Extra Credits Outlines SCOTUS Case

September 2, 2010 -

The latest Extra Credits video, as seen on The Escapist, takes on the Schwarzenegger vs EMA Supreme Court case, offering a rather complete overview  for those who might not be totally up to speed on what this action could mean for gamers.

Thanks Andrew!

Comments

Re: Extra Credits Outlines SCOTUS Case

I've always loved this guy's work.

And honestly, the optimist in me wants to say that the Supreme Court agreed tp hear this so they can halt these waste-of-tax-money laws.

And the only reason things were changed even slightly was because these laws are made by these religious and morally self-superior "My way or the highway" jerks only so they can score political points with lazy scared parents without actually doing anything.

Re: Extra Credits Outlines SCOTUS Case

Some of these people, while misguided, are genuinely sincere and trying to do what they think is good.  "Don't sell certain games to minors" is a policy that's already in place at most stores, it's just not backed up by the force of the law.  So to some of these people, this kind of law seems like common sense.  But that's because they aren't gamers themselves, and don't see the "slipperyslope" implications inherent in their actions.

So it's not all about "moral superiority" or interfering with other people's lives.  Sometimes it's just someone trying to help out where help is not needed or wanted, or they've been misled into believing the wrong things about the "dangers" of the medium.

Re: Extra Credits Outlines SCOTUS Case

Alas, as the saying goes, the road to hell is often paved with good intentions.

Government regulation is a nuclear weapon. Like the bomb, its very use is guaranteed to cause lasting damage, and it should be reserved only for those times when the harm it prevents is much worse than what it causes, and absolutely no other lesser option can do the task. It seems like many people have forgotten that, and the inclination is to ask the government to get involved first rather than as the absolute last resort.

The solution to the issue of violent videogames is the same as the solution to violent TV, movies, or any other content deemed objectionable for minors too young to make distinctions between fantasy and reality. PARENTING. It not is not the responbsibility of government to play ham-handed babysitter for parents who are too negligent to take an active role in the lives and entertainment of their children.

Having a child is a committment to putting the best interests of the life you create above any other concern in your life. People who can't make and hold to that committment should not have children.

Re: Extra Credits Outlines SCOTUS Case

Very good, I've always liked his videos.  He probably could have had a few sentences on parental rights to choose the let their child play a game, but otherwise very thurough.

Re: Extra Credits Outlines SCOTUS Case

On a related note, I got an email from EA asking me to sign a petition to be given to the Court which supports keeping games protected the same as music, movies and art.

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"The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

--------------------------------------------------------------------------- "The most difficult pain a man can suffer is to have knowledge of much and power over little" - Herodotus

Re: Extra Credits Outlines SCOTUS Case

Great video. :) 

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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