Understanding the Cycle of Violent Videogame Stories

August 31, 2010 -

Kotaku points us towards an interesting Ted Talk in which David McCandless, a self-proclaimed “data journalist” discusses overcoming information overload by visualizing and designing information so we can focus on what’s important.

After showing a graph a “landscape of the world’s fears”, or a chart showing off popular scares over the last decade, which included Swine Flu, Bird Flu, SARS, the Millennium Bug, Asteroid Collisions and Killer Wasps, McCandless pulled up a slide charting the landscape of violent videogames.

McCandless stated, “As you can see there’s a kind of odd, regular pattern in the data… twin peaks every year.” Those peaks were in November and April. November is easily explainable in advance of the release of the Christmas slate of videogames, but why April? McCandless theorized that since the Columbine school shooting took place in April of 1999, “That fear has been remembered by the media and echoes throughout the group mind.”

Interestingly, McCandless notes a gap in violent videogame coverage or interest in the subject that occurred around September of 2001. Of course that’s when the World Trade Center and Pentagon were attacked, or as McCandless explains, “When we had something very real to be scared about.”


Comments

Re: Understanding the Cycle of Violent Videogame Stories

TED is pure awesomeness! I have been a supporter for nearly a decade now. Since it launched its website I watch one short lecture a day.

I said it before and I'll say it again:

There should be a link on this site to TED.

---------------------------------------------------------------------------

"The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

--------------------------------------------------------------------------- "The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

Re: Understanding the Cycle of Violent Videogame Stories

It's an interesting small bit of information to extract and extrapolate on, but I think we ought to watch and understand the entire presentation within its context.

Re: Understanding the Cycle of Violent Videogame Stories

Interesting that it was around September 2001 that GTA3 was released (after some last minute editing due to 9/11).

 
Forgot your password?
Username :
Password :

Poll

Will Target Australia sell the next GTA game upon its release?:

Shout box

You're not permitted to post shouts.
Andrew EisenNot the best look but that appears to be a PKE meter hanging from McCarthy's belt.08/01/2015 - 7:34pm
Matthew Wilsonwhy, let me guess it runes like crap?08/01/2015 - 7:29pm
Andrew EisenInteresting. These throwers are different than the ones we saw in the earlier Ghostbusters prop pics. https://twitter.com/feigfans/status/62754147689817702508/01/2015 - 7:28pm
PHX Corphttp://www.neogaf.com/forum/showthread.php?t=1088640 NeoGAF: Warning: Don't buy Binding of Isaac Rebirth on 3DS08/01/2015 - 7:26pm
MattsworknameYou know what game is a lot of fun? rocket league. It' s a soccer game thats actually fun to play cause your A Freaking CAR!08/01/2015 - 7:02pm
MattsworknameNomad colossus did a little video about it, showing the world and what can be explored in it's current form. It's worth a look, and he uses text for commentary as not to break the immerison08/01/2015 - 5:49pm
MattsworknameI feel some more mobility would have made it more interesting and I feel that a larger more diverse landscape with better graphiscs would help, but as a concept, it interests me08/01/2015 - 5:48pm
Andrew EisenHuh. I guess I'll have to check out a Let's Play to get a sense of the game.08/01/2015 - 5:47pm
MattsworknameIt did, I found the idea of exploring a world at it's end, exploring the abandoned city of a disappeared alien race and the planets various knooks and crannies intriqued me.08/01/2015 - 5:46pm
Andrew EisenDid it appeal to you? If so, what did you find appealing?08/01/2015 - 5:43pm
MattsworknameIts an interesting concept, but it's not gonna appeal to everyone thats for sure,08/01/2015 - 5:40pm
Andrew EisenThat sounds horrifically boring. Doesn't sound like an interesting use of its time dilation premise either. 08/01/2015 - 5:36pm
Mattsworknamean observer , seeing this sorta frozen world and being able to explore without any restriction other then time. no enimes, no threats, just the chance to explore08/01/2015 - 5:34pm
MattsworknameAndrew: I meant lifeless planet, Time frame is an exploration game. Your dropped onto a world which is gonna be hit by a metor in 10 seconds, but due to time dilation ,you actually have ten minutes, so you can explore the world, in it's last moments, as08/01/2015 - 5:32pm
Andrew EisenLP is 20, TF is 8 and has an old build available as a demo.08/01/2015 - 5:32pm
MattsworknameLast I checked zip, Lifeless planet was 10 bucks on steam I think08/01/2015 - 5:29pm
Andrew EisenMatt - Which one? Time Frame? How exactly does that play? What exactly do you DO in that one?08/01/2015 - 5:29pm
Andrew EisenZip - Neither game is above $20.08/01/2015 - 5:28pm
Mattsworknamefinished it, great game all the same.08/01/2015 - 5:22pm
MattsworknameMy only complaint about that game was it's length, I felt it was a bit to short yet in certain places felt like it dragged on a bit. SOme areas were so engaging they flew by, others didn't do enough to keep me energized to play, but I got to the end and08/01/2015 - 5:22pm
 

Be Heard - Contact Your Politician