Running With Scissors on SCOTUS Case

November 2, 2010 -

In a not-so-shocking press release today from Running With Scissors and its founder Vince Desi, the company behind the Postal series has a lot to say about tomorrow's battle in the U.S. Supreme Court. The cliff notes version of Desi's comments are simple enough - he believes his company and his games are getting lambasted on all sides. Desi, who has a flair for the dramatic, opens with the following:

"Hypocrisy reigns again, the media and the game industry have chosen to put the spotlight on us and put us in the hot seat, and make POSTAL their whipping boy. It's important that we at RWS speak and be heard from, given the totally misleading and inaccurate article that appeared in the Wall St Journal back in 1997 and has been relentlessly repeated in the years since, becoming urban legend despite the fact that the story is almost entirely fantasy. The press, parents, politicians, and political puppets are missing the real issue here - it isn't virtual game characters, but the Constitution that is being shredded."

Read the whole press release below:

Video games stand at a crossroads, and Running With Scissor’s franchise POSTAL is poised directly in the crosshairs. The Supreme Court is hours away from hearing the ironically entitled case of Schwarzenegger Vs. EMA (Entertainment Merchants Association), a piece of mind police legislation that originated with a California law making it illegal for retailers to sell "violent" games to minors.

A frustrated Vince Desi, CEO of Running With Scissors, couldn't believe his company's classic brand was once again being dragged out as the poster boy for violence in video games. "Hypocrisy reigns again, the media and the game industry have chosen to put the spotlight on us and put us in the hot seat, and make POSTAL their whipping boy. It's important that we at RWS speak and be heard from, given the totally misleading and inaccurate article that appeared in the Wall St Journal back in 1997 and has been relentlessly repeated in the years since, becoming urban legend despite the fact that the story is almost entirely fantasy. The press, parents, politicians, and political puppets are missing the real issue here - it isn't virtual game characters, but the Constitution that is being shredded."

The constitutionality of this law, which has been denied by every court to which it has pled its case, goes to the big stage November 2, when the Supreme Court will decide whether electronic games - like films, books and every other form of art and entertainment - are protected by the Constitution's insistence on freedom of speech. Or will Arnold Schwarzenegger, whose entire film career was built around the exploitation of cinematic violence, forever have his name attached to a law that could theoretically have an impact on all forms of creative expression. If the California law is upheld, after all, it could easily be transferred to create censorship in all alternate media.

Eleven states have supported California's bid to demonize video games while eight states have declared their strong objection to the California mandate. Vince Desi added that "one of this controversy's most hypocritical elements is the historical willingness of the game industry to hide behind the 12-year-old POSTAL franchise only to find they now have to defend it". In a market that has produced literally dozens of games featuring extreme cinematic violence and outright torture, the first exhibit in this case will be the eight-year-old game POSTAL 2 that was never intended as anything but a satiric look at the degree to which Political Correctness has come to dominate our society.

Most legal experts doubt that the California law will be upheld in the face of Constitutional precedent, but we'll all know soon enough. To follow the events as they happen, check in at www.runningwithscissors.com.
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Re: Running With Scissors on SCOTUS Case

"A frustrated Vince Desi, CEO of Running With Scissors, couldn't believe his company's classic brand was once again being dragged out as the poster boy for violence in video games."

"I am shocked, SHOCKED that gambling is going on in here!"

While I DO find it funny that proponents of the law keep trotting out a game from 2003 as their (apparently only) example of unacceptable violence, it's always funny seeing the likes of Running With Scissors and Rockstar feign surprise that their games are controversial.  Like that never once crossed their minds when they were making them.

 
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Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
Andrew EisenAgain, yes, it's dumb that there's no offline mode and that's certainly something worthy of criticism but that does not make any positive moves Blizzard makes any less positive. A bummer that the issue that's more important to you wasn't addressed? Sure.03/06/2015 - 2:46pm
ZippyDSMleeBut...but... but my butthurt!!111 LOL :P03/06/2015 - 2:45pm
 

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