The Biggest Disappointments of 2010

December 14, 2010 -

Gamasutra runs down the Top Five Disappointments of 2010 in a new feature that is part of its Best of 2010 series of articles. So what were the biggest disappointments of 2010, according to Gamasutra?

The list includes the on-going vagueness of digital sales figures (we're still dealing with estimates and not actual sales numbers); the failure of Final Fantasy XIV (Square Enix recently reshuffled the development team); EA backing down over criticism of "Taliban" in multiplayer and renaming the faction to an "Opposing Force"; the UK government ditching tax breaks for the video game industry; and the collapse of APB maker Realtime Worlds.

You can read about all these disappointments on Gamasutra. My biggest disappointment in 2010? Crackdown 2. Maybe if Microsoft had given that game to Realtime Worlds, they'd still be around and we would have gotten a decent game..

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Re: The Biggest Disappointments of 2010

 #1:  Endless "top x" or "worst x" lists oozing out of every game publication and media outlet.

Re: The Biggest Disappointments of 2010

Other M for me. Not that it was a bad game, it just didn't even come close to hitting the standard I expect from the series.

Re: The Biggest Disappointments of 2010

Gameplay, mechanically, it is a great game.

The story was utter tripe. It would have been better if Samus were alone on the station, none of those pesky humans getting in her way, telling her what to do or speaking.

Re: The Biggest Disappointments of 2010

Other than a few issues I have with the game, I thought it was pretty good. Nowhere near being entered into my biggest disappointments of the year.

btw, one of my biggest disappointments was when Garage Games sold the rights to the Tribes franchise to the Global Agenda developer, then closed down a few days later.

Re: The Biggest Disappointments of 2010

Again, it's definitely not a bad game. It's definitely good. But in a franchise that has Super Metroid (my favorite game of all time) the Prime Trilogy, Fusion, Zero Mission etc. good just isn't good enough anymore.

 

Re: The Biggest Disappointments of 2010

Ya but Fusion and MP are the only ones with real story content, super metroid maybe had a paragraph or 2 of written story. Out of 8 metroid games only 5 games have a story out of that 1 has the most dailog and thus is the worest story wise.

Its difficult to do good dailog in a military setting, even more so when you do not focus on story/dailog.

Nin should have done the story and dailog themselfs and let the dev do the game itself.


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Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
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Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
 

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