New Zealand Research Could Change How Games are Rated

October 6, 2010 -

A Kiwi psychologist who specializes in new media has been backed with a $405,000 grant from the Royal Society of New Zealand’s Mardsen Fund to “assess the experience of play.”

Dr. Gareth Schott is a Senior Lecturer at Waikato University’s school of Screen and Media Studies. The funding covers three-years of research, which Schott will kick off next year. His research could impact the way games are rated in New Zealand, as his grant was awarded under a “videogame classification” header.

According to the Waikato Times, the research will involve 60 gamers, 20 for each of the three years, who will don biofeedback gear while playing several newly released action-adventure games. Their brain activity will be monitored and they will be videotaped in order to record non-verbal reactions as well. Subjects will also undergo interviews and have to keep a diary.

Noting that classifying or rating games is very difficult because “the experience is very different for every player,” Dr. Schott said that, “Players' pathways through games and their decision-making processes are based on a range of influences that are embedded with the complex hybrid medium of games.”

New Zealand’s Office of Film and Literature Classification currently rates games in the country.


Comments

Re: New Zealand Research Could Change How Games are Rated

Gareth Schott produced a very interesting research paper on parents and gaming literacy earlier this year. This new research project looks like a logical outgrowth of that (only with more funding).

So yeah, how could that possibly be considered dumb?

Re: New Zealand Research Could Change How Games are Rated

 facepalm.jpg Facepalm image by mintkiller

Re: New Zealand Research Could Change How Games are Rated

What? How is reasearch into how people react to certain games in order to classify them accurately dumb?


Re: New Zealand Research Could Change How Games are Rated

Exactly!

I don't live in New Zeland, but this is something that will have far-reaching effects - the whole world, in fact.

As it stands the point of this research lies directly at the heart of a major political, legal and social contention where I live (California, US).

 


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MaskedPixelantehttps://twitter.com/DanSlott/status/527814374459977728 One More Shot at Marriage.10/30/2014 - 8:44am
E. Zachary KnightApparently, it is ok to review a games art on whether or not you like the style, but not ok to review a game's story or theme based on whether or not you like or agree with it.10/30/2014 - 8:40am
MechaCrashComics never change because the people in charge now read comics when they were kids, and keep reverting comics to what they remember. As long as that cycle holds, change will be slow at best.10/30/2014 - 8:18am
Neeneko@ MechaTama31 - That is the big reason fansubs were tollerated for so long in the US, japanese studios kept watch to see which ones became popular via those networks.10/30/2014 - 8:11am
quiknkoldJournalists shouldnt be bigger than the stories they report or products they review.10/30/2014 - 7:48am
E. Zachary KnightHere is some food for thought for gamergaters who want politics out of games journalism. https://www.techdirt.com/articles/20141026/06425828942/journalists-need-point-view-if-they-want-to-stay-relevant.shtml10/30/2014 - 7:18am
quiknkoldI didnt say all games are like that, Conster. Princess Peach was....different. though I had fun with it.10/30/2014 - 7:00am
james_fudgehttp://www.somethingawful.com/news/gamergate-with-cats/10/30/2014 - 5:20am
MechaTama31AE: Japan's doujin scene illustrates an interesting potential solution to that problem. Let people play around with the characters, and keep an eye on things to see what people are buying.10/30/2014 - 12:07am
ConsterI bought, played and liked the game (unlike Smash Basketball *shakes fist*), but that felt iffy to me.10/29/2014 - 10:52pm
Consterquiknkold: if Super Princess Peach had been Super Prince Peach instead, do you think emotions would've been a mechanic?10/29/2014 - 10:51pm
quiknkoldcore meaning Colossus, Storm, Wolverine, and Nightcrawler10/29/2014 - 8:51pm
quiknkoldMatthew, those core x-men were together for almost 2 decades, until one would always be dead so they couldnt have them all together.10/29/2014 - 8:51pm
quiknkoldmore of an unknown. background characters mostly, who had a book but it was mostly a waste. they bring in this powderkeg of diversity and boom. now they could do the same thing and with the right artist and writer and mystique to it...10/29/2014 - 8:50pm
Matthew Wilsondoes it though? they always seem to return to the original cast in a year or two.10/29/2014 - 8:49pm
quiknkoldWhen I think of the perfect catalyst of a melting pot hero team, I think of the All New All Different X-Men. A Russian, A African goddess, A Canadian Berzerker, a German elf, and Cyclops. and all have withstood the test of time mostly cause the x-men were10/29/2014 - 8:49pm
Andrew EisenOne reason is because the money people are often afraid it won't sell. "A new IP AND the protagonist is gay?! That'll never work!" Showing that diverse characters can work in popular IP is simply a place to start. The indie scene is another.10/29/2014 - 8:47pm
Matthew Wilsonisnt that the point? why not just make new heroes that are different races, sexual orientations, and genders to start with?10/29/2014 - 8:46pm
Andrew EisenYep, progress is a lot slower than it should be (especially for something that shouldn't have been a problem in the first place).10/29/2014 - 8:45pm
quiknkoldrelevent. Hazmat and X-23. while Reptile, Mettle, Rockslide, Anole, Hellion, Dust, Mercury are all relegated to background characters with zero character enhancement. or they are dead10/29/2014 - 8:45pm
 

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