Apple Backs Off iOS App Developer Restrictions

September 10, 2010 -

Apple has backed off its decision to exclude Flash and other programming languages, and what kinds of data can be collected by developers and advertisers. Apple will also publish a list of app review guidelines for developers - something the company has yet to do.

The trouble began earlier this year when Apple released iOS 4 to developers and they started reading the fine print of the iOS Developer Agreement. Section 3.3.1 restricted developers to a certain languages such as Objective-C, C, and C++; this excluded popular languages such as Javascript, Flash and C# when developing native iOS apps.

Section 3.3.2 further limited the use of scripting languages to aid in development or to run in the app. Finally, section 3.3.9 strictly limited the collection of analytic information that developers and third-party advertising networks could collect.

But all of that is apparently water under the bridge. The war against Flash, as many developers perceived it, is over. Apple announced today that strong feedback from developers led to the prohibition of these restrictions in the developer agreement. An FTC investigation into the aforementioned restrictions probably helped Apple change its stance..

Source: Ars Technica


Comments

Re: Apple Backs Off iOS App Developer Restrictions

Does Microsoft implement strict policies on its games for Xbox home developer program?

Re: Apple Backs Off iOS App Developer Restrictions

Only if you want it to ever go ON the xbox. You can use the SDK to make windows games for yourself, but they're mostly strict over what avatars can and cannot do and only when it's put over on the xbox.

 

Also, there's not a lot of usage data or browsing data to collect off xbl users, whereas iphone apps and android apps have a lot of room to exploit us.

 

What will be interesting to see is how microsoft regulates XNA once phone7 comes out, since theoretically a game written for xbl will also work on the PC, zune, and phone7 via an apps market.

Re: Apple Backs Off iOS App Developer Restrictions

Good for them I guess, but it's sad that it took so much time and effort just to get them to loosen their iron grip just a tiny little smidgen.

 
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IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
 

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