Schoolwise Author Tackles Violent Games

December 8, 2010 -

Author, teacher, and all around frenetic Carol Josel pens a rather lengthy blog post about Schwarzenegger v. Entertainment Merchants Association. As you can guess her words are not kind to the video game industry, the EMA, or the ESA's ESRB ratings system.  

Pointing out that the law's author Leland Yee is a child psychologist, and that the American Academy of Pediatrics believes there is a link between gaming and aggressive behavior in children, The "Schoolwise" series writer hits the ground running with a blistering attack on the game industry.

Interestingly enough an unattributed quote from the AAP claims that there is "over 30 years of research" showing that "viewing entertainment violence can lead to increases in aggressive attitudes, values and behavior, particularly in children." It is interesting because this "research" never came up while the State of California argued its case before the Supreme Court.

Josel goes on to point out the labeling system and fines that would be put in place should the law be upheld by the Supreme Court, and then follows it up with tips that "every parent should know." She also questions the usefulness of the ESRB ratings system.

You can read the whole thing here.

Commentary: In Josel's view, games are evil because they are interactive… Dungeons & Dragons and Pokémon used to be the secret sauce that made our youth go crazy or be obsessive... because they were interactive. Those whipping boys have been forgotten for loftier targets like social media, cell phone use, and video games.

On a positive closing note, check out Josel's books if your child needs help with becoming a better student. She is an expert in that field - she has been a teacher since 1966.


Comments

Re: Schoolwise Author Tackles Violent Games

I work for Gamestop, and the thought of losing my job for not checking an ID is terrifying enough without the added threat of being fined or imprisoned.

Every parent I have taught about the ESRB over the years has always been grateful, and my regulars make full use of it. As far as I know, no parent who knows about the ESRB has negative feelings on it.

"Power means nothing without honor and pride."

Re: Schoolwise Author Tackles Violent Games

Don't worry, the Supreme court will hand down a verdict, probably a close one, but still one in favor of the games merchants. After the Supreme court has spoken I think a lot of this will die down. Video games are too mainstream now and too many adults have grown up with them and still play them.

Re: Schoolwise Author Whines About "Violent" Games

Another bilthering idiot whining about something they have no understanding of and lying about said something to justify the desecration of the Constitution of the United States. How pathetic.

Geaux Saints, Geaux Tigers, Geaux Hornets, Jack Thompson can geaux chase a chupacabra. Hell will stay frozen over for quite a while since the Saints won the Super Bowl.

Geaux Saints, Geaux Tigers, Geaux Pelicans. Solidarity for the Saints = No retreat, no surrender. 2013 = Saints' revenge on the NFL. Even through the darkest days, this fire burns always.

Re: Schoolwise Author Tackles Violent Games

D&D leads to Pokemon, and Pokemon leads to Gaming, and Gaming leads to ... suffering...

-yoda

Re: Schoolwise Author Tackles Violent Games

- She mispelled "Sotomayor" as "Sontomayor".
- She references "handing over the Gameboy", showing her age and misunderstanding.
- Almost every point she presents include percentage figures that are comparatively low, like how 3% of girls in a study of thousands of Connecticut high school students report "problem gaming". Shocking!

Ma'am, your arguments are invalid.

On the other hand, the last section of the page has several tips directed at parents about what they should do about the games they buy for their kids. On that much, we can agree.

I wouldn't say the piece is so much a scathing blast at games as much as it is a one-sided view from a very old and misinformed person whom no one would hear from were it not for their articles being... linked to... by... GamePolitics...

:facepalm:

Re: Schoolwise Author Tackles Violent Games

Fear of a new media. Same old song.

---------

James Fletcher, member of ECA Canada

Re: Schoolwise Author Tackles Violent Games

It's odd how some of the first targets of the moral watchdogs was dancing, be it ballroom, latin or rock'n'roll.

I would have thought you couldn't get much more interactive than dancing...

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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