Piracy Makes Ready at Dawn Sad

October 29, 2010 -

While God of War: Ghost of Sparta is nearly complete, developer Ready at Dawn is not very delighted about it. Why? Because the company says that piracy on the PSP is way out of control and really hurts sales of even big PSP titles. Speaking to VG247 (thanks PlayStation Lifestyle), Ready At Dawn creative director Ru Weerasuriya lamented about dealing with piracy as a marquee PSP developer.

Weerasuriya said that it is "getting to the point where it doesn’t make sense to make games on it [PSP]." He also said that the PC has better ways of dealing with piracy such as "connectivity and multiplayer" - we assume he is referring to services like Steam. He also mentions Battle.net as a good example of how to combat piracy using a network connection.

You can read the rest of the interview here.

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Comments

Re: Piracy Makes Ready at Dawn Sad

He also said that the PC has better ways of dealing with piracy...

We're through the looking glass here, people.

Re: Piracy Makes Ready at Dawn Sad

Hmm I'm thinking his game sucks ass and he wants to have an excuse on why its not going to sell well.

 

 

Re: Piracy Makes Ready at Dawn Sad

But I thought consoles were the only safe bet when it came to making a profit in games?!? /s

When will these pinheads realize that if it can be unlocked on their terms, it can be cracked as well? Pissing on a peice of cake to discourage people from stealing puts off your customers from buying it too. If they want to continue selling copies, they're going to have to come to terms with the fact that not every copy in circulation is going to be paid for. They should be finding ways for getting paid to make the game first, then release it. That would boil down any filesharing to free publicity and distribution. I've never seen a contractor or landscaper do the whole job without a check, yet these developers complain when people distribute their hard work without payment. Well pal, you did the work and then put it out there, knowing full well that it would be cracked and copied. It's entirely your fault for not having a plan to take advantage of it.

-Greevar

-Greevar

"Paste superficially profound, but utterly meaningless quotation here."

Re: Piracy Makes Ready at Dawn Sad

Here's the thing.  Developers do get money up front, some money anyway, when they make a deal with a publisher for a game.  However, most of the money they expect to get will come from royalties.  If they don't sell well, they get far less money from royalties.  In that way rampant piracy will negatively impact how much money they make.  I'm not arguing that every pirated copy is a lost sale.  But some of them are and piracy on the PSP is huge.

Blaming the developer for not making enough money before finishing and selling their product is ridiculous.  Blaming the developers for wanting to get paid for their work and being unhappy when people steal it is even more ridiculous.

===============

Chris Kimberley

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Chris Kimberley

Re: Piracy Makes Ready at Dawn Sad

While I don't buy the argument that it's entirely their fault -- not all plans work out, after all, and just because piracy is inevitable doesn't mean pirates are absolved of fault -- I agree with your larger point.  DRM doesn't stop piracy, it only inconveniences legitimate customers.  That doesn't mean that going DRM-free and aggressively promoting your game will automatically make it a success, but it's a much better start than assuming you can lock down ones and zeroes against duplication.

 
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Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
 

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