IGF Names All-Star Indie Jury Panel

December 15, 2010 -

Organizers of the 2011 Independent Games Festival announced the jury panel that will select the finalists and the winner of its Excellence in Visual Art award, a category which highlights innovation and quality in visuals for indie games.

This year, the jury will receive recommendations from over 150 IGF Main Competition judges (including former IGF winners, finalists and game development notables including Jon Chey, Soren Johnson, Brandon McCartin, Miguel Sternberg and Tom Sennett) as they consider the merits of each of the five finalists and eventual award winner.

The jury consists of the following:

- Craig Adams (as 'Superbrothers', art director & co-creator of the IGF award winning Superbrothers: Sword & Sworcery EP.)

- Grant Duncan (founding member & artist on Hello Games' IGF finalist Joe Danger.)

- Jakub Dvorsky (founder, Amanita Design, creators of multiple IGF award winning games like Samorost & Machinarium.)

- Phil Fish (chief creative officer at Polytron Corporation, creators of the IGF award winning Fez.)

- Kyle Gabler (co-founder of 2D Boy, creators of IGF award winner World of Goo; co-founder of upstart indie dev Tomorrow Corporation.)

- Edmund McMillen (co-creator of IGF finalists Super Meat Boy, Coil.)

- Paul Robertson (lead animator, Ubisoft's Scott Pilgrim Vs the World: The Game, creator of short films 'Pirate Baby's Cabana Battle Street Fight 2006' & 'Kings of Power 4 Billion %'.)

- Ben Ruiz (art director, Flashbang Studios on games like Off-Road Velociraptor Safari & Minotaur China Shop.)

- Patrick Smith (as 'Vectorpark', creator of games & interactive toys like Windosill, Feed the Head & Levers.)

- Derek Yu (illustrator and designer of Spelunky & the IGF award winning Aquaria, EIC of indie community TIGSource.) 

All five Visual Art finalists will be announced in early January 2011. All finalists will be playable at the IGF Pavilion on the show floor during Game Developers Conference 2011, with the winner announced on the evening of March 2, 2011, at the IGF Awards, during the Game Developers Conference 2011.


 
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Sleaker@CraigR been using Win8.1 for a while, I don't really see any usability difference between it and 7 (Work uses 7)10/01/2014 - 2:16am
Craig R.Ok, my internal debate was short-lived. If Win10 is still a year out, I'm not waiting that long for an SSD, so on Win7 I will remain.09/30/2014 - 7:52pm
Matthew Wilsonits called windows 10, and I am happy to get the start menu back.09/30/2014 - 7:18pm
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Craig R.I need to upgrade to an SSD, still seriously debating moving to Win8.1 from 7 at the same time09/30/2014 - 6:07pm
Craig R.Win10 is probably Win8.1 with more cleanup and the Start button back.09/30/2014 - 6:06pm
Sora-ChanAhh, it's just weird seeing someone's post all of a sudden have replies from days prior before it was posted due to that.09/30/2014 - 5:49pm
MechaTama31sora: I broke the ordering intentionally, as AE's and my conversation had squeezed the text boxes down to be quite slim. I replied to an earlier post of his instead of the one I was actually replying to.09/30/2014 - 5:46pm
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