretty clear: clean your act up or be prepared to face the consequences, I guess.

Source: MTV Multiplayer


Comments

Re: Ban Hammer Coming for Red Dead Redemption Cheaters Next ...

oh good, cheaters have no place in multiplayer game.
 

Re: Ban Hammer Coming for Red Dead Redemption Cheaters Next ...

Let´s hope that they don´t start to ban players who don´t use cheats by accident.

------------------------------------------------------------ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com

Re: Ban Hammer Coming for Red Dead Redemption Cheaters Next ...

I've seen some of these cheats and most of them can't be used by accident. Just to be clear, the ban hammer won't swing just from the entered in cheats in single player.

Kind of glad that they will clear off all the 0 second scores on Social Club though.

Re: Ban Hammer Coming for Red Dead Redemption Cheaters Next ...

The cheaters have it coming to them.

http://www.magicinkgaming.com/

 
Forgot your password?
Username :
Password :

Poll

EA has shuttered Maxis (The Sims, SimCity). Should it keep the Maxis name alive?:

Shout box

You're not permitted to post shouts.
ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

Be Heard - Contact Your Politician