What Christian Game Developers Consider Success

September 25, 2010 -

Christian video game company Left Behind Games revealed it has "exceeded expectations" with $210,000 in revenue for the two most recent quarters of 2010. The company says that this revenue is "considerably more than income in any two consecutive quarters since the company’s inception." The company also added that it will provide updated guidance on some orders and commitments from some of the nation’s "largest retailers sometime next week."

Left Behind Games has seven Christian PC game titles on the market, and plans to release four new games during the holiday season, including LEFT BEHIND 3: Rise of the Antichrist, Charlie Church Mouse 3D Bible Adventures, Praise Champion, and King Solomon’s Trivia Challenge.

People may wonder why LB Games isn't making the kind of money that more mainstream game developers and publishers make. The answer comes from this quote from Left Behind Games CEO, Troy Lyndon:

"Over the past two years, we've invested in the development of the Christian video game market by giving away more than 50,000 PC games to our network of Pastors who share our desire to provide healthier video game alternatives to their youth."

Posted in

Comments

Re: What Christian Game Developers Consider Success

"People may wonder why LB Games isn't making the kind of money that more mainstream game developers and publishers make."

Simply, the games aren't very good.

It's a shame too because the source material has a lot of potential.  I've read the Left Behind series and with the exception of the incredibly boring final book, they're all quick reads and a lot of fun.  Incredibly stupid but still quite entertaining just like the best action movies from the '80s.  And violent.  Did I mention violent?  Gracious me are those books bloody.

 

Andrew Eisen

Re: What Christian Game Developers Consider Success

Heh, I thought I was the only one who read that book, though I gave up after the third book for Harry Potter and never came back.

 

Re: What Christian Game Developers Consider Success

Skip Left Behind. Try the Chronicles of Narnia instead.

I rather like the James Potter fanfiction series

Re: What Christian Game Developers Consider Success

Left Behind Games. A subsidiary of Tyndale House, the publisher of "Out of Harm's Way," an entirely unreadable tome authored by a certain moronic ex-attorney. Need I say more?  

Re: What Christian Game Developers Consider Success

May I present a slightly different version?

 

People may wonder why LB Games isn't making the kind of money that more mainstream game developers and publishers make. The answer comes from this quote from Left Behind Games CEO, Troy Lyndon:


"We make games with graphics so dated they look like they're from the late 90s, with preachy moralising stories filled with unbelievable and utterly unlikeable characters and then spend most of the game trying to dupe you into thinking the story in a game is real in an obvious, heavy handed and tactless manner. Frankly we're baffled as to why the kids aren't all over it."

Re: What Christian Game Developers Consider Success

Hey, there were a number of Christian video game titles in the 90s that were actually good! Onesimus; A Quest for Freedom is a total conversion from the Jill of the Jungle engine and as good as any comparable side scroller, and "Captain Bible in the Dome of Darkness" is a good '90s game with cool swordfighting and mazes in it.

But I'll give you that those are the exceptions to the rule. The rule generally is that Christian video games suck. The Larry Boy game on the GBA is the absolute worst title, bar none, on the system - even worse than Britney's Dance Beat, which is really a shame because the source material had the makings of a great video game.

Where's video games about the life of King David, with all his wars and stuff, to answer the Prince of Persia and God of War type action games? That could make alot of money if it was done right.

Re: What Christian Game Developers Consider Success

Why do it right? That takes time and money and effort. Just take any old piece of shovelware crap, soak it in Jesus, and enough people will buy it to get by.

Re: What Christian Game Developers Consider Success

To be fair, they meant to have preachy moralising stories and fell into the rest, though probably not by accident.

 
Forgot your password?
Username :
Password :

Poll

EA has shuttered Maxis (The Sims, SimCity). Should it keep the Maxis name alive?:

Shout box

You're not permitted to post shouts.
ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

Be Heard - Contact Your Politician