What Christian Game Developers Consider Success

September 25, 2010 -

Christian video game company Left Behind Games revealed it has "exceeded expectations" with $210,000 in revenue for the two most recent quarters of 2010. The company says that this revenue is "considerably more than income in any two consecutive quarters since the company’s inception." The company also added that it will provide updated guidance on some orders and commitments from some of the nation’s "largest retailers sometime next week."

Left Behind Games has seven Christian PC game titles on the market, and plans to release four new games during the holiday season, including LEFT BEHIND 3: Rise of the Antichrist, Charlie Church Mouse 3D Bible Adventures, Praise Champion, and King Solomon’s Trivia Challenge.

People may wonder why LB Games isn't making the kind of money that more mainstream game developers and publishers make. The answer comes from this quote from Left Behind Games CEO, Troy Lyndon:

"Over the past two years, we've invested in the development of the Christian video game market by giving away more than 50,000 PC games to our network of Pastors who share our desire to provide healthier video game alternatives to their youth."

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Re: What Christian Game Developers Consider Success

"People may wonder why LB Games isn't making the kind of money that more mainstream game developers and publishers make."

Simply, the games aren't very good.

It's a shame too because the source material has a lot of potential.  I've read the Left Behind series and with the exception of the incredibly boring final book, they're all quick reads and a lot of fun.  Incredibly stupid but still quite entertaining just like the best action movies from the '80s.  And violent.  Did I mention violent?  Gracious me are those books bloody.

 

Andrew Eisen

Re: What Christian Game Developers Consider Success

Heh, I thought I was the only one who read that book, though I gave up after the third book for Harry Potter and never came back.

 

Re: What Christian Game Developers Consider Success

Skip Left Behind. Try the Chronicles of Narnia instead.

I rather like the James Potter fanfiction series

Re: What Christian Game Developers Consider Success

Left Behind Games. A subsidiary of Tyndale House, the publisher of "Out of Harm's Way," an entirely unreadable tome authored by a certain moronic ex-attorney. Need I say more?  

Re: What Christian Game Developers Consider Success

May I present a slightly different version?

 

People may wonder why LB Games isn't making the kind of money that more mainstream game developers and publishers make. The answer comes from this quote from Left Behind Games CEO, Troy Lyndon:


"We make games with graphics so dated they look like they're from the late 90s, with preachy moralising stories filled with unbelievable and utterly unlikeable characters and then spend most of the game trying to dupe you into thinking the story in a game is real in an obvious, heavy handed and tactless manner. Frankly we're baffled as to why the kids aren't all over it."

Re: What Christian Game Developers Consider Success

Hey, there were a number of Christian video game titles in the 90s that were actually good! Onesimus; A Quest for Freedom is a total conversion from the Jill of the Jungle engine and as good as any comparable side scroller, and "Captain Bible in the Dome of Darkness" is a good '90s game with cool swordfighting and mazes in it.

But I'll give you that those are the exceptions to the rule. The rule generally is that Christian video games suck. The Larry Boy game on the GBA is the absolute worst title, bar none, on the system - even worse than Britney's Dance Beat, which is really a shame because the source material had the makings of a great video game.

Where's video games about the life of King David, with all his wars and stuff, to answer the Prince of Persia and God of War type action games? That could make alot of money if it was done right.

Re: What Christian Game Developers Consider Success

Why do it right? That takes time and money and effort. Just take any old piece of shovelware crap, soak it in Jesus, and enough people will buy it to get by.

Re: What Christian Game Developers Consider Success

To be fair, they meant to have preachy moralising stories and fell into the rest, though probably not by accident.

 
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MaskedPixelantehttp://uplay.ubi.com/#!/en-US/events/uplay-15-days You can win FREE GAMES FOR A YEAR! Unfortunately, they're Ubisoft games.12/18/2014 - 6:29pm
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PHX Corphttp://www.craveonline.com/gaming/articles/801575-sony-refuses-offer-refund-playstation-game-fraudulently-purchased-hacker Sony Refuses to Offer Refund for PlayStation Game Fraudulently Purchased by Hacker12/18/2014 - 1:43pm
NeenekoMakes sense to me, and sounds kinda cool. One cool thing about Minecraft is the meta game, you can implement other game types within its mechanics. There are servers out there with plots, an episodic single player one sound kinda cool12/18/2014 - 11:07am
MaskedPixelantehttps://mojang.com/announcing-minecraft-story-mode/ Umm... what?12/18/2014 - 10:24am
NeenekoThat would make sense. Theaters probably can not afford the liability worry or a drop in ticket sales from worried people. Sony on the other hand can take a massive writeoff, and might even be able to bypass distribution contracts for greater profit.12/18/2014 - 10:03am
ConsterNeeneko: I thought they cancelled it because the major cinema franchises were too scared of terrorist attacks to show the film?12/18/2014 - 9:55am
Neeneko@Wonderkarp - there is still a lot of debate regarding if the movie was a motive or not. Unnamed officials say yes, the timeline says no.12/18/2014 - 9:10am
NeenekoSomething does not smell right though, Sony is no stranger to being hacked, so why cancel this film? For that matter, they are still not giving in to hacker's original demands as far as I know.12/18/2014 - 9:06am
PHX Corp@prh99 Not to mention the Dangerous Precedent that sony's hacking scandal just set http://mashable.com/2014/12/17/sony-hackers-precedent/12/18/2014 - 8:25am
Matthew WilsonI hope its released to netflix or amazon12/18/2014 - 12:11am
prh99Basically they've given every tin pot dictator and repressive regime a blue print how to conduct censorship abroad. The hecklers veto wins again. At least when it comes to Sony and the four major theater chains.12/17/2014 - 11:55pm
MaskedPixelante"It's not OUR fault that our game doesn't work, it's YOUR fault for having so many friends."12/17/2014 - 9:48pm
Matthew Wilsonapparently tetris did not work because he has a full friends list12/17/2014 - 9:21pm
WonderkarpSo Sony cancelled the release of the Interview. was it ever confirmed that the Sony hacking was done because of that specific movie?12/17/2014 - 8:54pm
MaskedPixelanteWow, Ubisoft went four for four, I didn't think it was actually possible.12/17/2014 - 8:37pm
MechaTama31Oh, ok, I was mixing up "on Greenlight" and "Greenlit".12/17/2014 - 8:23pm
Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
 

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