Bangalore Cops Take Down Naughty Rowdy Ring

December 15, 2010 -

A crime ring in Bangalore, India, whose hobbies included extortion, loan sharking, and using nicknames, has been taken down by the Organized Crime division of the Central Crime Branch (CCB), according to a report on ExpressBuzz. The group’s activities included doling out high interest loans to businessmen and "hawkers" (interest charged on a daily or hourly basis, no less), and extorting protection money from videogame parlors, bars, restaurants, and businessmen. Besides shaking down videogames parlors, the other relevant link is that this crime organization was allegedly working with a politician.

The racket was busted when the CCB team nabbed a rowdy (a "lawless or disorderly person") named Majestic Seena, for collecting extortion money from local businesses on behalf of Sunil AKA Silent Sunil. Silent Sunil faces a dozen charges and is currently enjoying the hospitality of the central prison.

Still, his men continue to operate the extortion business in and around the city. The money collected from the extortion activity was allegedly handed over to BBMP (Bruhat Bangalore Mahanagara Palike) corporator of Lakkasandra Ward, Mahesh AKA Penga Mahesh, who is an associate of Sunil, according to CCB police. Penga Mahesh reportedly lent money to hawkers and petty businessmen at high rates as well.

Based on information from Majestic Seena, the police seized 5 lakh (500,000 rupees) from BBMP Corporator Mahesh's house. The preliminary investigation revealed that Mahesh was carrying out his business in the KR Market and Majestic areas, targeting hackers and petty businessmen. Police said that people were given "80 and at the end of the day collected 100."

Police said Mahesh had invested several lakhs in the market and had a "team of recovery agents" to collect the money. I imagine these "recovery agents" were not pestering these borrowers on the phone.. While police continue to investigate Mahesh, he has not been formerly booked on any charges yet. Penga Mahesh is no stranger to crime. He was involved in a murder case in 2004, but managed to get an acquittal.


 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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