Left Behind Prepares Radio Blitz

November 22, 2010 -

Christian game publisher Left Behind Games announced that it has snatched up 16.711 million radio listening impressions in order to kick off a radio ad campaign for the holidays that begins today and runs through December 26.

The ads promote Left Behind’s Charlie Church Mouse and Left Behind 3: Rise of the Antichrist games and will appear in 30-second (MP3), 60-second (MP3) and 90-second incarnations (MP3). The ads feature two woman discussing “cool Christian games,” that are “less violent than the Star Wars games.” The women are so excited they “can’t wait” to post about the games on Facebook.

In a recently aired online webinar, CEO Troy Lyndon stated that a commercial for airing on YouTube, television and in movie theaters was just about done and it should begin appearing around December 1. The ad will be aired in markets with television shows that match Left Behind’s target demographic.

To demonstrate the non-violent aspect of its games, Left Behind offered a quote from Beverly LaHaye of Concerned Women for America, who stated, “After watching the Left Behind game for 3 hours, I can feel comfortable and be pleased to hand this game to my grandson.”

The radio impressions will be utilized as part of three broadcasting agreements Left Behind signed with "Christian radio giant" Salem Communications Corp.

In a section of its redesigned website in which Left Behind offers to help with local fund raising programs, Lyndon claimed that, “So far, over 1,000 gamers have received Christ while playing our games and visiting our evangelistic website.”


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Comments

Re: Left Behind Prepares Radio Blitz

To be fair to the game, it DOES take place in a future where Christians are hunted down and killed, so the entire 'killing non-believers' thing isn't really killing non-beleivers as it is killing people who are in turn hunting them down to kill them.

And the 'force conversion' thing is a gameplay mechanic together with the honest belief of the creators (I assume) that with enough faith and effort anyone can be 'shown the path'. After all, I played a demo of the game and they simply talk to people, not beat them, tie them to a chair and indoctrenate them. Think about it in terms of another game. Imagine if in, say, an RTS where you can capture buildings, certain buildings can't be captured just because they're 'too patriotic' or 'too culture-heavy'. It would suck.

 

That being said, the game sucks. Another casualty of Christian game makers making the game a message first and a game second.

Re: Left Behind Prepares Radio Blitz

"as it is killing people who are in turn hunting them down to kill them."

 

Not really true.  That option is there, but it quickly becomes obvious how futile it is because of how detrimental it is to your units and how you are outnumbered and outgunned.

 

"they simply talk to people, not beat them, tie them to a chair and indoctrenate them"

 

This is true, and the Anti-Defamation League agrees: "Conversion to Christianity in the game is not depicted as forcible in nature, and violence is not rewarded in the game."

 

"Think about it in terms of another game. Imagine if in, say, an RTS where you can capture buildings, certain buildings can't be captured just because they're 'too patriotic' or 'too culture-heavy'. It would suck."

 

Your analogy sucks.  There are no typical neutral or GCP (the bad guys) units in the game that are "too" anything to be immune to the two game mechanics of altering Spirit (i.e. "alignment," in archaic terms): recruiting ("converting," if you like) and singing.  There are main characters (those from the books) whose alignments are set as well as angels and demons that aren't affected like human units.

 

"That being said, the game sucks."

 

That's a pretty strong judgment for having played only the demo, which is just a tiny portion of the game and does not have the features of the full game.  Would you judge any other games based on the demos game companies release before the full game is finished?  I seriously doubt it!  As someone who has actually played the full game (for the purpose of evaluating the claims being made against this game -- claims I have found to be entirely without merit), I can say that it's not a horrible game.  While it is certainly not equal to similar games put out by multi-billion dollar game companies that have been around much, much longer, it is a fantastic showing for a Christian game by a newer company.

Re: Left Behind Prepares Radio Blitz

No other publisher feels they have to work this hard to sell their games.

Re: Left Behind Prepares Radio Blitz

That's because no other publisher has had to defend itself from the vicious lies that people like you have spread about these games for the past 4 years.

Re: Left Behind Prepares Radio Blitz

“less violent than the Star Wars games.”

Credibility. U haz none.

------------------------------------------------------------ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com

Re: Left Behind Prepares Radio Blitz

Proof to the contrary.  "U haz none."

Re: Left Behind Prepares Radio Blitz

At least in Star Wars the object isn't to kill the non believers and force conversion.

Re: Left Behind Prepares Radio Blitz

"At least in Star Wars the object isn't to kill the non believers and force conversion."

 

Shockingly, that's not the object of the Left Behind games, either.

 
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InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
InfophileI'm in favor of getting rid of region-locking for any purchased games. I can understand an exception for free, ad-supported games, as many ads are only relevant in certain regions, and it's a ridiculous hassle to get ads for all regions.07/03/2015 - 10:40am
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Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
MattsworknameYou know andrew, those are actualy rock solid ideas, I woudl like those features a bunch ,especially with games that a cut scene heavly. looking at you kojima!07/03/2015 - 1:18am
Andrew EisenActually, "things I'd like to see become standard in video games" ain't a bad idea for one of my future YouTube videos.07/03/2015 - 1:05am
Andrew EisenYou know what I'd really like to see become standard? The ability to pause cutscenes. Rewind and skip (with "Are you sure?") would be nice too. Oh, and maybe display the duration of the cutscene when it's paused.07/03/2015 - 1:03am
Mattsworknameonly reason to do region locking now is to be dicks your consumer base. Granted, we see that ALOT these days07/03/2015 - 12:48am
MattsworknameI understand the concerns about the region locking thing, I just thing that if you buy a game legitimately, no matter where it's from or what langauge it's in, you should be allowed to play it. the argument about piracy was proven false years ago, the07/03/2015 - 12:47am
Matthew Wilsonhttp://www.theverge.com/culture/2015/7/2/8888243/reddit-subreddits-private-after-ama-victoria-taylor-fired bad optics by Reddit.07/03/2015 - 12:33am
Goth_SkunkI'm in full agreement on the subtitles issue. I also believe that every game should come with a single-player component, and be playable without an internet connection. Except MMOs.07/02/2015 - 10:51pm
TechnogeekRegion locking bans seem like something that'll be very difficult to pass into law. I'm fully on board with the subtitle requirement, though.07/02/2015 - 10:00pm
MattsworknameFor example, all games with any for form of spoken dialoge should be i subtitled, and region locking in any form should be illegal07/02/2015 - 9:03pm
 

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