Game Based on “Death Strip” that Separated East and West Germany

September 29, 2010 -

A student-developed videogame centered on the “death strip” that separated East and West Berlin during the heart of the Cold War has run afoul of the Director of the Berlin Wall Memorial.

The game, entitled 1378 (km) and named for the length of the border between East and West Germany that was patrolled and policed for some 28 years, was created by Jens Stober, a student at the Karlsruhe University of Arts and Design.

According to The Local, 1378 (km) allows players to take on the role of border guards or escapees, while having them choose whether to “shoot, arrest, run, give up, kill, or be killed.”

The game is set in 1976, though “border guards who shoot to kill more than three times are magically transported to the year 2000, where they face trial for their crimes.”

A statement from Stober’s school on the game read:

Through the personal identification as a fugitive of the republic or a border guard, and the intensive experience of the border areas, the interest of the young generation in the conflict of recent German history will be awakened.

Axel Klausmeier is Director of the Berlin War Memorial and he took exception to the plot of the game, calling it tasteless and insulting to families of relatives killed while trying to escape. Klausmeier also dubbed the game as “unsuitable” for teaching historical facts, adding, “The seriousness of what once went on at the border can’t be portrayed in this way.”

Stober plans to release the game for free on October 3, German Unity Day.


Comments

Re: Game Based on “Death Strip” that Separated East and ...

Doesn't sound tasteless to me.

 
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Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
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Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
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Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
 

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