2011 IGF Main Competition Finalists Announced

January 3, 2011 -

The Independent Games Festival (IGF) announced the main competition finalists for its awards. All of this year's finalists will be playable on the Expo show floor at the Game Developers Conference in San Francisco's Moscone Center February 28 - March 4. Nearly $50,000 will be handed out to developers in various categories, including the $20,000 Seumas McNally Grand Prize, at the Independent Games Festival Awards March 2 during Game Developers Choice Awards. Nominees are:

Seumas McNally Grand Prize

  • Amnesia: The Dark Descent (Frictional Games)
  • Desktop Dungeons (QCF Design)
  • Minecraft (Mojang)
  • Nidhogg (Messhof)
  • SpyParty (Chris Hecker)

 

Honorable mentions: Bit.Trip Runner (Gaijin Games); Neptune's Pride (Iron Helmet Games); Recettear: An Item Shop's Tale (Carpe Fulgur); Retro City Rampage (Vblank Entertainment); Super Crate Box (Vlambeer)

Excellence In Visual Art

  • Bastion (Supergiant Games)
  • Bit.Trip Runner (Gaijin Games)
  • Cave Story (2010 Edition) (Nicalis)
  • The Dream Machine (Cockroach)
  • Hohokum (Honeyslug & Richard Hogg)

 

Honorable mentions: Cobalt (Oxeye Game Studio); Faraway (Steph Thirion); Flotilla (Blendo Games); Helsing's Fire (Ratloop); Retro City Rampage (Vblank Entertainment)

Technical Excellence

  • Amnesia: The Dark Descent (Frictional Games)
  • Confetti Carnival (SpikySnail Games)
  • Miegakure (Marc ten Bosch)
  • Minecraft (Mojang)
  • Neverdaunt:8Bit (Robot Loves Kitty)

 

Honorable mentions: Achron (Hazardous Software); Cobalt (Oxeye Game Studio); Hazard: The Journey Of Life (Demruth); Overgrowth (Wolfire Games); Swimming Under Clouds (Piece of Pie Studios)

Excellence In Design

  • Desktop Dungeons (QCF Design)
  • Faraway (Steph Thirion)
  • Minecraft (Mojang)
  • Nidhogg (Messhof)
  • Super Crate Box (Vlambeer)

 

Honorable mentions: Bo (Mahdi Bahrami); Brutally Unfair Tactics Totally OK Now [B.U.T.T.O.N.] (Copenhagen Game Collective); Flotilla (Blendo Games); Helsing's Fire (Ratloop); Recettear: An Item Shop's Tale (Carpe Fulgur)

Excellence In Audio

  • Amnesia: The Dark Descent (Frictional Games)
  • Bastion (Supergiant Games)
  • Bit.Trip Beat (Gaijin Games)
  • Cobalt (Oxeye Game Studio)
  • Retro City Rampage (Vblank Entertainment)

 

Honorable mentions: Bit.Trip Runner (Gaijin Games); Cave Story (2010 Edition) (Nicalis); Jamestown (Final Form Games); NightSky (Nicalis); Planck (Shadegrown Games)

Best Mobile Game

  • Colorblind (Nonverbal)
  • Halcyon (Stfj)
  • Helsing's Fire (Ratloop)
  • Shot Shot Shoot (Erik Svedang)
  • Solipskier (Mikengreg)

 

You can read all about the finalists and runner-ups at igf.com.


 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
PHX Corp@MW There are things that developers are doing that drive me up the Wall as a consumer, reused Unity assets is no Exception to said rule05/25/2015 - 2:17pm
Matthew Wilsonhttps://www.youtube.com/watch?v=5svAoQ7D38k this is stupid, and the fact its allowed is stupid.05/25/2015 - 1:52pm
james_fudgeHappy Memorial Day to everyone05/25/2015 - 7:13am
Mattsworknamealso, in MGR, on higher levels, button mashing will get you reckt, you have to master parry to even have a prayer05/24/2015 - 8:52pm
MattsworknameI kinda would like a bit more variety in the combat, as it feels a bit to stiff and slow for me. Especailly after other games ive played05/24/2015 - 8:39pm
Goth_SkunkThere's... no button mashing in DA:I. However, neither is DA:I's combat perfect. I, for one, detest the active talent max limit of 8.05/24/2015 - 8:21pm
MattsworknameDa I combat is fun, a bit stiff but fun, but I still say the best pure combat engine in any game was Metal gear rising.05/24/2015 - 7:15pm
ZippyDSMleeWhen DA gets a control system like DA:O I'll brother to want to paly it, I frown on button mashing RPGs not made by bethseda...05/24/2015 - 5:59pm
Matthew Wilsonhttp://arstechnica.com/science/2015/05/new-neural-implant-reads-a-persons-intentions-to-control-robotic-arm/ our first steps tos a dues ex future lol.05/24/2015 - 1:51pm
Goth_SkunkThe game is 75% sidequests, 25% story. And most of those sidequests are only vaguely related to the main story at all, having very little consequence to the plot at large.05/24/2015 - 1:12pm
Goth_SkunkI'm such a huge BioWare fan that I played through my first playthrough of DA:I without complaint, but on my second time through I certainly took notice of just how much side-quest material there was. It's probably my greatest criticism of the game.05/24/2015 - 1:10pm
ZippyDSMleeI need one of my 70 games to play....mmmmmmmm05/24/2015 - 9:57am
MattsworknameSpent all night playing blood borne, now trapped in the Nightmare frontier and trying to reach the boss so I can maybe warp out again05/24/2015 - 9:21am
MattsworknameYeah, i got started and then made it through t the first few misions anthen blood borne05/23/2015 - 10:13pm
Goth_SkunkWhich one, Dragon Age?05/23/2015 - 8:20pm
Wonderkarpalso waiting patiently for Batman.05/23/2015 - 7:36pm
MattsworknameIn still trying ot beat that game the first time. Freaking game has so much side questing05/23/2015 - 7:34pm
Goth_SkunkPlaying a third and probably final playthrough of Dragon Age: Inquisition. Once that's done, I'll move on to AC: Unity, most likely, then get caught up on A-list games I have yet to play, like Murdered: Soul Suspect and Shadows of Mordor.05/23/2015 - 6:33pm
MattsworknameIf you own a vita and like monster hunter, but dont like the bs filler that goes with it. Try tokiden kiwmai05/23/2015 - 6:11pm
Matthew Wilsonaparently their servers got crushed, but I dont see the game selling well. Nintendo fans tend not to be fans of competitive fps05/23/2015 - 5:48pm
 

Be Heard - Contact Your Politician