What Christian Game Developers Consider Success

September 25, 2010 -

Christian video game company Left Behind Games revealed it has "exceeded expectations" with $210,000 in revenue for the two most recent quarters of 2010. The company says that this revenue is "considerably more than income in any two consecutive quarters since the company’s inception." The company also added that it will provide updated guidance on some orders and commitments from some of the nation’s "largest retailers sometime next week."

Left Behind Games has seven Christian PC game titles on the market, and plans to release four new games during the holiday season, including LEFT BEHIND 3: Rise of the Antichrist, Charlie Church Mouse 3D Bible Adventures, Praise Champion, and King Solomon’s Trivia Challenge.

People may wonder why LB Games isn't making the kind of money that more mainstream game developers and publishers make. The answer comes from this quote from Left Behind Games CEO, Troy Lyndon:

"Over the past two years, we've invested in the development of the Christian video game market by giving away more than 50,000 PC games to our network of Pastors who share our desire to provide healthier video game alternatives to their youth."

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Re: What Christian Game Developers Consider Success

"People may wonder why LB Games isn't making the kind of money that more mainstream game developers and publishers make."

Simply, the games aren't very good.

It's a shame too because the source material has a lot of potential.  I've read the Left Behind series and with the exception of the incredibly boring final book, they're all quick reads and a lot of fun.  Incredibly stupid but still quite entertaining just like the best action movies from the '80s.  And violent.  Did I mention violent?  Gracious me are those books bloody.

 

Andrew Eisen

Re: What Christian Game Developers Consider Success

Heh, I thought I was the only one who read that book, though I gave up after the third book for Harry Potter and never came back.

 

Re: What Christian Game Developers Consider Success

Skip Left Behind. Try the Chronicles of Narnia instead.

I rather like the James Potter fanfiction series

Re: What Christian Game Developers Consider Success

Left Behind Games. A subsidiary of Tyndale House, the publisher of "Out of Harm's Way," an entirely unreadable tome authored by a certain moronic ex-attorney. Need I say more?  

Re: What Christian Game Developers Consider Success

May I present a slightly different version?

 

People may wonder why LB Games isn't making the kind of money that more mainstream game developers and publishers make. The answer comes from this quote from Left Behind Games CEO, Troy Lyndon:


"We make games with graphics so dated they look like they're from the late 90s, with preachy moralising stories filled with unbelievable and utterly unlikeable characters and then spend most of the game trying to dupe you into thinking the story in a game is real in an obvious, heavy handed and tactless manner. Frankly we're baffled as to why the kids aren't all over it."

Re: What Christian Game Developers Consider Success

Hey, there were a number of Christian video game titles in the 90s that were actually good! Onesimus; A Quest for Freedom is a total conversion from the Jill of the Jungle engine and as good as any comparable side scroller, and "Captain Bible in the Dome of Darkness" is a good '90s game with cool swordfighting and mazes in it.

But I'll give you that those are the exceptions to the rule. The rule generally is that Christian video games suck. The Larry Boy game on the GBA is the absolute worst title, bar none, on the system - even worse than Britney's Dance Beat, which is really a shame because the source material had the makings of a great video game.

Where's video games about the life of King David, with all his wars and stuff, to answer the Prince of Persia and God of War type action games? That could make alot of money if it was done right.

Re: What Christian Game Developers Consider Success

Why do it right? That takes time and money and effort. Just take any old piece of shovelware crap, soak it in Jesus, and enough people will buy it to get by.

Re: What Christian Game Developers Consider Success

To be fair, they meant to have preachy moralising stories and fell into the rest, though probably not by accident.

 
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InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
InfophileI'm in favor of getting rid of region-locking for any purchased games. I can understand an exception for free, ad-supported games, as many ads are only relevant in certain regions, and it's a ridiculous hassle to get ads for all regions.07/03/2015 - 10:40am
PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
MattsworknameYou know andrew, those are actualy rock solid ideas, I woudl like those features a bunch ,especially with games that a cut scene heavly. looking at you kojima!07/03/2015 - 1:18am
Andrew EisenActually, "things I'd like to see become standard in video games" ain't a bad idea for one of my future YouTube videos.07/03/2015 - 1:05am
Andrew EisenYou know what I'd really like to see become standard? The ability to pause cutscenes. Rewind and skip (with "Are you sure?") would be nice too. Oh, and maybe display the duration of the cutscene when it's paused.07/03/2015 - 1:03am
Mattsworknameonly reason to do region locking now is to be dicks your consumer base. Granted, we see that ALOT these days07/03/2015 - 12:48am
MattsworknameI understand the concerns about the region locking thing, I just thing that if you buy a game legitimately, no matter where it's from or what langauge it's in, you should be allowed to play it. the argument about piracy was proven false years ago, the07/03/2015 - 12:47am
Matthew Wilsonhttp://www.theverge.com/culture/2015/7/2/8888243/reddit-subreddits-private-after-ama-victoria-taylor-fired bad optics by Reddit.07/03/2015 - 12:33am
Goth_SkunkI'm in full agreement on the subtitles issue. I also believe that every game should come with a single-player component, and be playable without an internet connection. Except MMOs.07/02/2015 - 10:51pm
TechnogeekRegion locking bans seem like something that'll be very difficult to pass into law. I'm fully on board with the subtitle requirement, though.07/02/2015 - 10:00pm
MattsworknameFor example, all games with any for form of spoken dialoge should be i subtitled, and region locking in any form should be illegal07/02/2015 - 9:03pm
MattsworknameDoes anyone feel that there should be a set standard for all games in terms of certain basic features. Ie subtitles, region lock, etc07/02/2015 - 9:01pm
MattsworknameSo, now that the Article stuff is over, I want to bring up another subject07/02/2015 - 9:01pm
PHX Corphttps://trustygem.wordpress.com/2015/07/02/windows-10-insider-preview-phase-3/ My Thoughts on Windows 10 Insider Preview07/02/2015 - 6:17pm
Matthew Wilsonhttps://www.youtube.com/watch?t=18&v=CbGmrySQLIg looks like Inafune is giving capcom the middle finger.07/02/2015 - 5:05pm
TechnogeekUnfortunately, the shoutbox moves fast enough that I can't find why I got that impression, so if was indeed erroneous I do apologize.07/02/2015 - 4:34pm
 

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