Save The Planet in Fate of the World

November 16, 2010 -

A new game challenges players to save the entire planet. The strategy game, Fate of the World, charges players with trying to protect the world's climate and resources while managing a growing population demanding more power, food and living space.

"Fate of the World is a scenario-based game where you run Earth for 200 years and you save it or potentially destroy it. The whole power is in your hands," said the game's British creator Gobion Rowlands.

The player takes charge of a Global Environment Organization (GEO), which has the power to make decisions that affect the entire world. Cue New World Order music.. Players can impose policies such as banning logging in the Amazon rainforest, making all Europe's public transportation run on electricity, or enforcing a one-child policy on Asia.

The game tries to balance protecting the environment with the realities of life; for example, if you put a policy that mandates less births, then you may impact the number of workers you have.

Fate of the World was developed in partnership with academics working with Oxford University climate change expert Doctor Myles Allen. Naturally, the game has a slant towards the good doctor's beliefs on climate change.

A test version of the game is available now, with a full version planned for release in February. The French, Spanish and German versions will follow in March.


Comments

Re: Save The Planet in Fate of the World

The sad thing is, in the real world, we can't just ban harmful activities. Using natural resources only stops when it's no longer profitable to use them. With that being the case, and if the majority of scientists are right about global warming, there's no hope for the future, unless we're hoping for Earth to look like Venus.

Re: Save The Planet in Fate of the World

Banning logging in the Amazon rainforest?  How much of that actually even happens?  How about banning slash-and-burn farming in the Amazon rainforest?

Re: Save The Planet in Fate of the World

Indeed, slash and burn farming is the main problem in the Amazon.  Not sure if its GP or the game that got it wrong.

 
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Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
 

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