Microsoft: We are Committed to PC Gaming

September 25, 2010 -

Microsoft says that it has not done a very good job of supporting the PC games sector, telling MCV that it needs to "step up" on Windows gaming. In a bid to offer "leadership" in the space, it plans to deliver three marquee titles: Fable III, Age of Empires Online and Microsoft Flight.

“There’s been a fair bit of criticism aimed at Microsoft that we were spending a lot of our focus on console, and we need to be putting resources behind PC as well,” Microsoft Games Studios’ general manager Dave Luehmann told MCV in an interview.

“Other companies should look to Microsoft for leadership, but I’m not sure they do. It is our job to lead the way on PC. And in some ways we are doing that and in other ways we are not. So we need to step up.”

Luehmann added that these three titles represent a real investment on the Windows platform and that it "was only the beginning." Of course, Microsoft has said this before, promising much for PC gamers and delivering little. Another caveat for some PC gamers is that all three of these titles will support Games For Windows - Live..

You can read more about it at MCV UK.

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Re: Microsoft: We are Committed to PC Gaming

If microsoft really want to fix pc gaming they need to fix game for windows live.

http://www.magicinkgaming.com/

Re: Microsoft: We are Committed to PC Gaming

It would probably be cheaper to dump Live entirely and stick all their games on Steam. The cost of licensing with Valve would be mere pocket change to Microsoft and their products would reach a bigger audience.

The Halo trilogy on Steam! Who's with me!?

Re: Microsoft: We are Committed to PC Gaming

I rather let Microsoft keep doing GFWL. Atlease then Valve would have some competition In the direct download market.

http://www.magicinkgaming.com/

Re: Microsoft: We are Committed to PC Gaming

NO, don't ever bring up "Games For Windows Live" again. I spent three days trying to get that beast to work on Fallout 3 and I still had intermitent problems while playing. I feel nothing short of hate for it and I wouldn't play a game with it even if the game was free.

Re: Microsoft: We are Committed to PC Gaming

Didn't have an issue with it ever. Installed just fine, worked like a charm. Then again it was a Windows 7 RC machine. Still runs just fine an Windows 7 Pro. Dont understand why people hate Games for Windows Live. Then again I was pissed about learning Games for Windows doesn't mean you get achievements :/

~Weatherlight~

~Weatherlight~

Re: Microsoft: We are Committed to PC Gaming

Then again I was pissed about learning Games for Windows doesn't mean you get achievements :/

Huh? You do get achievements on PC with GFWL, and as far as i'm aware, this has always been the case.

The fallout 3 PC / GTA4 PC achievements on my live account show up fine ^^

Re: Microsoft: We are Committed to PC Gaming

Please reread the above post. I believe I made a clear distinction between Games for Windows LIVE and Games for Windows. Well at least clearer then Microsoft

~Weatherlight~

~Weatherlight~

Re: Microsoft: We are Committed to PC Gaming

Solution: Use pirated Fallout 3.

 

Really, I know a guy that bought Fallout 3, but he plays the pirated version (because the pirated version does not have GFWL)

 

--- Maurício Gomes twitter.com/agfgames

--- Maurício Gomes twitter.com/agfgames

Re: Microsoft: We are Committed to PC Gaming

Microsoft: We are commited on sinking PC gaming

Fixed that for you

Re: Microsoft: We are Committed to PC Gaming

Sorry MS you just wanked on PC gaming and you can't undo the damage you have done.... because you are incompetent Aholes...

 You never should have dumped DX you never should have dumped the old Dinput and the new one can't use shit.

 Here is a thought, if you really want to get back into PC gaming, first reinstate direct input and drop the new Xinput crap then update DX9 to handle DX10/11 stuff because we know it can and we have seen it work to boot. Next update direct draw. Now would be a good time to deal with audio issues in PC gaming and various mobo based drivers.

 Next revamp windose for live or is it live for windose, either way make it apart of the LIVE community as a additional account to ones normal 360 account that can connect to the LIVE network,ect and its time , make a live application for windows so people can buy stuff off live and play it on their PC, in order to buy and use LIVE on the PC either sell it as a 50$ app with a years worth of time or give the app away and sell time on it hell you can do a expanded gold account for both 370 and PC for7$ a month or 69 a year. You can also force your propriety driver Xinput to only use 360 controllers if you have that much of a hard on for inane control.

 

 


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Re: Microsoft: We are Committed to PC Gaming

"Next revamp windose for live or is it live for windose, either way make it apart of the LIVE community as a additional account to ones normal 360 account that can connect to the LIVE network,ect and its time , make a live application for windows so people can buy stuff off live and play it on their PC, in order to buy and use LIVE on the PC either sell it as a 50$ app with a years worth of time or give the app away and sell time on it hell you can do a expanded gold account for both 370 and PC for7$ a month or 69 a year"

Not entirely sure what you're getting on at there, most of that has been implemented for a long time.

GFWL connects to the same live network the 360 does and uses the same accounts, mine shares quite happily between PC and 360, you can send messages and so on cross platform.
You can also download games/demos on the PC version just like on the 360 (though the selection is pitifully small)
The PC version of live does not need a subscription (they planned to but changed their minds before launch, so there is no silver/gold distinction on the PC)

Most of the other bits you posted though, i agree with :)

Re: Microsoft: We are Committed to PC Gaming

Apart from DirectX, Microsoft hasn't been relevent to PC gaming for a decade.

Valve are the PC gaming gods now.

And Games For Windows is poop. Completely useless.

Re: Microsoft: We are Committed to PC Gaming

I would not agree with you after Microsoft wrecked DirectX too.

First, the DX10/11 bull that it only works on Vista and 7... instead of pushing those OSes, the result was the inverse, the most influential gamedevs still stick with DX9 (if they use DX, at all).

Then we have Microsoft deprecating some really cool parts of DX to push others, they deprecated DirectDraw (that was immensely powerful for 2D games, I made some games that under Direct3D or OpenGL reach about 80 FPS, and under DirectDraw it can cross the 1000 FPS mark and make Windows unstable as the frame time is lower than windows timer resolution) to push 3D games and Direct3D (since it is actually the only thing they really update). But the worst, was when they deprecated DirectInput, to push XInput, for the sole reason to sell more 360 controllers...

DirectInput, supports several types of input, including trackballs, dance mat, joysticks with more buttons than a keyboard, joysticks that resemble a airplane panel (even with rudder, and the co-pilot seat), weird mouse, light gun, and it supports for a obnoxious high number of inputs (so if you want you can make a game with more than 8 players actually...). But Microsoft driver of the 360 controller, make the analogs don't work on DInput, Microsoft claimed that it was for technical reasons, but fan-made drivers prove that this is a lie (since in fan-made drivers it works fine). XInput, supports ONLY the 360 controller, and if you make a "third-party" thing compatible with it, it only supports the same amount of button, axes and total controllers that the 360 has while plugged with 4 360 controllers (so, no dance mat, no lightgun, no cool "Steel Battalion" (original xbox game) controller. Then Microsoft insists with developers to not use DirectInput, because it is deprecated, but the result is that I for example that use a couple of chinese controller with a PS2 controller shape, cannot use it with several new "Games for Windows" games, because they only support the stupid 360 controller (that I dislike). Or, the developers are forced to support only all controllers but the 360 one (something that irritate the microsoft fans). So the ones that want to make all fans happy, end working the double, to put 2 different input APIs in their game, because Microsoft cannot godamn stop with that bullshit to sell those expensive first party 360 controllers for Windows.

Btw: There is no coincidence that several of the newer engines are using OpenGL, even while upset at OpenGL not ever completely delivering the "Long Peaks" version they promised.

--- Maurício Gomes twitter.com/agfgames

--- Maurício Gomes twitter.com/agfgames

Re: Microsoft: We are Committed to PC Gaming

I just want to say that the Steel Battalion Controller is full of pure WIN. I remember when my roommate got that controller and we sat there for a good day just drooling over it. Gave it a month and he offered it to me at the cost of my girlfriend. To bad I have some kind of ethics/morals because in the end I ended up wishing I had made that trade.

~Weatherlight~

~Weatherlight~

Re: Microsoft: We are Committed to PC Gaming

So wait, the basic summation of this article is that Microsoft is finally admitting what myself and others have been saying for the past few years?

----
Papa Midnight
http://www.thesupersoldiers.com

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Papa Midnight

Re: Microsoft: We are Committed to PC Gaming

wait, so first we're told no one plays FPS's on the PC anymore, and now they're gonna give of three chop job games sequels, one of which is a guaranteed port either way.. and still no Halo that many have wanted :p

Re: Microsoft: We are Committed to PC Gaming

If they really wanted to support PC, they'd port Reach.

Re: Microsoft: We are Committed to PC Gaming

That's likely...

----
Papa Midnight
http://www.thesupersoldiers.com

----
Papa Midnight

 
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NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
E. Zachary KnightNeeneko, It is not at all a form of endorsement. Grenlight is an open forum for game developers to pitch their game to Valve/Steam and Steam users. Does Valve have some editorial control? Yes, but not to the point that they preapprove games.12/17/2014 - 12:51pm
Neeneko@EZK - I disagree. Greenlight is built off Valve's brand. While not an explicit endorsement, it is a form of it, otherwise Greenlight would have no value over other platforms.12/17/2014 - 12:05pm
MaskedPixelantehttp://www.latino-review.com/news/exclusive-viola-davis-bags-amanda-waller-role-in-suicide-squad Latino Review says Viola Davis will be Amanda Waller. History of Latino Review says "wait for a REAL news site to confirm".12/17/2014 - 10:48am
PHX Corphttp://www.polygon.com/2014/12/17/7407869/assassins-creed-unity-glitch-broken-problems-xbox-one-patch -Facepalm- Screwup means Assassin's Creed Unity's patch is the 40GB full game on Xbox One12/17/2014 - 10:17am
PHX Corphttp://www.theverge.com/2014/12/16/7401769/the-mpaa-wants-to-strike-at-dns-records-piracy-sopa-leaked-documents Sony leaks reveal Hollywood is trying to break DNS, the backbone of the internet12/17/2014 - 10:05am
E. Zachary KnightA Game being on Greenlight is not an endorsement of said game by Valve, Steam or anyone related to Valve or Steam. Greenlight is a combined sales pitch to Steam and its users.12/17/2014 - 9:51am
E. Zachary KnightThe Life cycle of a Greenlight game: A game gets made->Developer puts it on Greenlight->Gamers vote for it->Valve decides it is worthy of a Steam release->Game is sold on Steam. While the game is merely on greenlight, it is not available for sale on Steam12/17/2014 - 9:50am
InfophileGreenlight games may in the future be sold through Steam. A game there may be "greenlit" and then sold on Steam proper, or it may not, and never actually be sold on steam. That quote refers to them selecting some games from Greenlight which they will sell12/17/2014 - 9:39am
MechaTama31"Today we’ve Greenlit another batch of 50 titles to advance through Steam Greenlight, and be offered worldwide distribution via Steam." Am I missing something here? Because it sounds like Greenlight games are sold through Steam.12/17/2014 - 9:00am
MechaTama31From the Greenlight page: "Browse through the entries here and rate up the games you want to see made available via Steam"12/17/2014 - 8:59am
MechaTama31Greenlight games aren't sold through Steam? Then what exactly *is* Greenlight?12/17/2014 - 8:58am
prh99I just wish if they are going to curate (as selective and rare as that is) for content, they'd do little for quality (like does this game actually function at all). Personally, I avoid GreenLight and Early Access like the plague because of lax standards.12/17/2014 - 1:34am
prh99EZK: My point wasn't that they are responsible for people's purchase decisions, but that their policies and criteria for approval needs some work. As far as refunds go, you know it's bad when EA has a better policy. EA, former worst company in America.12/17/2014 - 1:21am
Andrew EisenAnd 'Hatred' is back on Steam Greenlight. No comment from Valve so far as I've seen.12/17/2014 - 12:14am
Consterjames: I know what the question says.12/16/2014 - 10:26pm
E. Zachary Knightprh, considering Greenlight games are not sold through Steam, unless accepted by valve, there is no reason to blame Valve for you or someone else buying a game listed in it.12/16/2014 - 9:44pm
 

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